Editing New Super Mario Bros. Wii
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*''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments. | *''[[New Super Mario Bros.]]'': ''New Super Mario Bros. Wii'' is a follow-up to this game. Most of the songs are covers of songs from this game, such as the overworld theme (and subsequently the snow theme), course clear theme, athletic theme, P Switch theme, tower and castle boss clear themes (and subsequently the airship clear theme), and multiplayer results theme. The introduction to the [[airship]] boss theme is a rendition of the introduction to [[Bowser Jr.]]'s battle theme from this game. The melody that plays during the intros to both games' desert themes are the same. A portion of the melody that plays 22 seconds into this game's volcano theme is reused in the outside volcano theme. The tower themes in both games are very similar. Certain renditions of older tracks in this game, like the underground theme from ''[[Super Mario Bros.]]'' are covered. The [[Mini Mushroom]] returns. Carrying objects underwater gives the player enhanced swimming speed while also restricting them to the surface, like in this game. Some text in ''New Super Mario Bros. Wii''{{'}}s instruction manual is reused from its instruction manual (for example, the "Blunders and Game Over" section in ''New Super Mario Bros.''{{'}}s manual is reused in ''New Super Mario Bros. Wii''{{'}}s manual, except the word "whacked" is replaced with "clobbered"). Various pieces of promotional artwork are reused as are all eight world themes from this game. Vibrant-purple [[poison (obstacle)|poison]] returns in forest levels. Unlike other mushrooms in ''New Super Mario Bros. Wii'', the mushrooms seen on the world map of the [[World 5 (New Super Mario Bros. Wii)|Jungle World]] are colored like the [[Mushroom Platform]]s of this game. The broken fragments of [[? Block]]s, [[Brick Block|brick]]s, and [[Empty Block]]s and the unused broken fragments of [[Hard Block]]s and [[Red Block]]s use the designs of their respective blocks from this game, though they appear distinct from this game's own block fragments. | ||
*''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle. | *''[[Yoshi's Island DS]]'': Kamek turns Bowser into a giant for the final battle. | ||
*''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls) | *''[[Super Mario Galaxy]]'': During the Staff Roll, an outtake of a Princess Peach voiceover states that she will wait for [[Mario]] at the night of the [[Star Festival]], but she is interrupted by Bowser. The 1-up sound effect from this game plays when the player gets a 1-up in ''New Super Mario Bros. Wii'', but only from the speakers of the Wii Remote. In [[World 9 (New Super Mario Bros. Wii)|World 9]], multicolor star-shaped objects fall from the sky, like [[Star Bit]]s. The [[Ice Flower]] returns from this game, but has a different function (in ''Super Mario Galaxy'', Ice Mario can walk on liquid and in ''New Super Mario Bros. Wii'', he can throw ice balls). Some of the voice clips from this game are borrowed. [[Clampy]]s make a reappearance. | ||
*''[[Mario Kart Wii]]'': The character's icons are reused in the character selection screen. | *''[[Mario Kart Wii]]'': The character's icons are reused in the character selection screen. | ||