Editing Talk:Spring Jump
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==Delete Spring Jump or restrict to ''Mario vs Donkey Kong'' data== | ==Delete Spring Jump or restrict to ''Mario vs Donkey Kong'' data== | ||
{{Settled TPP}} | {{Settled TPP}} | ||
{{Proposal outcome|passed | {{Proposal outcome|passed|Restrict Spring Jump to ''MvsDK'', allude to other games|3-7-1}} | ||
Spring Jump is a baffling page. Why does it exist? Because in ''[[Mario vs Donkey Kong]]'', you can press {{button|A}} on a [[Trampoline]] to do a high jump, and this is given a full callout by the game as its own move. This makes sense, Mario vs Donkey Kong is partially a puzzle game and granting names to all the skills makes it easier to keep track of them all when levels inevitably get complicated. Why is every other Super Mario game getting dragged into this? The majority of Super Mario games don’t treat jumping high off a Trampoline as anything special: it’s just using a Trampoline in a more effective way. This wouldn’t be enough to be a problem, but realize that: because the ability to jump high off a Trampoline is so core to the concept of a Trampoline in a platforming video game, each section of Trampoline article has to say if that game requires the player to press the jump button to perform a high bounce off a Trampoline. Only for the Spring Jump article to repeat that information but restrict the coverage to only the games where you press the jump button to do high jumps off trampolines. To demonstrate, please read the following quotes. | Spring Jump is a baffling page. Why does it exist? Because in ''[[Mario vs Donkey Kong]]'', you can press {{button|A}} on a [[Trampoline]] to do a high jump, and this is given a full callout by the game as its own move. This makes sense, Mario vs Donkey Kong is partially a puzzle game and granting names to all the skills makes it easier to keep track of them all when levels inevitably get complicated. Why is every other Super Mario game getting dragged into this? The majority of Super Mario games don’t treat jumping high off a Trampoline as anything special: it’s just using a Trampoline in a more effective way. This wouldn’t be enough to be a problem, but realize that: because the ability to jump high off a Trampoline is so core to the concept of a Trampoline in a platforming video game, each section of Trampoline article has to say if that game requires the player to press the jump button to perform a high bounce off a Trampoline. Only for the Spring Jump article to repeat that information but restrict the coverage to only the games where you press the jump button to do high jumps off trampolines. To demonstrate, please read the following quotes. | ||