Score Attack

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Screenshot of the Score Attack screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Score Attack title screen.

Score Attack is a mode in Puzzle & Dragons: Super Mario Bros. Edition. Accessed from the Select World menu, the player must defeat all the enemies in a course within a time limit. After clearing the boss battle at the end, the player earns a rank - D being the lowest, and S++ being the highest - based on how much time they have left, and their high score.

Version 1.0[edit]

Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types. All teammates use all five attributes and their Skills are maxed out to level 7. When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and these courses no longer appear as standalone courses.

Easy[edit]

The team consists of Boo Mario for the Leader; a Green Koopa Troopa, a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo Luigi for the Helper. All teammates are at level 25.

This difficulty has a grassland theme. There are three battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro, the third has a Banzai Bill Cannon, and the boss battle has a Bone Piranha Plant and a Lakitu.

To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).

Course Type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Boo Mario Green Koopa Troopa Red Koopa Troopa Yellow Koopa Troopa Goomba Boo Luigi 7670 950 600 1031 685 1366 463
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Boo Mario 25 1087 615 140 7 --
Green Koopa Troopa 25 1650 600 45 7 0
Red Koopa Troopa 25 1510 745 0 7 0
Yellow Koopa Troopa 25 1470 685 48 7 0
Goomba 25 1140 780 90 7 0
Boo Luigi 25 813 751 140 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Boss battle
Spiny Spiny Spiny Ice Bro Banzai Bill Bone Piranha Plant Lakitu

Medium[edit]

The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This difficulty has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single Fire Bro; the third has a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth battle has a Big Cheep Cheep and a Big Paragoomba; and the boss battle has a 3-Goomba Tower.

To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

Course Type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Statue Luigi Red Magikoopa Blue Magikoopa Green Magikoopa Purple Magikoopa Rosalina 10201 1094 1640 1321 980 1134 719
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Statue Luigi 50 1240 980 271 7 --
Red Magikoopa 50 1914 1094 0 7 0
Blue Magikoopa 50 1980 934 76 7 0
Green Magikoopa 50 2020 994 28 7 0
Purple Magikoopa 50 1820 1134 4 7 0
Rosalina 50 1227 706 340 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Battle 4 Boss battle
Green Koopa Troopa Red Koopa Troopa Fire Bro Paragoomba Green Koopa Paratroopa Red Koopa Paratroopa Big Cheep Cheep Big Paragoomba 3-Goomba Tower

Hard[edit]

The team consists of Cat Luigi for the Leader; King Boo, Boom Boom, Whomp & Boos, and Bowser Jr. for allies; and Super Rosalina for the Helper. All teammates are at level 90.

This difficulty has a sky theme. There are four battles and a boss battle. The first battle consists of a Big Green Koopa Paratroopa, the second battle has Flutter & Flame Chomp; the third has a Big Bone Piranha Plant; the fourth battle has Thwomp & Thwimps; and the boss battle has a King Bill.

To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).

Course Type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Cat Luigi King Boo Boom Boom Whomp & Boos Bowser Jr. Super Rosalina 12461 579 1080 516 3556 4600 1754
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Cat Luigi 90 1731 1549 297 7 --
King Boo 90 1853 1314 400 7 0
Boom Boom 90 2285 1145 372 7 0
Whomp & Boos 90 1737 1737 128 7 0
Bowser Jr. 90 2937 1613 37 7 0
Super Rosalina 90 1918 1080 520 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Battle 4 Boss battle
Big Green Koopa Paratroopa Flutter & Flame Chomp Big Bone Piranha Plant Thwomp & Thwimps King Bill

Version 2.0[edit]

When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenge and Free Challenge.

Fixed Challenge[edit]

Fixed Challenge has the player using an assigned team of allies to clear battles as fast as they can - this mode functions the same as the original Score Attack before the digital update.

Course 1[edit]

This course is an updated version of the Easy course from version 1.0. The team consists of Super Mario for the Leader; a Goomba, a Red Koopa Troopa, a Spiny, and a Piranha Plant for allies; and Super Luigi for the Helper. All teammates are at level 20.

This course has a grassland theme. There are three battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro, the third has a Banzai Bill Cannon, and the boss battle has a Bone Piranha Plant and a Lakitu.

To clear this course quickly, the player must utilize Super Mario and Super Luigi's Leader/Helper Skills which raise ATK by 1.4x by clearing 3 Combos or more (with both brothers, this multiplier goes up to 1.96x).

The player has Fire, Wood, Light and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks Rock Mario as a Leader.

Course Type Time
3-Color Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Super Mario Goomba Red Koopa Troopa Spiny Piranha Plant Super Luigi 5562 1707 0 1672 1120 0 483
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Super Mario 20 992 497 168 7 --
Goomba 20 982 672 78 7 0
Red Koopa Troopa 20 1300 641 0 7 0
Spiny 20 741 900 12 7 0
Piranha Plant 20 809 792 57 7 0
Super Luigi 20 738 623 168 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Boss battle
Spiny Spiny Spiny Ice Bro Banzai Bill Bone Piranha Plant Lakitu

Course 2[edit]

This course is an updated version of the Hard course from version 1.0. The team consists of Boo Mario for the Leader; a Boomerang Bro, a Fire Bro, a Hammer Bro, and an Ice Bro for allies; and Boo Luigi for the Helper. All teammates are at level 30.

This course has a sky theme. There are four battles and a boss battle. The first battle consists of a Big Green Koopa Paratroopa, the second battle has Flutter & Flame Chomp; the third has a Big Bone Piranha Plant; the fourth battle has Thwomp & Thwimps; and the boss battle has a King Bill.

To clear this course quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing all attributes at once (with both brothers, this multiplier goes up to 6.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Double Mario as a Leader.

Course Type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Boo Mario Boomerang Bro Fire Bro Hammer Bro Ice Bro Boo Luigi 6887 1222 876 1191 1003 1460 463
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Boo Mario 30 1168 657 149 7 --
Boomerang Bro 30 1269 923 38 7 0
Fire Bro 30 1205 1003 10 7 0
Hammer Bro 30 1132 1003 41 7 0
Ice Bro 30 1237 876 76 7 0
Boo Luigi 30 876 803 149 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Battle 4 Boss battle
Big Green Koopa Paratroopa Flutter & Flame Chomp Big Bone Piranha Plant Thwomp & Thwimps King Bill

Course 3[edit]

This course is the Medium course from version 1.0. The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This course has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single Fire Bro; the third has a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth battle has a Big Cheep Cheep and a Big Paragoomba; and the boss battle has a 3-Goomba Tower.

To clear this course quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Metal Mario as a Leader.

Course Type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP Fire ATK Water ATK Wood ATK Light ATK Dark ATK Heart RCV
Statue Luigi Red Magikoopa Blue Magikoopa Green Magikoopa Purple Magikoopa Rosalina 10201 1094 1640 1321 980 1134 719
Teammate statistics
Teammate Level HP ATK RCV Skill Level Awoken Level
Statue Luigi 50 1240 980 271 7 --
Red Magikoopa 50 1914 1094 0 7 0
Blue Magikoopa 50 1980 934 76 7 0
Green Magikoopa 50 2020 994 28 7 0
Purple Magikoopa 50 1820 1134 4 7 0
Rosalina 50 1227 706 340 7 --
Enemy formations
Battle 1 Battle 2 Battle 3 Battle 4 Boss battle
Green Koopa Troopa Red Koopa Troopa Fire Bro Paragoomba Green Koopa Paratroopa Red Koopa Paratroopa Big Cheep Cheep Big Paragoomba 3-Goomba Tower

Course 4[edit]

The team consists of Cat Mario for the Leader; a Big Bone Piranha Plant, a Boo Crew, a Big Bony Beetle, and Bullet Bill & Goombas for allies; and Dry Bowser for the Helper. All teammates are at level 90.

This course has a volcanic Spine Coaster theme. There are four battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro; the third has a Banzai Bill Cannon; the fourth battle has a Bone Piranha Plant; and the boss battle has a King Yellow Coin Coffer.

To clear this course quickly, the player must utilize Cat Mario and Dry Bowser's Leader/Helper Skills (which raises ATK by 3.5x when clearing 6 Combos with Cat Mario, and an additional 4x when clearing 7 Combos from Dry Bowser -- with both, this multiplier goes up to 14x).

The player has all Orb types for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks Gold Mario as a Leader.

Course Type Time
Heartless Course
FireWaterWoodLightDarkHeart
300 seconds
Team formation Total HP