Editing Lulu

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Lulu appears in the post-game story where she is trapped in a cage in the Thrill Ride tower. When Wario and co. reach the tower, they free Lulu and she joins the rest of the employees chasing down the mysterious creature who initially kidnapped her. In the pre-stage cutscene for Showdown, as the gang are climbing the beanstalk, the mysterious creature flies past them, with Lulu recognizing it. Upon clearing the Showdown stage, it is revealed that the creature was Pyoro, and Lulu is curious to why he entered their game.
Lulu appears in the post-game story where she is trapped in a cage in the Thrill Ride tower. When Wario and co. reach the tower, they free Lulu and she joins the rest of the employees chasing down the mysterious creature who initially kidnapped her. In the pre-stage cutscene for Showdown, as the gang are climbing the beanstalk, the mysterious creature flies past them, with Lulu recognizing it. Upon clearing the Showdown stage, it is revealed that the creature was Pyoro, and Lulu is curious to why he entered their game.


As a playable character, Lulu is controlled with {{button|switch|leftstick}} moving her left and right. Pressing {{button|switch|a}} makes her float upwards, and she can float continously by holding {{button|switch|a}}. With this ability, she excels in applying upwards pressure to objects (e.g. [[Stop the Stopper]] and [[So Kneady]], the 2 microgames that deem her a good fit). Lulu is slow when descending, but tilting {{button|switch|leftstick}} down makes her perform a [[Ground Pound|ground pound]], quickly dropping downwards. Her ground pound can be canceled in midair by releasing {{button|switch|leftstick}}. This allows the player to drop Lulu to the ground with accuracy (e.g. [[Choo-Choo Choose]]). However, her horizontal movement is notably much slower than most characters, and while she moves much faster in the air, her movement is only slightly slower than flying characters. As a result, she is effective in moving objects vertically, but not horizontally (e.g. [[Slime Time (microgame)|Slime Time]], the only microgame considered a bad fit). Lulu has 131 microgames that deem her an average fit, and 51 and 27 games (respectively) that deem her a below-average and above-average fit.
As a playable character, Lulu is controlled with {{button|switch|leftstick}} moving her left and right. Pressing {{button|switch|a}} makes her hover upwards, and she can hover multiple times to reach higher areas. With this ability, she excels in applying pressure to objects (e.g. [[Stop the Stopper]] and [[So Kneady]], the 2 microgames that deem her a good fit). Lulu is slow when descending, but holding down on {{button|switch|leftstick}} makes her perform a [[Ground Pound|ground pound]], instantly dropping down to the ground or solid footing. This allows the player to drop Lulu to the ground with accuracy (e.g. [[Choo-Choo Choose]]). However, her horizontal movement is notably much slower than most characters, and while she moves much faster in the air, her movement is only slightly slower than flying characters. As a result, she is effective in moving objects vertically, but not horizontally (e.g. [[Slime Time (microgame)|Slime Time]], the only microgame considered a bad fit). Lulu has 131 microgames that deem her an average fit, and 51 and 27 games (respectively) that deem her a below-average and above-average fit.


===''WarioWare: Move It!''===
===''WarioWare: Move It!''===

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