Mario + Rabbids Kingdom Battle bestiary

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It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: Portraits for Donkey Kong Adventure enemies and bosses, and include stats from Buddydome normal and easy mode stages for all enemies and bosses.

The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend[edit]

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has in the main story mode and Donkey Kong Adventure. Numbers in italics are Health Points in the Buddydome hard mode stages after beating the main story mode.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats[edit]

This section needs Mario + Rabbids improvement. Specifically:

  • Add Rabbid Kong's stats in Donkey Kong Adventure
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
GARDEN ZIGGY
Garden Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
50 / 265 None 20 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 30 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
3 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
GARDEN HOPPER
Garden Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
90 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 35 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
3 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
PIRABBID PLANT
Pirabbid Plant Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
300 / 1155 None None
Area of Movement icon AREA OF MOVEMENT Rocket icon ROCKET (BURN) Melee icon SECONDARY WEAPON
10 Cells 50 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
2 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Noxious Fire Weed!
None None
GARDEN SMASHER
Garden Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
150 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE Melee icon SECONDARY WEAPON
4 Cells 60 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
2 Cells None None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
RABBID KONG
Rabbid Kong Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
120 None None
Area of Movement icon AREA OF MOVEMENT Melee icon PRIMARY WEAPON Melee icon SECONDARY WEAPON
None None None
Pipe Exit Range icon PIPE EXIT RANGE Make Waves icon MAKE WAVES Thong of Kong icon THONG OF KONG
None 10 DMG 50 DMG
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Goes 'Bananas'!
None None
SHERBET ZIGGY
Sherbet Ziggy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
75 / 265 None 30 DMG / 75 DMG
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER Melee icon SECONDARY WEAPON
6 Cells 40 DMG / 85 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
3 Cells 40-40 DMG / 85-85 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Dashing Ne'er-do-wells!
None None
SHERBET HOPPER
Sherbet Hopper Portrait Health Points icon HEALTH POINTS Team Jump icon DOUBLE JUMP Dash icon DASH
135 / 465 7 Cells None
Area of Movement icon AREA OF MOVEMENT Blaster icon BLASTER (HONEY) Melee icon SECONDARY WEAPON
6 Cells 45 DMG / 105 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
3 Cells Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Team Jumping Jerks!
None None
SHERBET SMASHER
Sherbet Smasher Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
225 / 765 None None
Area of Movement icon AREA OF MOVEMENT Melee icon MELEE (BOUNCE) Melee icon SECONDARY WEAPON
4 Cells 80 DMG / 175 DMG None
Pipe Exit Range icon PIPE EXIT RANGE NME Empowerment icon NME EMPOWERMENT Villain Sight icon SECONDARY TECHNIQUE
2 Cells +70% DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Pinheads in Pursuit!
4 Cells None
SHERBET SUPPORTER
Sherbet Supporter Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
165 / 565 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (BURN) Melee icon SECONDARY WEAPON
6 Cells 32 DMG / 70 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Heal icon HEAL Villain Sight icon SECONDARY TECHNIQUE
3 Cells +50% HP None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Heels Who Heal!
None None
BLIZZY
Blizzy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
210 / 770 None None
Area of Movement icon AREA OF MOVEMENT Precision icon PRECISION (FREEZE) Melee icon SECONDARY WEAPON
9 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon VILLAIN SIGHT Villain Sight icon SECONDARY TECHNIQUE
None 65-65 DMG / 145-145 DMG None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Hot N' Cold Creeps!
None None
SANDY
Sandy Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Dash icon DASH
420 / 1710 None None
Area of Movement icon AREA OF MOVEMENT Grenaduck icon GRENADUCK (BURN) Melee icon SECONDARY WEAPON
9 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Shield icon SHIELD Villain Sight icon SECONDARY TECHNIQUE
None Global DMG reduction None
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Hot N' Cold Creeps!
None None
SHERBET BUCKLER
Sherbet Buckler Portrait Health Points icon HEALTH POINTS Team Jump icon TEAM JUMP Boom Dash icon BOOM DASH
195 / 670 None 40 DMG / 105 DMG
Area of Movement icon AREA OF MOVEMENT Boomshot icon BOOMSHOT (HONEY) Melee icon SECONDARY WEAPON
4 Cells 65 DMG / 145 DMG None
Pipe Exit Range icon PIPE EXIT RANGE Super Chance icon SUPER CHANCE Buckle Cover icon BUCKLE COVER
2 Cells Super Effect guaranteed Portable Cover
Chase Range icon CHASE RANGE Villain Sight icon TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None