Editing Mario Artist: Paint Studio

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*2D Paint, for traditional painting like in ''Mario Paint''. There is a unique four player drawing mode where four players could collaborate to make one drawing together. Pre-existing pictures of some other [[Nintendo]] characters could be used and manipulated on screen, and additional images could be imported from an {{wp|RCA connector|RCA}} source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. The stock Nintendo-themed graphics include all {{wp|List of generation I Pokémon|151 ''Red'' and ''Blue'' Pokémon}}, and various renders from ''{{wp|Banjo-Kazooie}}'', ''{{wp|The Legend of Zelda: Ocarina of Time}}'', ''{{wp|Star Fox 64}}'', ''{{wp|Pilotwings 64}}'', ''{{wp|Wave Race 64}}'', ''[[Diddy Kong Racing]]'', ''[[Super Mario 64]]'', ''[[Mario Kart 64]]'' and ''[[Yoshi's Story]]''. There are much more additional pre-made stock images, such as animals and food.
*2D Paint, for traditional painting like in ''Mario Paint''. There is a unique four player drawing mode where four players could collaborate to make one drawing together. Pre-existing pictures of some other [[Nintendo]] characters could be used and manipulated on screen, and additional images could be imported from an {{wp|RCA connector|RCA}} source using the [[Nintendo 64DD#AV-In Cartridge|{{conjectural|capture cartridge}}]] or a [[Game Boy Camera]]. The stock Nintendo-themed graphics include all {{wp|List of generation I Pokémon|151 ''Red'' and ''Blue'' Pokémon}}, and various renders from ''{{wp|Banjo-Kazooie}}'', ''{{wp|The Legend of Zelda: Ocarina of Time}}'', ''{{wp|Star Fox 64}}'', ''{{wp|Pilotwings 64}}'', ''{{wp|Wave Race 64}}'', ''[[Diddy Kong Racing]]'', ''[[Super Mario 64]]'', ''[[Mario Kart 64]]'' and ''[[Yoshi's Story]]''. There are much more additional pre-made stock images, such as animals and food.
*Animate, which can be used to create multiple frame animations in a flipbook type format. The max amount of frames for these animations are 35 frames long. It was possible to import animated figures into a player's city as a citizen in ''{{wp|SimCity 64}}''.
*Animate, which can be used to create multiple frame animations in a flipbook type format. The max amount of frames for these animations are 35 frames long. It was possible to import animated figures into a player's city as a citizen in ''{{wp|SimCity 64}}''.
*3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces. Once a photo is taken of a creature, the player is also given the ability to edit their textures.  
*3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces.
*Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music.
*Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music.  


==Development==
==Development==

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