Editing Mario's Time Machine

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==Reception==
==Reception==
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of the NES version for its depiction of Bowser crying.<ref>Altano, Brian, and Brian Miggels.[https://web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html "The Worst NES Endings, and Why We Deserved Better."]  GameSpy, 14 Aug. 2009. Retrieved December 20, 2017.</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Super Mario'' license, and said that it was "too complicated" for its young target audience.<ref>"Edutainment." ''Good Game'', ABC, 11 May 2009, www.abc.net.au/tv/goodgame/stories/s2567035.htm. Retrieved December 20, 2017.</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''[[Mario is Missing!]]'' in the "flood" of poor-quality 1990s ''Super Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>Wesley, David T. A., and Gloria Barczak. "Nintendo's Dark Ages." ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'', CRC Press, 2016, p. 40.</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>Felicia, Patrick. "Matching Basic (Cognitive) Activities." ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches'', Information Science Reference, 2011, p. 334.</ref>
Since its release, ''Mario's Time Machine'' has received negative reception. It holds an aggregate score of 60.25% on Game Rankings based on two reviews. Nintendo Power gave it a 10.6 out of 20, while Electronic Gaming Monthly gave it a slightly better rating of 6.75 out of 10. GameSpy's Brian Altano and Brian Miggels criticized the ending of the NES version for its depiction of Bowser crying.<ref>Altano, Brian, and Brian Miggels.[https://web.archive.org/web/20090815224512/http://www.gamespy.com:80/articles/101/1013829p1.html "The Worst NES Endings, and Why We Deserved Better."]  GameSpy, 14 Aug. 2009. Retrieved December 20, 2017.</ref> The {{wp|Australian Broadcasting Corporation}}'s ''{{wp|Good Game (TV program)|Good Game}}'' described it as one of many "awful" games that used the ''Mario'' license, and said that it was "too complicated" for its young target audience.<ref>"Edutainment." ''Good Game'', ABC, 11 May 2009, www.abc.net.au/tv/goodgame/stories/s2567035.htm. Retrieved December 20, 2017.</ref> Similarly, authors David Wesley and Gloria Barczak include both it and ''[[Mario is Missing!]]'' in the "flood" of poor-quality 1990s ''Mario'' games and media made by third parties with no supervision from Nintendo, accusing these two games, ''[[Mario's FUNdamentals]]'', and the ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' film of "nearly destroy[ing]" the entire franchise.<ref>Wesley, David T. A., and Gloria Barczak. "Nintendo's Dark Ages." ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'', CRC Press, 2016, p. 40.</ref> Patrick Felicia, who focuses on learning through video games, criticizes ''Mario's Time Machine'' and ''Mario is Missing!'' for their "mismatch" between the gameplay and the presentation, while also praising ''[[Super Mario Bros.]]'' due to everything being in service of platforming.<ref>Felicia, Patrick. "Matching Basic (Cognitive) Activities." ''Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches'', Information Science Reference, 2011, p. 334.</ref>


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