Editing Pompy

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He is the boss of [[Lost Mangroves]], fought in the level [[Big Top Bop]]. After the Kongs enter Pompy's circus tent, the lights turn on, revealing a halfpipe arena with a crowd of [[Tucks]]es sitting in the background. Immediately afterwards, Pompy makes his entrance at the opposite end of the arena, diving into his half pipe. After a few loops, he lands back where he started and spots the Kongs. Preparing to fight, he has a trio of Tuckses force the Kongs into the arena as he chuckles while clapping. Pompy attacks mainly by diving at the Kongs, which they can counter by jumping on his back. When hit, he escapes into the water and starts throwing enemies at the Kongs. These are usually [[Green Finley]]s, but later [[Gordo]]s and [[Sea Urchin]]s will begin to appear. After this, he will jump back onto the stage, giving the Kongs an opportunity for another hit. For every three hits Pompy takes, he alters his attack plan, and also gradually changes color: first from gray to a more purple color, then to a dull red. During the second phase, he will begin rolling across the arena before sliding like before; while rolling, he cannot be jumped on. He will also summon several [[Big Sphen]]s to dive at the Kongs, either alongside him or while he waits in the water. During the third and final phase, Pompy will also jump onto the battlefield and target the Kongs. He will become stunned after jumping four times, at which point the Kongs can hit him again. After taking nine hits, the Kongs are able to launch a beatdown on Pompy, sending him flying and ending the fight.
He is the boss of [[Lost Mangroves]], fought in the level [[Big Top Bop]]. After the Kongs enter Pompy's circus tent, the lights turn on, revealing a halfpipe arena with a crowd of [[Tucks]]es sitting in the background. Immediately afterwards, Pompy makes his entrance at the opposite end of the arena, diving into his half pipe. After a few loops, he lands back where he started and spots the Kongs. Preparing to fight, he has a trio of Tuckses force the Kongs into the arena as he chuckles while clapping. Pompy attacks mainly by diving at the Kongs, which they can counter by jumping on his back. When hit, he escapes into the water and starts throwing enemies at the Kongs. These are usually [[Green Finley]]s, but later [[Gordo]]s and [[Sea Urchin]]s will begin to appear. After this, he will jump back onto the stage, giving the Kongs an opportunity for another hit. For every three hits Pompy takes, he alters his attack plan, and also gradually changes color: first from gray to a more purple color, then to a dull red. During the second phase, he will begin rolling across the arena before sliding like before; while rolling, he cannot be jumped on. He will also summon several [[Big Sphen]]s to dive at the Kongs, either alongside him or while he waits in the water. During the third and final phase, Pompy will also jump onto the battlefield and target the Kongs. He will become stunned after jumping four times, at which point the Kongs can hit him again. After taking nine hits, the Kongs are able to launch a beatdown on Pompy, sending him flying and ending the fight.
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