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It has three routes: Piranha Plant Cove, '''Piranha Plant Cove 2''', and '''Piranha Plant Cove 3''', making it the second course in ''Mario Kart Tour'' to have numbered re-routes without being a city course, after [[N64 Kalimari Desert]]; it is the only [[new course]] with this distinction. The first two routes debuted together in the 2023 Exploration Tour, while the third route debuted later in the [[Mii Tour (2023)|2023 Mii Tour]]. All three routes are vastly different regarding the environments racers drive through; the first route focuses on the ruins, the second route takes racers on a nearby island, and the third route takes racers into a cave, passing shipwrecks. It is the third new course in ''Mario Kart Tour'' to have a re-route with a different starting line placement, after [[Los Angeles Laps]] and [[Tour Berlin Byways|Berlin Byways]], although unlike said courses, the starting line has a completely different appearance between variants. Piranha Plant Cove 3 is the first course in the ''Mario Kart'' series to take place entirely [[Underwater driving|underwater]].
It has three routes: Piranha Plant Cove, '''Piranha Plant Cove 2''', and '''Piranha Plant Cove 3''', making it the second course in ''Mario Kart Tour'' to have numbered re-routes without being a city course, after [[N64 Kalimari Desert]]; it is the only [[new course]] with this distinction. The first two routes debuted together in the 2023 Exploration Tour, while the third route debuted later in the [[Mii Tour (2023)|2023 Mii Tour]]. All three routes are vastly different regarding the environments racers drive through; the first route focuses on the ruins, the second route takes racers on a nearby island, and the third route takes racers into a cave, passing shipwrecks. It is the third new course in ''Mario Kart Tour'' to have a re-route with a different starting line placement, after [[Los Angeles Laps]] and [[Tour Berlin Byways|Berlin Byways]], although unlike said courses, the starting line has a completely different appearance between variants. Piranha Plant Cove 3 is the first course in the ''Mario Kart'' series to take place entirely [[Underwater driving|underwater]].


Piranha Plant Cove reappears as a [[classic course]] in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'' as the fourth and last course of the [[Acorn Cup]].
Piranha Plant Cove reappears as a [[classic course]] in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]] as the fourth and last course of the [[Acorn Cup]].


==''Mario Kart Tour''==
==''Mario Kart Tour''==
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==''Mario Kart 8 Deluxe''==
==''Mario Kart 8 Deluxe''==
[[File:MK8-Course-Tour PiranhaPlantCove.jpg|250px|thumb|right|Piranha Plant Cove in ''Mario Kart 8 Deluxe'']]
[[File:MK8-Course-Tour PiranhaPlantCove.jpg|250px|thumb|right|Piranha Plant Cove in ''Mario Kart 8 Deluxe'']]
Piranha Plant Cove returns in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, where it appears as the fourth and final course of the [[Acorn Cup]]. Like with the city courses from ''[[Mario Kart Tour]]'', this iteration of the course combines the three different routes from ''Tour'' together in one course. The course has seen significant visual upgrades compared to its original appearance.
Piranha Plant Cove returns in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC, where it appears as the fourth and final course of the [[Acorn Cup]]. Like with the city courses from ''[[Mario Kart Tour]]'', this iteration of the course combines the three different routes from ''Tour'' together in one course. The course has seen significant visual upgrades compared to its original appearance.


The underwater sections of the course are notably brighter compared to how they appeared in ''Tour''. The logo on the course's starting line is now beige instead of purple. The [[Dash Panel]]s near the [[Thwomp]]s have been made smaller, resembling their appearance in a {{media link|MKT PiranhaPlantCove View3.jpg|pre-release screenshot}} of the course in ''Mario Kart Tour''. The two large Piranha Plants nestled in the cliff wall below the island path have been removed. A [[Clampy]] has been added to the shipwreck section. The sand blocking the Piranha Plant Cove 3 route in Piranha Plant Cove 2 was removed, though a new wooden ramp descends into that section. Due to the underwater physics in the game, players can skip large turns of the track like the first turn after the glide ramp on lap 1. The turn underwater before the pier section in Piranha Plant Cove 2 has been elongated slightly, and the starting gate seen in that route in ''Mario Kart Tour'' is absent in this iteration of the course. The minimap has also been rotated 90 degrees clockwise, and the shipwreck shortcut in the Piranha Plant Cove 3 route is now depicted on the map of the course. The pier used for Piranha Plant Cove 2R has been removed from the minimap since racers cannot traverse the Piranha Plant Cove 2 route backward. The pillars at the start of the track now fall during the countdown. This is one of six courses to have an opening animation during the countdown, with the others being [[Twisted Mansion]], [[Electrodrome]], [[Mount Wario]], [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]], and [[Excitebike Arena]]. Unlike other courses added to the Booster Course Pass that previously appeared in ''Tour'', this course's music has only a small handful of modifications, with most virtual instruments used remaining unchanged, albeit mixed differently. Notably, the synth bass, high flute, and drums have been updated.
The underwater sections of the course are notably brighter compared to how they appeared in ''Tour''. The logo on the course's starting line is now beige instead of purple. The [[Dash Panel]]s near the [[Thwomp]]s have been made smaller, resembling their appearance in a {{media link|MKT PiranhaPlantCove View3.jpg|pre-release screenshot}} of the course in ''Mario Kart Tour''. The two large Piranha Plants nestled in the cliff wall below the island path have been removed. A [[Clampy]] has been added to the shipwreck section. The sand blocking the Piranha Plant Cove 3 route in Piranha Plant Cove 2 was removed, though a new wooden ramp descends into that section. Due to the underwater physics in the game, players can skip large turns of the track like the first turn after the glide ramp on lap 1. The turn underwater before the pier section in Piranha Plant Cove 2 has been elongated slightly, and the starting gate seen in that route in ''Mario Kart Tour'' is absent in this iteration of the course. The minimap has also been rotated 90 degrees clockwise, and the shipwreck shortcut in the Piranha Plant Cove 3 route is now depicted on the map of the course. The pier used for Piranha Plant Cove 2R has been removed from the minimap since racers cannot traverse the Piranha Plant Cove 2 route backward. The pillars at the start of the track now fall during the countdown. This is one of six courses to have an opening animation during the countdown, with the others being [[Twisted Mansion]], [[Electrodrome]], [[Mount Wario]], [[Bowser's Castle (Mario Kart 8)|Bowser's Castle]], and [[Excitebike Arena]]. Unlike other courses added to the Booster Course Pass that previously appeared in ''Tour'', this course's music has only a small handful of modifications, with most virtual instruments used remaining unchanged, albeit mixed differently. Notably, the synth bass, high flute, and drums have been updated.
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Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.
Regarding the course's route, the first lap follows the route of Piranha Plant Cove 2. Racers drive past some ruins before leaving the water briefly to drive atop a stone structure. This then takes racers into the water, where they take a right turn before approaching a wooden pier. Driving up the pier lets racers access an island decorated with buildings such as huts and a lighthouse. Racers must avoid Piranha Plants before driving over a glider ramp to return to the water. Two more right turns are taken before racers approach the starting line to begin lap 2. The second lap follows the course's first route, with racers driving straight until they leave the water, before turning left to race along the top of the ruins. Right-angled turns are taken along this path before returning to the water to encounter some Thwomps. After two more turns racers begin the final lap, which follows Piranha Plant Cove 3. Racers drive past shipwrecks and Clampies before driving down a staircase into the underground ruins, avoiding the giant Maw-Ray that lunges at the players. Once leaving the underground ruins, racers take a final right turn to reach the finish line.


Like [[Ninja Hideaway]] and [[Merry Mountain]], this course lacks a "Tour" prefix.<ref>https://mariokart8.nintendo.com/booster-course-pass/</ref> However, promotional material still identifies it as being from ''Mario Kart Tour'', with some promotional media also giving it a prefix.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> Piranha Plant Cove is one of three ''Mario Kart Tour'' courses present in the sixth wave, alongside {{classic-link|Tour|Rome Avanti}} and {{classic-link|Tour|Madrid Drive}}.
Like [[Ninja Hideaway]] and [[Merry Mountain]], this course lacks a "Tour" prefix.<ref>https://mariokart8.nintendo.com/booster-course-pass/</ref> In some promotional media, however, it uses a prefix.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> Piranha Plant Cove is one of three ''Mario Kart Tour'' courses present in the sixth wave, alongside {{classic-link|Tour|Rome Avanti}} and {{classic-link|Tour|Madrid Drive}}.


==Profiles==
==Profiles==
===''Mario Kart 8 Deluxe''===
===''Mario Kart 8 Deluxe''===
*'''Nintendo Switch News app (UK): ''A course to sink your teeth into - it's Piranha Plant Cove!'''<br>Today we'd like to present another course released as part of the sixth wave, which is available now: {{color|Piranha Plant Cove|blue}}.<br>This course, first introduced in the smart device game {{color|Mario Kart Tour|blue}}, takes you racing through the moonlit, half-sunken ruins of its eponymous lagoon. Not only does each lap chart different routes through the bay, but there's also plenty of stairways and piles of rubble to practice Jump Boosts on, making for a thrilling, high-speed race above and below the waves! Just don't get nibbled by the Piranha Plants or enormous Maw-Rays, and you'll do great.''
*'''Nintendo Switch News app (UK): ''A course to sink your teeth into - it's Piranha Plant Cove!'''<br>Today we'd like to present another course released as part of the sixth wave, which is available now: {{color|Piranha Plant Cove|blue}}.<br>This course, first introduced in the smart device game {{color|Mario Kart Tour|blue}}, takes you racing through the moonlit, half-sunken ruins of its eponymous lagoon. Not only does each lap chart different routes through the bay, but there's also plenty of stairways and piles of rubble to practice Jump Boosts on, making for a thrilling, high-speed race above and below the waves! Just don't get nibbled by the Piranha Plants or enormous Maw-Rays, and you'll do great.''
*'''Nintendo Switch News app (US)''':
**''This course first appeared in the Mario Kart: Tour app.''
**''Hop in the driver seat and take a ride in beautiful moonlit ruins…with a good chunk of the course ruins being underwater. It’s quite the experience!''
**''You may notice the course changes with each lap. Your best chance at victory may be to utilize stairs and broken rock formations to create jump boosts.''
** ''You’ll have to keep an eye out for Piranha Plants and Maw-Rays. Uh oh…they look a bit hungry!


==Gallery==
==Gallery==

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