Editing Slot Machine Barrel
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Slot Machine Barrels float in the air. At first, a Slot Machine Barrel is idle. An opening in its center facing the screen displays a yellow star on a red background. When the [[Kong]]s go near a Slot Machine Barrel for the first time in each playthrough of a level, the display in the opening spins like a roulette, displaying icons for prizes. They include a [[banana]] (which represents a [[Banana Bunch]] and therefore five bananas), a [[Red Balloon]], a [[Banana Coin]], and a DK symbol. By touching the barrel, traditionally by [[jump]]ing into it, the player character punches it open to win the item being displayed and end the level. Unlike with End of Level Targets, the prizes for Slot Machine Barrels are consistent in every level. Sometimes, the player can reach a Slot Machine Barrel only via a [[Barrel Cannon]], meaning that the player has to account for the travel time to ensure [[Donkey Kong]] or [[Diddy Kong]] arrives at the Slot Machine Barrel at the right time to win a specific prize. In silhouette levels, the Slot Machine Barrel's center is displayed with color. | Slot Machine Barrels float in the air. At first, a Slot Machine Barrel is idle. An opening in its center facing the screen displays a yellow star on a red background. When the [[Kong]]s go near a Slot Machine Barrel for the first time in each playthrough of a level, the display in the opening spins like a roulette, displaying icons for prizes. They include a [[banana]] (which represents a [[Banana Bunch]] and therefore five bananas), a [[Red Balloon]], a [[Banana Coin]], and a DK symbol. By touching the barrel, traditionally by [[jump]]ing into it, the player character punches it open to win the item being displayed and end the level. Unlike with End of Level Targets, the prizes for Slot Machine Barrels are consistent in every level. Sometimes, the player can reach a Slot Machine Barrel only via a [[Barrel Cannon]], meaning that the player has to account for the travel time to ensure [[Donkey Kong]] or [[Diddy Kong]] arrives at the Slot Machine Barrel at the right time to win a specific prize. In silhouette levels, the Slot Machine Barrel's center is displayed with color. | ||
If the Kongs hit a Slot Machine Barrel just as it displays the DK logo, the player can shake {{button|wii|wiimote}} (and {{button|wii|nunchuk}}, if one is used) in ''Donkey Kong Country Returns'' or press {{button|3ds|X}}/{{button|3ds|Y}} or {{button|3ds|L}}/{{button|3ds|R}} (depending on the control scheme) in ''Donkey Kong Country Returns 3D'' to hit the Slot Machine Barrel several times within a limited time window, similar to various objects and enemies from ''[[Donkey Kong Jungle Beat]]''. At the end of this, the barrel breaks and the Kongs get one of the three items, but the quantity is multiplied by the number of hits. The maximum number of hits is 15. | If the Kongs hit a Slot Machine Barrel just as it displays the DK logo, the player can shake {{button|wii|wiimote}} (and {{button|wii|nunchuk}}, if one is used) in ''Donkey Kong Country Returns'' or press {{button|3ds|X}}/{{button|3ds|Y}} or {{button|3ds|L}}/{{button|3ds|R}} (depending on the control scheme) in ''Donkey Kong Country Returns 3D'' to hit the Slot Machine Barrel several times within a limited time window, similar to various objects and enemies from ''[[Donkey Kong: Jungle Beat]]''. At the end of this, the barrel breaks and the Kongs get one of the three items, but the quantity is multiplied by the number of hits. The maximum number of hits is 15. | ||
In [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a Slot Machine Barrel displays a checkered flag and does not spin. When the Kongs hit the barrel, [[Professor Chops|tutorial pig]] waves the checkered flag to stop the timer, and the Kongs finish the level. | In [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode, a Slot Machine Barrel displays a checkered flag and does not spin. When the Kongs hit the barrel, [[Professor Chops|tutorial pig]] waves the checkered flag to stop the timer, and the Kongs finish the level. | ||