The 'Shroom:Issue XIX/Beta Elements
Fact 2. With 8 wedges of health, the game would be much easier than with the three. With 8, that meant there were probably no Life Shrooms, and it could also mean there was more hazards and harder bosses to get around. It would have made the game more Super Mario 64/Sunshine like, with bosses and enemies that are more numerous and try to attack more.
Fact 3. X/100 star bits? That would change the entire game so much. With only 100 star bits are allowed, there were probably no Hungry Lumas. Perhaps this meant to be like the 100 coins missions in the earlier games, where getting 100 coins grants a star. This could also mean that Purple Comets would not appear in the game.
Fact 4. Rosalina in her different design would probably not have changed much of the game, but being related to Peach would have probably changed up a few things. The Storybook may have been different, possibly talking about Rosalina and Peach playing as children and the like. Being related may have also changed up the ending, making it more like a family reuinion between Peach and Rosalina. Rosalina may have also called Peach my cousin or sister, however they were related, instead of Mario's "special one" like in the final game.
So overall, these beta elements would've changed the game majorly. The ones that might be for the better would have been facts 2 and 4. The game would've displayed more of a challenge in number 2, and number 4 probably would've made a deeper, more emotional plot. So, that's it for this month's edition of Beta Elements!