World 8-2 (Super Mario Maker for Nintendo 3DS): Difference between revisions

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m (Yes, they are all Parabuzzies. Also, I don't think it is necessary to say "Flying Spiky Parabuzzy", since they all fly)
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==Course layout==
==Course layout==
The level starts out with not a whole lot going on. But soon afterwards, a Parabuzzy appears. This can be used to reach the sub area, but also a Super Mushroom. There is a Big Parabuzzy after this. After this, another Big Parabuzzy, which will help the player get higher. After this, three more Big Parabuzzies that can help the player get a [[Power-Up]]. There are three Spiky Parabuzzies below that the player needs to avoid and a Parabuzzy. After this are three Big Parabuzzies that will help the player get higher. After down climbing, Big Parabuzzies come out of a [[Warp Pipe]], which are needed to get to the end. There are four Spiky Parabuzzies near the end. There is a little bonus room of [[Coin]]s and a [[? Block]] with a 1-Up Mushroom.
The level starts out with not a whole lot going on. But soon afterwards, a Para-Beetle appears. This can be used to reach the sub area, but also a Super Mushroom. There is a Big Para-Beetle after this. After this, another Big Para-Beetle, which will help the player get higher. After this, three more Big Para-Beetles that can help the player get a [[Power-Up]]. There are three Spiky Parabuzzies below that the player needs to avoid and a Para-Beetle. After this are three Big Para-Beetles that will help the player get higher. After down climbing, Big Para-Beetles come out of a [[Warp Pipe]], which are needed to get to the end. There are four Spiky Parabuzzies near the end. There is a little bonus room of [[Coin]]s and a [[? Block]] with a 1-Up Mushroom.


===Sub area===
===Sub area===
After going through the pipe, a Goomba's Shoe is nearby, which the player will need to get through, as there are [[Spike Trap]]s nearby followed by Spiky Parabuzzies throughout the level. There is a little hall where dodging the Parabuzzies becomes tricky. However, at the end of the sub area, there are two ? Blocks, both containing a 1-Up Mushroom, above Spike Traps. To prevent players from entering the sub area via the pipe at the end, there is a [[One-Way Wall]] blocking the Pipe in the main area.
After going through the pipe, a Goomba's Shoe is nearby, which the player will need to get through, as there are [[Spike Trap]]s nearby followed by Spiky Parabuzzies throughout the level. There is a little hall where dodging the Para-Beetles becomes tricky. However, at the end of the sub area, there are two ? Blocks, both containing a 1-Up Mushroom, above Spike Traps. To prevent players from entering the sub area via the pipe at the end, there is a [[One-Way Wall]] blocking the Pipe in the main area.


==Challenges==
==Challenges==
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==Enemies==
==Enemies==
*[[Parabuzzy|Parabuzzies]]
*[[Para-Beetle]]s
*Big Parabuzzies
*Big [[Para-Beetle]]s
*Big [[Spiky Parabuzzy|Spiky Parabuzzies]]
*Big [[Spiky Parabuzzy|Spiky Parabuzzies]]
*Spiky Parabuzzies
*[[Spiky Parabuzzy|Spiky Parabuzzies]]
*Big [[Goomba's Shoe]] (sub area)
*Big [[Goomba's Shoe]] (sub area)



Revision as of 09:48, August 14, 2017

Template:Levelbox World 8-2 is the second level of World 3 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS. This level slowly auto scrolls.

Course layout

The level starts out with not a whole lot going on. But soon afterwards, a Para-Beetle appears. This can be used to reach the sub area, but also a Super Mushroom. There is a Big Para-Beetle after this. After this, another Big Para-Beetle, which will help the player get higher. After this, three more Big Para-Beetles that can help the player get a Power-Up. There are three Spiky Parabuzzies below that the player needs to avoid and a Para-Beetle. After this are three Big Para-Beetles that will help the player get higher. After down climbing, Big Para-Beetles come out of a Warp Pipe, which are needed to get to the end. There are four Spiky Parabuzzies near the end. There is a little bonus room of Coins and a ? Block with a 1-Up Mushroom.

Sub area

After going through the pipe, a Goomba's Shoe is nearby, which the player will need to get through, as there are Spike Traps nearby followed by Spiky Parabuzzies throughout the level. There is a little hall where dodging the Para-Beetles becomes tricky. However, at the end of the sub area, there are two ? Blocks, both containing a 1-Up Mushroom, above Spike Traps. To prevent players from entering the sub area via the pipe at the end, there is a One-Way Wall blocking the Pipe in the main area.

Challenges

  • Goomba - Get at least one 1-Up Mushroom and then reach the goal
  • Bowser - Reach the goal via the subarea

Enemies

Trivia

  • This is one of two level where Ground is in the sub area and Underground is in the main area. The other is 14-2. Both treat the sub as above the main area.

Template:SMM Levels