Editing List of Smash Run enemies
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{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center" | This is a list of every enemy that appears in the Smash Run mode of ''[[Super Smash Bros. for Nintendo 3DS]]''. | ||
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|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}} | |[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}} | ||
|[[smashwiki:Bacura|Bacura]] | |[[smashwiki:Bacura|Bacura]] | ||
|align=left|Bacuras are enemies that appear in ''{{wp|Xevious}}'', a game developed by [[Bandai Namco Games|Namco]], and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground. | |align=left | Bacuras are enemies that appear in ''{{wp|Xevious}}'', a game developed by [[Bandai Namco Games|Namco]], and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground. | ||
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|[[File:Banzail Bill SSB4 3DS.jpg|240px]] | |[[File:Banzail Bill SSB4 3DS.jpg|240px]] | ||
|[[Banzai Bill]] | |[[Banzai Bill]] | ||
|align=left|Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups. | |align=left | Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups. | ||
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|[[File:Grand Goomba 3DS.jpg|240px]] | |[[File:Grand Goomba 3DS.jpg|240px]] | ||
|[[Big Goomba]] | |[[Big Goomba]] | ||
|align=left|Big Goombas charge at the player and can be defeated by jumping on it three times. | |align=left | Big Goombas charge at the player and can be defeated by jumping on it three times. | ||
|- | |- | ||
|[[File:Bill Blaster 3DS.jpg|240px]] | |[[File:Bill Blaster 3DS.jpg|240px]] | ||
|[[Bill Blaster]] | |[[Bill Blaster]] | ||
|align=left|Bill Blasters sit in place, and do not move as they take damage. In addition to firing [[Bullet Bill]]s, they may also fire other enemies, such as [[Koopa Troopa]]s or [[Shy Guy]]s. | |align=left | Bill Blasters sit in place, and do not move as they take damage. In addition to firing [[Bullet Bill]]s, they may also fire other enemies, such as [[Koopa Troopa]]s or [[Shy Guy]]s. | ||
|- | |- | ||
|[[File:Bonkers 3DS.jpg|240px]] | |[[File:Bonkers 3DS.jpg|240px]] | ||
|[[wikirby:Bonkers|Bonkers]]{{anchor|Bonkers}} | |[[wikirby:Bonkers|Bonkers]]{{anchor|Bonkers}} | ||
|align=left|Bonkers is | |align=left | Bonkers is an simian enemy character wielding a hammer from the ''Kirby'' series. He made his debut in ''[[WiKirby:Kirby's Adventure|Kirby's Adventure]]'', and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage. | ||
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|[[File:Boom Stomper 3DS.jpg|240px]] | |[[File:Boom Stomper 3DS.jpg|240px]] | ||
|[[icaruspedia:Boom Stomper|Boom Stomper]]{{anchor|Boom Stomper}} | |[[icaruspedia:Boom Stomper|Boom Stomper]]{{anchor|Boom Stomper}} | ||
|align=left|Boom Stompers, from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage. | |align=left |Boom Stompers, from the ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage. | ||
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|[[File:Bronto Burt 3DS.jpg|240px]] | |[[File:Bronto Burt 3DS.jpg|240px]] | ||
|[[wikirby:Bronto Burt|Bronto Burt]]{{anchor|Bronto Burt}} | |[[wikirby:Bronto Burt|Bronto Burt]]{{anchor|Bronto Burt}} | ||
|align=left|Bronto Burts are enemies | |align=left | Bronto Burts are enemies in the [[wikirby:Kirby (series)|''Kirby'' series]] that have appeared in nearly every game of the'' Kirby'' series. They attack by following the player and then using their wings to hit the player which deals damage. They do not have much health, and most attacks can quickly defeat them. They also appear in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they can be seen flying around in the [[Dream Land (Super Smash Bros.)|Dream Land]] stage, and in ''[[Super Smash Bros. Brawl]]'', as a collectible [[List of trophies in Super Smash Bros. Brawl|Trophy]]. | ||
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|[[File:Blue Bubble SSB4 3DS.jpg|240px]] | |[[File:Blue Bubble SSB4 3DS.jpg|240px]] | ||
|[[ | |[[wikirby:Bubble|Bubble]]{{anchor|Bubble}} | ||
|align=left|Bubbles are common enemies from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact. | |align=left | Bubbles are common enemies from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact. | ||
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|[[File:Red Bulborb 3DS.jpg|240px]] | |[[File:Red Bulborb 3DS.jpg|240px]] | ||
|[[pikipedia:Red Bulborb|Bulborb]]{{anchor|Bulborb}} | |[[pikipedia:Red Bulborb|Bulborb]]{{anchor|Bulborb}} | ||
|align=left|Bulborbs, from the [[pikipedia:Pikmin series|''Pikmin'' series]], are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time | |align=left | Bulborbs, from the [[pikipedia:Pikmin series|''Pikmin'' series]], are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time. | ||
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|[[File:Bullet Bill SSB4 3DS.jpg|240px]] | |[[File:Bullet Bill SSB4 3DS.jpg|240px]] | ||
|[[Bullet Bill]] | |[[Bullet Bill]] | ||
|align=left|Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent. | |align=left | Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent. | ||
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|[[File:Bumpety Bomb 3DS.jpg|240px]] | |[[File:Bumpety Bomb 3DS.jpg|240px]] | ||
|[[icaruspedia:Bumpety Bomb|Bumpety Bomb]]{{anchor|Bumpety Bomb}} | |[[icaruspedia:Bumpety Bomb|Bumpety Bomb]]{{anchor|Bumpety Bomb}} | ||
|align=left|Bumpety Bombs are explosive wheeled bombs that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding. | |align=left |Bumpety Bombs are explosive wheeled bombs that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding. | ||
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|[[File:Chain Chomp SSB4 3DS.jpg|240px]] | |[[File:Chain Chomp SSB4 3DS.jpg|240px]] | ||
|[[Chain Chomp]] | |[[Chain Chomp]] | ||
|align=left|Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free. | |align=left |Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free. | ||
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|[[File:Chandelure Smash Run SSB3DS.jpg|240px]] | |[[File:Chandelure Smash Run SSB3DS.jpg|240px]] | ||
|[[bulbapedia:Chandelure | |[[bulbapedia:Chandelure|Chandelure]]{{anchor|Chandelure}} | ||
|align=left|Chandelure is a [[bulbapedia:Ghost (type)|Ghost]]/[[bulbapedia:Fire (type)|Fire]]-type [[Pokémon]] from the ''Pokémon'' series that first appeared in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves from [[bulbapedia:Lampent (Pokémon)|Lampent]] when a [[Bulbapedia:Dusk Stone|Dusk Stone]] is used on it, which evolves from [[bulbapedia:Litwick (Pokémon)|Litwick]] at level 41. They attack the player with [[bulbapedia:Will-O-Wisp (move)|Will-O-Wisp]], which releases three small purple flames, and [[bulbapedia:Fire Spin (move)|Fire Spin]], which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the [[bulbapedia:Flash Fire (ability)|Flash Fire]] ability from the | |align=left |Chandelure is a [[bulbapedia:Ghost (type)|Ghost]]/[[bulbapedia:Fire (type)|Fire]]-type [[Pokémon]] from the ''Pokémon'' series that first appeared in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves from [[bulbapedia:Lampent (Pokémon)|Lampent]] when a [[Bulbapedia:Dusk Stone|Dusk Stone]] is used on it, which evolves from [[bulbapedia:Litwick (Pokémon)|Litwick]] at level 41. They attack the player with [[bulbapedia:Will-O-Wisp (move)|Will-O-Wisp]], which releases three small purple flames, and [[bulbapedia:Fire Spin (move)|Fire Spin]], which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the [[bulbapedia:Flash Fire (ability)|Flash Fire]] ability from the Pokémon games. | ||
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| | |[[File:SSB3DS Clubberskull.jpg|240px]] | ||
|[[icaruspedia:Clubberskull|Clubberskull]]{{anchor|Clubberskull}} | |[[icaruspedia:Clubberskull|Clubberskull]]{{anchor|Clubberskull}} | ||
|align=left|Clubberskulls are large monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull. | |align=left |Clubberskulls are large monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull. | ||
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|[[File:Cryogonal 3DS.jpg|240px]] | |[[File:Cryogonal 3DS.jpg|240px]] | ||
|[[bulbapedia:Cryogonal | |[[bulbapedia:Cryogonal|Cryogonal]]{{anchor|Cryogonal}} | ||
|align=left|Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves. | |align=left |Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves. | ||
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|[ | |[halp] | ||
|[[ | |[[Cucco]] | ||
|align=left|Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance. | |align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance. | ||
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|[[File:Daphne 3DS.jpg|240px]] | |[[File:Daphne 3DS.jpg|240px]] | ||
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}} | |[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}} | ||
|align=left|Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player. | |align=left |Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player. | ||
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|[[File: | |[[File:Blue Bubble SSB4 3DS.jpg|240px]] | ||
|[[wikirby:Darknut|Darknut]]{{anchor|Darknut}} | |[[wikirby:Darknut|Darknut]]{{anchor|Darknut}} | ||
|align=left|Darknuts debuted in the original ''[[ZeldaWiki:The Legend of Zelda (Game)|Legend of Zelda]]'' and appear in Smash Run as boss enemies. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated. A Darknut also makes a | |align=left |Darknuts debuted in the original ''[[ZeldaWiki:The Legend of Zelda (Game)|Legend of Zelda]]'' and appear in Smash Run as boss enemies. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated. | ||
A Darknut also makes a cameo appearance in a ''[[Super Mario-Kun]]'' issue, as seen in [[:File:Darknut SuperMarioKun 4.jpg|this scan]]. | |||
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|[[File:Devil Car 3DS.jpg|240px]] | |[[File:Devil Car 3DS.jpg|240px]] | ||
|[[wikibound: | |[[wikibound:Devil Car|Devil Car]]{{anchor|Devil Car}} | ||
|align=left|The Devil | |align=left |The Devil Car from ''[[wikibound:Mother (video game)|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy. | ||
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|[[File:Eggrobo 3DS.jpg|240px]] | |[[File:Eggrobo 3DS.jpg|240px]] | ||
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}} | |[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}} | ||
|align=left|Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams. | |align=left |Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams. | ||
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|[[File:Flage 3DS.jpg|240px]] | |[[File:Flage 3DS.jpg|240px]] | ||
|[[icaruspedia:Flage|Flage]]{{anchor|Flage}} | |[[icaruspedia:Flage|Flage]]{{anchor|Flage}} | ||
|align=left|Flages are gelatinous masses from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them. | |align=left |Flages are gelatinous masses from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them. | ||
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|[[File:Flame Chomp 3DS.jpg|240px]] | |[[File:Flame Chomp 3DS.jpg|240px]] | ||
|[[Flame Chomp]] | |[[Flame Chomp]] | ||
|align=left|Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it. | |align=left | Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it. | ||
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|[ | |[halp] | ||
|[[Fly Guy]] | |[[Fly Guy]] | ||
|align=left|Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item. | |align=left | Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item. | ||
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|[[File:Gastly 3DS.jpg|240px]] | |[[File:Gastly 3DS.jpg|240px]] | ||
|[[bulbapedia:Gastly | |[[bulbapedia:Gastly|Gastly]]{{anchor|Gastly}} | ||
|align=left|Gastly is a [[Bulbapedia:Ghost (type)|Ghost]]/[[Bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced during the [[bulbapedia:Generation I|first generation]] ''Pokémon'' games. It evolves into [[Bulbapedia:Haunter|Haunter]] at level 25, which evolves into [[Bulbapedia:Gengar|Gengar]] when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around. | |align=left |Gastly is a [[Bulbapedia:Ghost (type)|Ghost]]/[[Bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced during the [[bulbapedia:Generation I|first generation]] ''Pokémon'' games. It evolves into [[Bulbapedia:Haunter|Haunter]] at level 25, which evolves into [[Bulbapedia:Gengar|Gengar]] when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around. | ||
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|[[File:Geemer 3DS.jpg|240px]] | |[[File:Geemer 3DS.jpg|240px]] | ||
|[[metroidwiki:Geemer|Geemer]]{{anchor|Geemer}} | |[[metroidwiki:Geemer|Geemer]]{{anchor|Geemer}} | ||
|align=left|Geemers are recurring enemies throughout the [[metroidwiki:Metroid (series)|''Metroid'' series]]. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from ''[[metroidwiki:Super Metroid|Super Metroid]]''. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, | |align=left |Geemers are recurring enemies throughout the [[metroidwiki:Metroid (series)|''Metroid'' series]]. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from ''[[metroidwiki:Super Metroid|Super Metroid]]''. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, touting them causes a [[meteor smash]] effect on the player. | ||
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|[[File:Generator SSB4 3DS.jpg|240px]] | |[[File:Generator SSB4 3DS.jpg|240px]] | ||
|[[smashwiki:Generator|Generator]]{{anchor|Generator}} | |[[smashwiki:Generator|Generator]]{{anchor|Generator}} | ||
|align=left|Generators are black and purple portals originating from ''[[Super Smash Bros. Brawl]]''{{'}}s Subspace Emissary mode. Previously, they only spawned [[#Mite|Mites]], but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop. | |align=left |Generators are black and purple portals originating from ''[[Super Smash Bros. Brawl]]''{{'}}s Subspace Emissary mode. Previously, they only spawned [[#Mite|Mites]], but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop. | ||
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|[[File:Ghost SSB4 3DS.jpg|240px]] | |[[File:Ghost SSB4 3DS.jpg|240px]] | ||
|[[smashwiki:Ghost|Ghost]]{{anchor|Ghost}} | |[[smashwiki:Ghost|Ghost]]{{anchor|Ghost}} | ||
|align=left|Ghosts are enemies that appeared in the [[StreetPass Mii Plaza]] game, [[StreetPass Mii Plaza#Find Mii|Find Mii]]. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown. | |align=left |Ghosts are enemies that appeared in the [[StreetPass Mii Plaza]] game, [[StreetPass Mii Plaza#Find Mii|Find Mii]]. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown. | ||
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|[[File:Glice 3DS.jpg|240px]] | |[[File:Glice 3DS.jpg|240px]] | ||
|[[smashwiki:Glice|Glice]]{{anchor|Glice}} | |[[smashwiki:Glice|Glice]]{{anchor|Glice}} | ||
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks. | |align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks. | ||
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|[ | |[halp] | ||
|[[smashwiki:Glire|Glire]]{{anchor|Glire}} | |[[smashwiki:Glire|Glire]]{{anchor|Glire}} | ||
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks. | |align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks. | ||
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|[[File:Glunder 3DS.jpg|240px]] | |[[File:Glunder 3DS.jpg|240px]] | ||
|[[smashwiki:Glunder|Glunder]]{{anchor|Glunder}} | |[[smashwiki:Glunder|Glunder]]{{anchor|Glunder}} | ||
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it. | |align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it. | ||
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|[[File:Goomba 3DS.jpg|240px]] | |[[File:Goomba 3DS.jpg|240px]] | ||
|[[Goomba]] | |[[Goomba]] | ||
|align=left|Goombas attack by charging into the player, and can be defeated by attacking them or with a single stomp. | |align=left | Goombas attack by charging into the player, and can be defeated by attacking them or with a single stomp. | ||
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|[[File:Gordo 3DS.jpg|240px]] | |[[File:Gordo 3DS.jpg|240px]] | ||
|[[ | |[[Gordo (Kirby)|Gordo]] | ||
|align=left|Gordos are invulnerable to damage and damage players and enemies with their spikes if they run into them. They can be found either not moving at all or moving in a fixed direction | |align=left | Gordos are invulnerable to damage and damage players and enemies with their spikes if they run into them. They can be found either not moving at all or moving in a fixed direction. | ||
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|[[File:Hammer Bro 3DS.jpg|240px]] | |[[File:Hammer Bro 3DS.jpg|240px]] | ||
|[[Hammer Bro]] | |[[Hammer Bro]] | ||
|align=left|Hammer Bros | |align=left | Hammer Bros attack by jumping and throwing their hammers, just like their [[Assist Trophy]] counterpart. Dealing enough damage eventually defeats them, and they bounce around before disappearing. | ||
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|[[File:Iridescent Glint Beetle.png|240px]] | |[[File:Iridescent Glint Beetle.png|240px]] | ||
|[[ | |[[Iridescent Glint Beetle]]{{anchor|Iridescent Glint Beetle}} | ||
|align=left|Iridescent Glint Beetles are from ''[[pikipedia:Pikmin 2|Pikmin 2]]'' and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground | |align=left | Iridescent Glint Beetles are from ''[[pikipedia:Pikmin 2|Pikmin 2]]'' and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground. | ||
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|[[File:Kamek 3DS.jpg|240px]] | |[[File:Kamek 3DS.jpg|240px]] | ||
|[[Kamek]] | |[[Kamek]] | ||
|align=left|Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in ''[[Super Mario World 2: Yoshi's Island]]''. | |align=left |Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in ''[[Super Mario World 2: Yoshi's Island]]''. | ||
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|[[File:Kihunter 3DS.jpg|240px]] | |[[File:Kihunter 3DS.jpg|240px]] | ||
|[[ | |[[Kihunter]]{{anchor|Kihunter}} | ||
|align=left|Kihunters were introduced in ''[[metroidwiki:Super Metroid|Super Metroid]]'', where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts). | |align=left |Kihunters were introduced in ''[[metroidwiki:Super Metroid|Super Metroid]]'', where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts). | ||
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|[[File:Koffing 3DS.jpg|240px]] | |[[File:Koffing 3DS.jpg|240px]] | ||
|[[bulbapedia:Koffing ( | |[[bulbapedia:Koffing (type)|Koffing]]{{anchor|Koffing}} | ||
|align=left|Koffing is a [[bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced in [[bulbapedia:Pokémon Red and Green Versions|the first generation of ''Pokémon'' games]]. It evolves into [[Pokémon#Weezing|Weezing]] at level 35. It releases Poison Gas after inflating itself for a while, which damages the player while lowering stats.These stats are automatically restored without having to be collected if the Koffing is destroyed. It also appears as a [[Poké Ball]] | |align=left |Koffing is a [[bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced in [[bulbapedia:Pokémon Red and Green Versions|the first generation of ''Pokémon'' games]]. It evolves into [[Pokémon#Weezing|Weezing]] at level 35. It releases Poison Gas after inflating itself for a while, which damages the player while lowering stats.These stats are automatically restored without having to be collected if the Koffing is destroyed. It also appears as a [[Poké Ball]] Pokémon in ''[[Super Smash Bros.]]'' and as a Smash Tour item in ''[[Super Smash Bros. for Wii U]]''. | ||
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|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]] | |[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]] | ||
|[[Koopa Paratroopa]] | |[[Koopa Paratroopa]] | ||
|align=left|There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas. | |align=left |There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas. | ||
|- | |- | ||
|[ | |[halp] | ||
|[[Koopa Troopa]] | |[[Koopa Troopa]] | ||
|align=left|Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand. | |align=left |Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand. | ||
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|[[File:Kritter 3DS.jpg|240px]] | |[[File:Kritter 3DS.jpg|240px]] | ||
|[[Kritter]] | |[[Kritter]] | ||
|align=left|Green Kritters attack by biting three times in a row, whereas blue ones spin around repeatedly with their claws. | |align=left |Green Kritters attack by biting three times in a row, whereas blue ones spin around repeatedly with their claws. | ||
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|[[File:Lakitu 3DS.jpg|240px]] | |[[File:Lakitu 3DS.jpg|240px]] | ||
|[[Lakitu]] | |[[Lakitu]] | ||
|align=left|Lakitus (appearing with a 3D model in contract to the 2D sprite used by the Lakitu [[Assist Trophy]]) drop Spinies down onto the ground from above. | |align=left |Lakitus (appearing with a 3D model in contract to the 2D sprite used by the Lakitu [[Assist Trophy]]) drop Spinies down onto the ground from above. | ||
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|[[File:Lethinium 3DS.jpg|240px]] | |[[File:Lethinium 3DS.jpg|240px]] | ||
|[[ | |[[Lethinium]]{{anchor|Lethinium}} | ||
|align=left|Lethiniums are flower-like enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They sit in place, unable to flinch from attacks, and fire a laser at the player that can pierce through the terrain. Shadowy enemies identical to Lethiniums also appear on the [[Master Core|Master Fortress]] section of Classic in ''[[Super Smash Bros. for Wii U]]''. | |align=left |Lethiniums are flower-like enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They sit in place, unable to flinch from attacks, and fire a laser at the player that can pierce through the terrain. Shadowy enemies identical to Lethiniums also appear on the [[Master Core|Master Fortress]] section of Classic in ''[[Super Smash Bros. for Wii U]]''. | ||
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|[[File:Lurchthorn 3DS.jpg|240px]] | |[[File:Lurchthorn 3DS.jpg|240px]] | ||
|[[ | |[[Lurchthorn]]{{anchor|Lurchthorn}} | ||
|align=left|Lurchthorns appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' as members of the [[icaruspedia:Underworld Army|Underworld Army]]. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the [[icaruspedia:Reset Bomb|Reset Bomb]] portion of the [[Reset Bomb Forest]] stage at the bottom of the stage, damaging any fighters who touch it | |align=left |Lurchthorns appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' as members of the [[icaruspedia:Underworld Army|Underworld Army]]. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the [[icaruspedia:Reset Bomb|Reset Bomb]] portion of the [[Reset Bomb Forest]] stage at the bottom of the stage, damaging any fighters who touch it. | ||
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|[[File:Mahva 3DS.jpg|240px]] | |[[File:Mahva 3DS.jpg|240px]] | ||
|[[ | |[[Mahva]]{{anchor|Mahva}} | ||
|align=left|Mavha is an enemy that appeared in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: | |align=left |Mavha is an enemy that appeared in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprsing]]''. They fly around and can protect itself and its allies with a force field. Its force field can push the player and it can only be broken with attacks. It generates another force field after enough time has passed. | ||
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|} | |} | ||
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!width="10%"|Name | !width="10%"|Name | ||
!Image | !Image | ||
! | !NTSC-U Description | ||
! | !PAL Description | ||
|- | |- | ||
!Bacura | !Bacura | ||
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|[[File:GiantGoombaTrophy3DS.png]] | |[[File:GiantGoombaTrophy3DS.png]] | ||
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate!'' | |''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate!'' | ||
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, | |''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, give their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah!'' | ||
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!Bill Blaster | !Bill Blaster | ||
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!Bumpety Bomb | !Bumpety Bomb | ||
|[[File:BumpetyBombTrophy3DS.png]] | |[[File:BumpetyBombTrophy3DS.png]] | ||
|''This pesky bomb has wheels, which means the time-tested strategy of running away | |''This pesky bomb has wheels, which means the time-tested strategy of running away doesn't work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe.'' | ||
|''This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.'' | |''This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.'' | ||
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|[[File:SSB4 Trophy Chandelure.png]] | |[[File:SSB4 Trophy Chandelure.png]] | ||
|'' Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.'' | |'' Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.'' | ||
|''A Ghost- and Fire-type Pokémon that | |''A Ghost- and Fire-type Pokémon that doesn't burn its opponents' bodies, but their spirits. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.'' | ||
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!Clubberskull | !Clubberskull | ||
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!Ghost | !Ghost | ||
|[[File:FindMiiGhostsTrophy3DS.png]] | |[[File:FindMiiGhostsTrophy3DS.png]] | ||
|''Ghosts that appear in the Find Mii game in StreetPass Mii Plaza. In Smash Bros., these ghosts have their own shields to ward off attacks. They try to keep their distance, but that | |''Ghosts that appear in the Find Mii game in StreetPass Mii Plaza. In Smash Bros., these ghosts have their own shields to ward off attacks. They try to keep their distance, but that doesn't mean you can ignore them—they'll often use their shields to protect other enemies. Hit from behind to defeat these pests.'' | ||
|''These ghosts have come over from the StreetPass Mii plaza game Streetpass Quest, armed with shields. They don't attack and prefer to keep their distance, so they're not much trouble...until they start defending other enemies from you. Their shields block attacks and reflect projectiles. So you'll need to attack from behind or throw them.'' | |''These ghosts have come over from the StreetPass Mii plaza game Streetpass Quest, armed with shields. They don't attack and prefer to keep their distance, so they're not much trouble...until they start defending other enemies from you. Their shields block attacks and reflect projectiles. So you'll need to attack from behind or throw them.'' | ||
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|colspan=2|''A strange, fishlike thing that shrouds itself in a large, spherical barrier. When it sees one of its allies, it extends the barrier to protect them as well. As you attack the barrier, it'll slowly change color until it finally breaks. That's when the Mahva will try to escape. Finish it off before it does to nab yourself some defense stat boosts!'' | |colspan=2|''A strange, fishlike thing that shrouds itself in a large, spherical barrier. When it sees one of its allies, it extends the barrier to protect them as well. As you attack the barrier, it'll slowly change color until it finally breaks. That's when the Mahva will try to escape. Finish it off before it does to nab yourself some defense stat boosts!'' | ||
|- | |- | ||
|} | |} | ||
{{SSB4}} | {{SSB4}} | ||
[[Category:Smash Run | [[Category:Smash Run Enemies|*]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS | [[Category:Super Smash Bros. for Nintendo 3DS Trophies]] | ||
[[Category:Super Smash Bros. Series Enemies]] |