Editing N64 DK's Jungle Parkway

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==Trivia==
==Trivia==
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>https://tasvideos.org/GameResources/N64/MarioKart64/Patches</ref>
*When played on the [[Nintendo 64]], this course has a noticeable drop in framerate caused by the boat and waterfall. To counteract this, a code is enabled when split screen is in play which changes the amount of in-game time elapsed per input frame to prevent gameplay from moving much slower.<ref>https://tasvideos.org/GameResources/N64/MarioKart64/Patches</ref>
**This results in an unintended side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code.
**This results in an unintented side effect when played on certain emulators (including the [[Wii]] [[Virtual Console]] and IQue releases), as the lag is not present due to improved hardware but the frame scaling code is still enabled, causing the game to run faster than normal when played in split screen mode. The [[Wii U]] Virtual Console release corrected this by removing the frame scaling code.
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again.
*In ''Mario Kart Wii'', if the player uses the rearview mirror to look back, the torches inside the cave can be seen lighting up again.


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