Editing SNES Battle Course 1

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|cups= [[Battle Mode]]
|cups= [[Battle Mode]]
|online_play=Available ([[Nintendo Switch|Switch]])
|online_play=Available ([[Nintendo Switch|Switch]])
|sample=''Super Mario Kart''<br>Soyo Oka<br>[[File:SMK-Music-Battle.oga]]<br>''Mario Kart 8 Deluxe''<br>[[File:MK8D-SNES-BattleCourse1-music.oga]]
|sample=''Super Mario Kart''<br>Soyo Oka[[File:SMK-Music-Battle.oga]]
''Mario Kart 8 Deluxe''[[File:MK8D-SNES-BattleCourse1-music.oga]]
|map=''Super Mario Kart''<br>[[File:SMK Battle Course 1 Overhead Map.png|140px]]<br>
|map=''Super Mario Kart''<br>[[File:SMK Battle Course 1 Overhead Map.png|140px]]<br>
''Mario Kart: Super Circuit'' (unused)<br>[[File:MKSC Unused SNES Battle Course 1 Map.png|140px]]<br>[[File:MKSC Unused SNES Battle Course 1 Mini Map.png]]<br>
''Mario Kart: Super Circuit'' (unused)<br>[[File:MKSC Unused SNES Battle Course 1 Map.png|140px]]<br>[[File:MKSC Unused SNES Battle Course 1 Mini Map.png]]<br>
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}}
}}


'''Battle Course 1''' is a battle course in ''[[Super Mario Kart]]''. It uses the background and tilesets of [[SNES Donut Plains 1|Donut Plains]].
[[File:SMK Battle Mode.png|thumb|left|Battle Course 1]]
'''Battle Course 1''' is a battle course in ''[[Super Mario Kart]]''. It uses the background and tilesets of [[SNES Donut Plains 1|Donut Plains]]. It is a square-shaped course with some multicolored walls. It has a large open place in the middle, where players are more likely to be hit with an item. In the game's instruction booklet, Battle Course 1 is described as a practice course.<ref name=BC1>''Super Mario Kart'' instruction booklet. Page 32.</ref>


Although they did not appear in ''[[Mario Kart: Super Circuit]]'', tilemaps and minimaps exist for all four of the Battle Courses from ''Super Mario Kart''. These could have been used as placeholders before the new ones were completed, or it may have been possible to unlock these courses like the [[Classic course|tracks]] at one point. Unlike all other tracks and battle courses in the game, which are stored in chunks, these are each stored in one piece, as in ''Super Mario Kart''.
Although they did not appear in ''[[Mario Kart: Super Circuit]]'', tilemaps and minimaps exist for all four of the Battle Courses from ''Super Mario Kart''. These could have been used as placeholders before the new ones were completed, or it may have been possible to unlock these courses like the [[Classic course|tracks]] at one point. Unlike all other tracks and battle courses in the game, which are stored in chunks, these are each stored in one piece, as in ''Super Mario Kart''.
{{br|left}}
==''Super Mario Kart''==
[[File:SMK Battle Mode.png|thumb|left|Battle Course 1]]
Battle Course 1 is a square-shaped course with some multicolored walls. It has a large open place in the middle, where players are more likely to be hit with an item. In the game's instruction booklet, Battle Course 1 is described as a practice course.<ref name=BC1>''Super Mario Kart'' instruction booklet. Page 32.</ref>


In the ''Super Mario Kart'' instruction booklet, the course map is upside down.<ref name=BC1/> This also applies to the [[SNES Mario Circuit 1|Mario Circuit 1]] map.
In the ''Super Mario Kart'' instruction booklet, the course map is upside down.<ref name=BC1/> This also applies to the [[SNES Mario Circuit 1|Mario Circuit 1]] map.{{br|left}}


{{br}}
==''Mario Kart 8 Deluxe''==
==''Mario Kart 8 Deluxe''==
[[File:MK8D-SNES-BattleCourse1.jpg|thumb|235px|The course in ''Mario Kart 8 Deluxe'']]
[[File:MK8D-SNES-BattleCourse1.jpg|thumb|left|235px|The course in ''Mario Kart 8 Deluxe'']]
The course returns in ''[[Mario Kart 8 Deluxe]]''. The course is paved in this version, as in [[SNES Battle Course 4|Battle Course 4]], instead of dirt. The bottom outer path is now wider and centered, and the other ones now have the same shape; like the guardrails inside the course, they are also color-coded (red, blue, yellow, and green). Each path has a ramp in the middle; the red, green, and yellow ones have a simple [[Dash Panel]] where players can perform tricks, while the blue path has a gliding ramp. The course uses a background similar to that of {{classic-link|SNES|Donut Plains 3}}, like in ''Super Mario Kart''. In the middle of the course, where once there was a simple dirt puddle, now there is an inclining square grass plain with four wooden bridges leading to a wooden square in the center, with a starting banner-like structure made of colored blocks (much like the one in <small>SNES</small> Donut Plains 3) above the square with the name of the course written on a metal plate on each side. The colored guardrails inside the course now have ramps on their edges, in order to let players drive on them and trick off of them; the red and yellow ones swapped colors.
The course returns in ''[[Mario Kart 8 Deluxe]]''. The course is paved in this version, as in [[SNES Battle Course 4|Battle Course 4]], instead of dirt. The bottom outer path is now wider and centered, and the other ones now have the same shape; like the guardrails inside the course, they are also color-coded (red, blue, yellow, and green). Each path has a ramp in the middle; the red, green, and yellow ones have a simple [[Dash Panel]] where players can perform tricks, while the blue path has a gliding ramp. The course uses a background similar to that of {{classic-link|SNES|Donut Plains 3}}, like in ''Super Mario Kart''. In the middle of the course, where once there was a simple dirt puddle, now there is an inclining square grass plain with four wooden bridges leading to a wooden square in the center, with a starting banner-like structure made of colored blocks (much like the one in <small>SNES</small> Donut Plains 3) above the square with the name of the course written on a metal plate on each side. The colored guardrails inside the course now have ramps on their edges, in order to let players drive on them and trick off of them; the red and yellow ones swapped colors.


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During Renegade Roundup, the four wooden bridges in the grass plain are gone. As well, this stage only has one designated jail cell location, under the structure in the center of the arena, meaning that Renegades will be sent into it no matter where they're caught.
During Renegade Roundup, the four wooden bridges in the grass plain are gone. As well, this stage only has one designated jail cell location, under the structure in the center of the arena, meaning that Renegades will be sent into it no matter where they're caught.


In the course's background, there is a billboard with the character teams on it (Mario Super Motor Team, Luigi Gusters, Yoshi Runners, and Lord Bowser), with the billboard itself modeled after the player select screen from ''Super Mario Kart''. Mario's team is red, Luigi's team is green, Yoshi's team is blue, and Bowser's team is yellow. Toad Mushroom Powered and the Princess Peach team only appear on the billboard/scoreboard with the other four. The billboard also indicates which teams are present in the track by emitting an orange light above the team.
In the course's background, there is a billboard with the character teams on it (Mario Super Motor Team, Luigi Gusters, Yoshi Runners, and Lord Bowser), with the billboard itself modeled after the player select screen from ''Super Mario Kart''. Mario's team is red, Luigi's team is green, Yoshi's team is blue, and Bowser's team is yellow. Toad Mushroom Powered and the Princess Peach team only appear on the billboard/scoreboard with the other four.
 
Although it received a remix (like other retro courses), Battle Course 1 is the only retro battle course to not receive a completely different music piece as well as the only retro battle course to receive a change in layout. It is also the only battle course in ''Mario Kart 8 Deluxe'' overall to feature a gliding ramp.


Although it received a remix (like other classic courses), Battle Course 1 is the only classic battle course to not receive a completely different music piece as well as the only retro battle course to receive a change in layout. It is also the only battle course in ''Mario Kart 8 Deluxe'' overall to feature a gliding ramp.
When holding the start signal, [[Lakitu]] is shown on the left side of the player (the same thing happens for the other battle courses in ''Mario Kart 8 Deluxe'').


==''Mario Kart Tour''==
==''Mario Kart Tour''==
While Battle Course 1 itself does not appear in ''[[Mario Kart Tour]]'', the music that plays in the ''Mario Kart 8 Deluxe'' version of the course is reused for the battle courses. Barring smaller jingles like the "All cups cleared" theme, it is notably the only course music from ''Mario Kart 8'' or ''Mario Kart 8 Deluxe'' that is featured in ''Mario Kart Tour'', as all [[classic course]]s either use their original themes, an arrangement from ''Mario Kart DS'', ''Wii'', or ''7'', or a new arrangement with synthetic instruments (in the case of several GBA tracks and [[DS Mario Circuit]]).
While Battle Course 1 itself does not appear in ''[[Mario Kart Tour]]'', the music that plays in the ''Mario Kart 8 Deluxe'' version of the course is reused for the battle courses. Barring smaller jingles like the character unlock theme, it is notably the only arrangement of a course/battle course from ''Mario Kart 8'' or ''Mario Kart 8 Deluxe'' that is featured in ''Mario Kart Tour'', as all other courses either use their original theme, an arrangement from ''Mario Kart DS'', ''Wii'', or ''7'', or a new arrangement with synthetic instruments (in the case of [[GBA Sunset Wilds]], [[GBA Sky Garden]] and [[GBA Boo Lake]]).


==Gallery==
==Gallery==
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|Dut=Gevechtsarena 1
|Dut=Gevechtsarena 1
|DutM=Battle Arena 1
|DutM=Battle Arena 1
|Fre=Arène Bataille 1
|Fra=Arène Bataille 1
|FreM=Battle Arena 1
|FraM=Battle Arena 1
|Ger=Kampfkurs 1
|Ger=Kampfkurs 1
|GerM=Battle Course 1
|GerM=Battle Course 1

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