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'''Rabbid Cranky''' is a [[Rabbid]] dressed as [[Cranky Kong]]. He appears in the [[Donkey Kong Adventure]] add-on content for ''[[Mario + Rabbids Kingdom Battle]]'', where he works with [[Donkey Kong]], [[Rabbid Peach]], and [[Beep-0]] to defend [[Donkey Kong Island]] from [[Rabbid Kong]] and his army,<ref name=DKAdventureTrailer>Nintendo (June 12, 2018) [https://www.youtube.com/watch?v=kYE7i3RWL1k Mario + Rabbids Kingdom Battle: Donkey Kong Adventure - Release Date Announcement - Nintendo E3 2018] ''YouTube'' Retrieved June 20, 2018</ref> and to decontaminate the island's [[banana]]s.<ref>Nintendo Switch news post</ref> | '''Rabbid Cranky''' is a [[Rabbid]] dressed as [[Cranky Kong]]. He appears in the [[Donkey Kong Adventure]] add-on content for ''[[Mario + Rabbids Kingdom Battle]]'', where he works with [[Donkey Kong]], [[Rabbid Peach]], and [[Beep-0]] to defend [[Donkey Kong Island]] from [[Rabbid Kong]] and his army,<ref name=DKAdventureTrailer>Nintendo (June 12, 2018) [https://www.youtube.com/watch?v=kYE7i3RWL1k Mario + Rabbids Kingdom Battle: Donkey Kong Adventure - Release Date Announcement - Nintendo E3 2018] ''YouTube'' Retrieved June 20, 2018</ref> and to decontaminate the island's [[banana]]s.<ref>Nintendo Switch news post</ref> | ||
Rabbid Cranky's primary weapon is the Boombow, which is a short-range | Rabbid Cranky's primary weapon is the Boombow, which is a short-range bow with shotgun-esque properties, dealing less damage when shot from a longer distance; Boomshot weapons share this property as well. Rabbid Cranky's secondary weapon is the Barrel Bolt, a long-range barrel that is thrown as a [[Wikipedia:Grenade|grenade]]; Grenaduck weapons share this property as well. Rabbid Cranky has a unique Team Jump, which allows him to fire a freezing shot from his Boombow at enemies below him (because of this, he and [[Rabbid Luigi]] are the only heroes who can inflict three Super Effects). Rabbid Cranky's primary technique is Stink Eye, which allows him to fire multiple shots from his Boombow either during an enemy's turn or if the enemy is forced to move. This can be used in tandem with Donkey Kong's Magnet Groove to lure enemies out of hiding. Rabbid Cranky's secondary technique is Long Story, which has him put nearby enemies to sleep for a whole turn. | ||
==Personality== | ==Personality== |