Editing Talk:Donkey Kong Jungle Beat

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{FATALK}}
Should there be a template for the kingdoms? {{User:Lanky kong/sig}}
Should there be a template for the kingdoms? {{User:Lanky kong/sig}}


Line 5: Line 4:


Okay, I made one. {{User:Lanky kong/sig}}
Okay, I made one. {{User:Lanky kong/sig}}
{{tem|DKKingdoms}}


== Box Art of Japanese Wii Version ==
== Box Art of Japanese Wii Version ==
Line 29: Line 29:


:Yeah, spin-off is not a good term to use, although I wouldn't say this was part of the ''Donkey Kong Country'' series or anything like that. Just a part of the general series. -- {{User|Son of Suns}}
:Yeah, spin-off is not a good term to use, although I wouldn't say this was part of the ''Donkey Kong Country'' series or anything like that. Just a part of the general series. -- {{User|Son of Suns}}
::Where should I put it on {{tem|Donkey Kong games}}? - {{User:Cobold/sig}} 16:01, 10 January 2009 (EST)
::Where should I put it on {{tem|DKGames}}? - {{User:Cobold/sig}} 16:01, 10 January 2009 (EST)


:::After Donkey Kong 64, because I believe it was released after that but before King of Swing. -- {{User|Son of Suns}}
:::After Donkey Kong 64, because I believe it was released after that but before King of Swing. -- {{User|Son of Suns}}
== Banana Banquet ==
Does the Banana Banquet level even exist ? Nobody made an article of it yet (as if nobody knew anything about it) and there are no videos of it on Youtube. [[User:Koopalmier|Koopalmier]] 00:56, 20 June 2010 (UTC)
Alright, so we don't have any proof that it exists. I'll delete it. [[User:Koopalmier|Koopalmier]] 20:19, 18 September 2010 (UTC)
== Question Mark ==
In my version of Jungle Beat (Wii), the levels stop after Cactus King. Am I forgetting to do something? Is this exclusive to the Wii version? Is my version a dud? {{User|Magikrazy51}}
:This kind of question would be better off on the forums. {{User:Bop1996/sig}}
::First of all, never mind (Sorry for wasting your time). Second of all, my account is inacessible for some reason. {{User|Magikrazy51}}
== Move related foreign name enemy articles to match Super Mario Galaxy model names? ==
According to [[MarioWiki:Naming#Acceptable sources for naming|Naming]], development names are low-tier acceptable sources for article names and can take precedence over foreign names. Debug material is listed as an example, and since ''Super Mario Galaxy'' has [https://tcrf.net/Super_Mario_Galaxy#Jungle_Beat_Leftovers internal names] for the ''Jungle Beat'' leftover model data, I'm wondering if this can be instead used for those pages. The following have named counterparts in the ''Galaxy'' game disc:
*[[Bucky]] – Bakky ([[Fire Bucky|Fire]], [[Ice Bucky|Ice]] & [[Sea Bucky|Sea]])
*[[Hatchī]] – Bee (''Donkey Kong Jungle Beat'')
*[[Cocopī]] – CocoPig
*[[Haribonbon]] – RushAirFish / NeedlePoppo
Should these be changed, or are internal names a step too far? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 15:45, 10 April 2015 (EDT)
:I agree that the names should be moved, but how are you planning on naming CocoPig and RushAirFish / NeedlePoppo? Keeping them as mashed-together name just looks off, and there's at least [[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|one example]] of a filename ("spyguy_anim.bin") being expanded into something more legible ("Spy Guy"). {{User:Time Turner/sig}} 12:28, 20 July 2017 (EDT)
Following up, I've compiled a list of ''Donkey Kong Jungle Beat'' internal names for article titles currently with foreign tags. All of these are derived from .arc files in the game disc's ObjectData directory (both versions):
*[[Bucky (Donkey Kong Jungle Beat)|Bakky]]
*[[Bananaika|BananaSquid]]
*[[Hatchī|Bee]]
*[[Hatchīfu|BigBee]]
*[[Sea Bucky|BlackClione]]
*[[Kuro Yōsei|BlackFairyAttack]]
*[[Cocopī|CocoPig]]
*[[Dansupaidā|DanSpider]]
*[[Mamezou|ElephantCannonMini]]
*[[Fire Bucky|FireBakky]]
*[[Fire Miniga|FireMiniIga]]
*[[Goal Mondo|Garigari]]
*[[Ice Bucky|IceBakky]]
*[[Ice Miniga|IceMiniIga]]
*[[Birimēra|JellyFish]]
*[[Kamikami]]*
*[[Karikari]]
*[[Kobukokko|KobuPakkun]]
*[[Miniga|MiniIga]]
*[[Shaoshao|MiniPanda]]
*[[White Butapokkī|MiniPi]][[Black Butapokkī|gPoppo]]
*[[Haribonbon|NeedlePoppo]]
*[[Tar Fish|NoFin]]
*[[Tarman|NoMouth]]
*[[Dragon Slot|OnlyHead]]
*[[Puchigaeru|PeaFrog]]
*[[Puchimēra|PeaJellyFish]]
*[[Final Butapoppo|PigPoppoBoss]]
*[[Fire Butapoppo|PigPoppoFire]]
*[[Tusk Butapoppo|PigPoppoKiba]]
*[[Nap Butapoppo|PigPoppoSleep]]
*[[Korogaeru|RollingFrog]]
*[[Throw Bird|SlumpBirdMini]]
*[[Gold Bird|SlumpBirdMiniGold]]
*[[Yukimogura|SnowMole]]
*{{fake link|Sti|Armored Stinger}}[[Stinger (Donkey Kong Jungle Beat)|nga]]
Some of these (namely NoFin, NoMouth and OnlyHead) are probably unsuitable. BlackClione also seems to be an oddity - {{wp|Clione}} describes it, but Black decidedly doesn't (perhaps the name was supposed to be "BakkyClione"?). The rest of these seem to be fine, albeit the forced CamelCase should be replaced with a standard space. Other things of note: Kamikami's file is completely missing from the Wii version. MiniPigPoppo contains white and black colors, so they are the same enemy and could be merged; however, there is a separate file for SlumpBirdMiniBrown, so that could be split from the regular red version given the alternate behavior. There is also a separate file called KobuPakkunAngry for the more aggressive variant of KobuPakkun, which also has a [http://img3.wikia.nocookie.net/__cb20110928050039/mario/ja/images/b/bb/DKJBenemybios.png separate guide entry], so that could also be grounds for split. Lastly, Gale Hawg is identified as the basic PigPoppo, so the base Hawg page can be deleted (just like hypothetical [[Talk:Puff (species)|Puff]], [[Talk:Goom|Goom]], [[Talk:Stu|Stu]], [[Talk:Piranha Bud|Piranha Bud]], and [[Talk:Shadow (species)|Shadow]] articles). [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 19:50, 28 February 2018 (EST)
==Levels==
Why don't the individual levels have their own articles? Instead, the level details are given in the kingdom articles. Even if the kingdoms are just two levels and a boss, so are the worlds in ''[[Wario World]]'', and those have separate articles just like the worlds and levels in any other game. Is there an actual reason for this, or is it just that no one bothered to split them off? {{User:7feetunder/sig}} 17:48, 3 July 2016 (EDT)
==Relation to the ''Donkey Kong Country'' series==
I'm currently watching a playthrough of this on YouTube, and have noted that it has many elements in common with the later ''[[Donkey Kong Country Returns]]''. I also note that this game can easily be considered a ''[[Super Mario Sunshine]]'' analog to the ''DKC'' series, being "the odd one for the GameCube". As it stands, ''[[Donkey Kong 64]]'' is considered to be part of the series while this isn't. Any official reasons? It actually have several elements in common with the current listing, especially in the remake. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 05:10, 10 November 2017 (EST)
:''Jungle Beat'' is not a ''DKC'' game as far as I know. I have the GameCube version and the only real connections it has with the ''Country'' games are that DK collects bananas, DK swings on vines occasionally, and that [[Dawn Savanna]]'s music is a rendition of "DK Island Swing." Aside from Donkey Kong himself, no characters from the ''Country'' games appear in ''Jungle Beat'' at all. The Wii version apparently added a few ''DKC'' elements, such as the inclusion of [[Barrel Cannon]]s and changing the story to be about stolen bananas. Maybe there is more stuff in the Wii version I'm unaware of, but I'm fairly sure ''Jungle Beat'' isn't a ''DKC'' game. {{User:7feetunder/sig}} 23:49, 15 November 2017 (EST)
::Many sound effects and gameplay elements from this game were later used for ''Returns.'' Anyways, it's a platformer revolving around collecting bananas, has similar Animal Buddies, similar themed enemies (note how most enemies in this game are pigs), and all in all, it seems mostly like a ''Donkey Kong Country'' game adapted for the unique control scheme (so the West could have some use for the Bongos, as ''Konga'' didn't sell well in this hemisphere.) Ever since ''Returns'', the reasons to consider it ''not'' one have become tenuous at best, given that it lacked the Kremlings and took many elements from this game. Also note that we consider ''Donkey Kong 64'' to be one, despite possibly having even less in common with the others. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:52, 15 November 2017 (EST)
:::Could you list those gameplay elements ''Returns'' borrows from ''Jungle Beat''? It's been a while since I've played ''Returns'', and anything specifically from the Wiimake I won't recognize. ''Returns'' may have ditched the Kremlings, but Diddy, Cranky, Rambi, and Squawks are still there, as are the balloon lives. ''Jungle Beat'' threw the entire cast out the window, using only original characters even in roles that existing characters could've filled (Squawks could've been used instead of the [[Helibird]]). As for ''DK64'', it may not ''play'' much like a ''DKC'' game, but most of the cast (K. Rool, Kremlings, other Kongs) is there, and Wrinkly outright mentions ''DKC3''. {{User:7feetunder/sig}} 00:37, 16 November 2017 (EST)
I'm curious what you consider the game's many obvious and intended legs to DKC Returns, because I only see trace and superficial similarities. An handful of the enemies are based on the same animals while clearly looking and behaving differently (I don't know where you're going with the "''note how most enemies in this game are pig''" thing - the only other Donkey Kong game to feature pig enemies is the first Donkey Kong Land), sound effects, and the beating up the tiki instruments in Returns is vaguely similar to beating down bosses in in Jungle Beat.
Boiling down Jungle Beat to "''a Donkey Kong Country game adapted for the unique control scheme''" is just wrong and I have no idea how someone could watch a playthrough of the game and come away with the idea it plays similarly to any Donkey Kong Country titles. Completely different level design philosophy with mostly one-way levels where there's never any incentive to backtrack and where the focus is on nailing jumps the first time to maximize scoring. The clapping mechanic that's the basis for pretty much every interraction in the game (the hand slap move in DKC Returns is vaguely simialr in that it sometimes reveal hidden items, but it doesn't compare in versality or omnipresence). Walljumping is exclusive to Jungle Beat. The complete absense of Bonus Rooms or any standardised hidden collectable that must be found for 100% completion. The game's heavy focus on scoring points (infact, beside an obscure competition variant of the first DKC, none of the Donkey Kong Country games have anything that can be called a scoring system at all), etc. Like yeah, the Retro Studios Donkey Kong Country games have some differences from Rare's, but Jungle Beat is unrecognizable in every respect.
Furthermore, in an interview released near Jungle Beat's release, its co-director [http://ca.ign.com/articles/2005/02/18/donkey-kong-jungle-beat-2 stated] "''All the characters outside of Donkey Kong and the banana are completely original. We don't really feel the past look of Donkey Kong was fresh enough for today. We really gave our new development team the chance to really create something '''unique''' and stylish.''. While the question about the game's cast, it gives further weight to the idea Jungle Beat was developed as astand-alone game and not as a continuation of DKC. --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 00:56, 16 November 2017 (EST)
:The Wii version especially comes off as similar to ''Returns'' as the checkpoints are similar (animal waving a flag) and they have containers full of bananas activated via hand slap---aside from the similar sound effects and animations. Some sound effects from this game are outright reused in ''Returns'', like the "defeated Shaoshao/armadillo I forgot the name of" noise being used for the "slot barrel appearing" noise. Look at some of the Wii gameplay: https://www.youtube.com/watch?v=VUaNzUvp4Ts . As for the "unique and stylish".....the original had that, but the remake changed a lot, including that, to deliberately come off as more DKC-like, as the Barrel Cannons can attest to. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:35, 16 November 2017 (EST)
''Jungle Beat'' and ''[[Donkey Konga]]'' were both created to make use of the DK Bongos. Due to its rather unique control scheme, ''Jungle Beat'' is considered to be a spin-off of the main series. ''DK64'' is considered to be a part of the main series, the decision of which I believe is Nintendo's to decide. ''DK64'' also seems to take place '''after ''DKC3'''''. The [[Kremlings]] appear in ''DK64'', which ties it into the main series, and the name and gameplay of ''Donkey Kong Country Returns'' ties it in as well. ''Jungle Beat'' has none of that. Yes, the Wii version does share some similarities with ''Returns'', which is totally possible as the devs of ''Returns'' could've looked back at ''Jungle Beat''. Both use the Wii Remote and Nunchuk (optionally in ''Returns'' case, just the Wii Remote is an option), so it's likely they looked back to review how the controls worked, and brought in a few other things along the way. It also isn't uncommon for development teams to reuse sounds and other assets, heck, ''[[Super Mario Galaxy]]'' was created by the same team who did ''Jungle Beat'' and some sound effects are reused there. {{User:Alex95/sig}} 09:58, 16 November 2017 (EST)
:Playing the game again for a few minutes, I'm noticing some similar, perhaps reused, clips from Donkey Kong, but does that matter? I'm also not finding any checkpoints, but perhaps I'm not playing the right levels (all are unlocked). {{User:Alex95/sig}} 10:58, 16 November 2017 (EST)
::They seem to be a Wii version exclusive. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:31, 16 November 2017 (EST)
:::I have the Wii version. Sorry, didn't make that clear :P {{User:Alex95/sig}} 13:36, 16 November 2017 (EST)
::::In the Wii playthrough I watched, I saw them seemingly introduced (a pop-up description showed up) in some level that started with a row of crushing blocks with skull faces in the Apple Kingdom. https://www.youtube.com/watch?v=VUaNzUvp4Ts&t=139s [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:41, 16 November 2017 (EST)
:::::Okay, found the checkpoint. Apparently, they only show in ''some'' levels. Anyway, it's a Helper Monkey in a blue bush that just simply holds a DK flag. Other than being a checkpoint, there's nothing relating to the pig checkpoint in ''Returns''. {{User:Alex95/sig}} 13:49, 16 November 2017 (EST)
::::::And the pig isn't related in the slightest to the spinning star-painted barrel, but the flagging animals at least invoke each other. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:51, 16 November 2017 (EST)
I don't really have an opinion on this, so the only contribution I have to this discussion is to point out that there is no distinction between Donkey Kong platformer subseries in Japan. ''DKC'' is called ''Super Donkey Kong'', and ''DKC Returns'' and ''DKC Tropical Freeze'' are just ''DK Returns'' and ''DK Tropical Freeze''. Also, ''Donkey Kong 64'' has the same name in every region despite being basically a 3D ''DKC'' game. Make of that as you will. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 22:15, January 23, 2023 (EST)
== Pineapple-like enemy ==
On the same page as the [[Rolling Frog]] entry, and multiple other enemies, i've found a pineapple-like enemy on the scan. It's Japanese name is Buraddopain. Anyone can find in which level it is found and/or the internal filename is "englishized", or simply romanized? --{{User:FanOfYoshi/sig}} 12:05, March 29, 2019 (EDT)
:That's not an enemy, that's [[Blood Pine]]. Which is both a Romanization of that name and its internal name. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:49, March 29, 2019 (EDT)
::<small><small>"''Buraddo Pain''"</small></small> [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:00, March 29, 2019 (EDT)

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)