The 'Shroom:Issue LX/Brawl Tactics
What's up, Brawlers? FunkyK38 here with this month's issue of BRAWL TACTICS!
This month, I will be covering the stage 75m from the original Donkey Kong!
75m is a huge stage with pretty deep sides. If you go off-camera, you have a little ways to go before you hit the end and get a KO. One interesting thing to note are Pauline's various items, such as her purse and tissues. Although she will not get them back (you won't even see her!), you can pick them up for points on the arcade- style scoreboard up on top. This stage is also filled with tricky gimmicks that you should watch out for!
First off, the platforms. Most are NOT safe to grab on the sides, so if you are falling, try to land on the center instead. The spaces in between them make it hard to judge which way to fall, but they are close enough together to make it a tight squeeze. There are also two elevators that move up and down with different platforms. Be careful when you ride these. The one that goes up is no problem, but when you are on the one that goes down, that bottom block where they are coming from is not a place where your character can stand. So don't get distracted and let them fall to their doom!
The fireballs moving around the platform can be a little tricky to tangle with. For starters, don't try to play as Mario and use F.L.U.D.D. to put them out. It doesn't work. They hit with a lot of launch power for such little guys, so if you have taken a lot of damage, stay away from them. On the other hand, if you've done a lot of damage to your opponent, shove them and watch the fireworks. They can move a little faster than you may be expecting, and the one near the right side of the stage can launch you all the way off the stage if it hits you at the right angle, so don't play around with these two.
Finally, this stage wouldn't be complete without the king of construction site mayhem, Donkey Kong Sr.! He relives his old role to stop you from getting too confident in your abilities. He will summon barrels to fall across the stage, 8-bit barrels, I might add. They are heavy, they are powerful, and they do not stop. They will go to the edge of the top level of the stage and fall down through to the next small level, which can turn the tables quickly. Hiding on the stage above DK will not work, as they bounce high when he first summons them. Your rivals will make a great barrel target, so try to get them on the top level of the stage, the reward will be great, because these hit with as much launch power as the fireballs do. You can earn a KO and not have to do much at all!
That's all for me this month, Brawlers! Hope to inspire your use of this classic stage for the future! Happy brawling!
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