Editing Mini-Mario (form)

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{{about|the move seen in the Mario & Luigi series|the toy from the [[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]] series formerly parsed as "Mini-Mario"|[[Mini Mario (toy)]]|other uses|[[Mini Mario]]}}
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|[[File:SS Mini M.png]] [[File:MLBISMini-Mario.png]] [[File:MLSSBMMiniMario.png]] [[File:MLBISBJJMiniMario.png]]
|[[File:SS Mini M.png]] [[File:MLBISMini-Mario.png]] [[File:MLSSBMMiniMario.png]] [[File:MLBISBJJMiniMario.png]]
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In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Mini-Mario first appears as a Bros. Action taught to Luigi in [[Chateau de Chucklehuck]] by [[Cork and Cask]] alongside the [[Dunk Hammer]] move. It involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated, though the player can switch control between the two with {{button|gba|start}} ({{button|3ds|Y}} in the remake). In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near a [[Bean|hidden]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is [[Knockback Bros.]], and the move is also used in the [[Cyclone Bros.]] [[Bros. Attack]].
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Mini-Mario first appears as a Bros. Action taught to Luigi in [[Chateau de Chucklehuck]] by [[Cork and Cask]] alongside the [[Dunk Hammer]] move. It involves Luigi standing behind Mario and hitting him with a [[hammer]]. Mario then shrinks to about half of his normal size, allowing him to fit through gaps normally inaccessible. When this happens, the bros will be separated, though the player can switch control between the two with {{button|gba|start}} ({{button|3ds|Y}} in the remake). In addition, Mini-Mario acts as a sort of dowser, generating a "!" bubble above his head when he is near a [[Bean|hidden]] [[Bean Fruit|underground]] [[Beanstone|treasure]]. If the game is being played on the [[Game Boy Player]], the controller will react. A larger exclamation mark appears if Mario is directly above the underground treasure. In order for him to be restored to his normal size, Mario must either be hit by Luigi's hammer or enter a battle with an enemy. The in-battle equivalent to this move is [[Knockback Bros.]], and the move is also used in the [[Cyclone Bros.]] [[Bros. Attack]].


Also, if Luigi attempts to [[High Jump]] onto Mini-Mario, Mario can jump when Luigi is directly above him to hit Luigi and earn a [[coin]] for each hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 HP in the Japanese version, 4 in the remake); if his HP is at 1 (2 or below in the Japanese version, 4 or below in the remake), nothing happens when Mario hits him.
Also, if Luigi attempts to [[High Jump]] onto Mini-Mario, and if Mario jumps when Luigi is directly above him, he earns a [[coin]] every time Luigi is hit. However, every time Luigi is hit, he loses 1 [[Heart Point|HP]] (2 HP in the Japanese version, 4 in the remake); if his HP is at 1 (2 or below in the Japanese version, 4 or below in the remake), when Mario hits him, nothing happens.


===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===

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