Editing Robo NO.1
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{{ | {{Species-infobox | ||
|image=[[File:Robo no 1.png]] | |image=[[File:Robo no 1.png]] | ||
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | |first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | ||
| | |latest_appearance= | ||
|expand=expandable}} | |||
'''Robo NO.1''' is | [[File:DKGB Armor.png|frame|left]] | ||
'''Robo NO.1''' is a unique enemy from ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], meaning only one shows up in [[stage 9-6]] of the [[Tower (Donkey Kong)|Tower]]. It takes the appearance of a knight, as its body is wholly furnished with armor; the enemy is robotic as well, given its name. Robo NO.1 has the same behavior as the [[Golem]] in [[stage 9-1]], since it patrols its area, switching direction whenever encountering a margin. [[Mario]] loses a [[Extra Life|life]] if he runs into it. However, Robo NO.1 can be stood on and also picked up and thrown. Because the stage it appears in lacks any other enemies (besides an undefeatable [[Gyātoru]]) or usable projectiles, it is impossible to vanquish a Robo NO.1 within the context it is presented. | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreignname | ||
|Jap=ロボNO.1<ref name= | |Jap=ロボNO.1<ref name="robo">Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref> | ||
|JapM= | |JapR=Robo NO.1 | ||
}} | |JapM=Robo NO.1}} | ||
==Reference== | |||
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<references/> | <references/> | ||
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{{DK}} | {{DK}} | ||
[[Category: | [[Category:Enemies]] | ||