Editing Precarious Pendulums
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After finding the [[DK Barrel]] at the start, the Kongs will find the first pendulum platform in an idle state above a bed of spikes. As soon as they step on it, it will move 180° clockwise, enabling them to reach a weighted platform on the other side. However, the Kongs shouldn't stand on this platform for too long, as it gradually lowers itself under their weight into electricity if they do so. The Kongs will find two more pendulum platforms already moving above a bottomless pit: The first moving under the pivot, and the second over. While on the second, the Kongs have to duck to avoid the [[Blue Hootz]]es. The Kongs will next encounter an electrified paddle among more pendulum platforms, which they must avoid. Some pendulums the Kongs will find are malfunctioned, and simply serve as stationary obstacles. | After finding the [[DK Barrel]] at the start, the Kongs will find the first pendulum platform in an idle state above a bed of spikes. As soon as they step on it, it will move 180° clockwise, enabling them to reach a weighted platform on the other side. However, the Kongs shouldn't stand on this platform for too long, as it gradually lowers itself under their weight into electricity if they do so. The Kongs will find two more pendulum platforms already moving above a bottomless pit: The first moving under the pivot, and the second over. While on the second, the Kongs have to duck to avoid the [[Blue Hootz]]es. The Kongs will next encounter an electrified paddle among more pendulum platforms, which they must avoid. Some pendulums the Kongs will find are malfunctioned, and simply serve as stationary obstacles. | ||
When the Kongs eventually enter a [[Barrel Cannon]], three spiked pendulums will get in the way of their launch path. The Kongs must launch once they are out of the way to enter the next Barrel Cannon, which points towards another one that moves in a pivoting motion. The Kongs should blast towards it just as the two cannons face each other, then repeat the same process for another pivoting cannon after that. Eventually, the Kongs will be fired from | When the Kongs eventually enter a [[Barrel Cannon]], three spiked pendulums will get in the way of their launch path. The Kongs must launch once they are out of the way to enter the next Barrel Cannon, which points towards another one that moves in a pivoting motion. The Kongs should blast towards it just as the two cannons face each other, then repeat the same process for another pivoting cannon after that. Eventually, the Kongs will be fired from an [[Auto-Fire Barrel]] towards the next area. | ||
At the start of the second area, there are many electrical weighted platforms and pendulum paddles. After that, the Kongs will have to navigate through a combination of pendulum platforms and more electrical paddles. Some pendulums have spikes on one side, so the Kongs must jump on some [[Hootz]]es to avoid them, but can stand safely on the other side. Past the pendulums lies two pivoting Barrel Cannons that lead to another cannon transition to the final area. | At the start of the second area, there are many electrical weighted platforms and pendulum paddles. After that, the Kongs will have to navigate through a combination of pendulum platforms and more electrical paddles. Some pendulums have spikes on one side, so the Kongs must jump on some [[Hootz]]es to avoid them, but can stand safely on the other side. Past the pendulums lies two pivoting Barrel Cannons that lead to another cannon transition to the final area. |