Editing List of Paper Mario pre-release and unused content

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==Early iterations==
==Early iterations==
''Paper Mario'' was originally going to be named ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64]. (July 29, 1997). ''IGN''. Retrieved May 18, 2015.</ref> or ''Mario RPG 64''<ref name=IA>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>), but due to complications involving [[Square Enix|Square]], the makers of ''[[Super Mario RPG: Legend of the Seven Stars]]'', the name was changed to ''Super Mario Adventure'' and later ''Mario Story''. When it was decided that the Western title should reflect the unique graphical style of the game, the finalized Japanese title was retained (with the subtitle ''The Paper Trail'')<ref>''Nintendo Magazine System'' #88, July 2000</ref> before the title was shortened to simply ''Paper Mario''.
''Paper Mario'' was originally going to be named ''Super Mario RPG 2'' (also called ''Mario RPG 2''<ref>[http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64]. (July 29, 1997). ''IGN''. Retrieved May 18, 2015.</ref> or ''Mario RPG 64''<ref>[http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>), but due to complications involving [[Square Enix|Square]], the makers of ''[[Super Mario RPG: Legend of the Seven Stars]]'', the name was changed to ''Super Mario Adventure'' and later ''Mario Story''. When it was decided that the Western title should reflect the unique graphical style of the game, the finalized Japanese title was retained (with the subtitle ''The Paper Trail'')<ref>''Nintendo Magazine System'' #88, July 2000</ref> before the title was shortened to simply ''Paper Mario''.


In an early interview with ''[[Nintendo Power]]'', [[Shigeru Miyamoto]] (after being asked about ''Super Mario RPG 2'') said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other ''Super Mario'' games.<ref>"''M: We are going forward with the concept of those unique 2-D graphics. We are now incorporating events in the game that are associated with the Super Mario series, and most of the characters who appear in the Mario games will appear in Super Mario RPG 2.''" - ''Nintendo Power Previews '99''. Page 3.</ref>
In an early interview with ''[[Nintendo Power]]'', [[Shigeru Miyamoto]] (after being asked about ''Super Mario RPG 2'') said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other ''Mario'' games.<ref>"''M: We are going forward with the concept of those unique 2-D graphics. We are now incorporating events in the game that are associated with the Super Mario series, and most of the characters who appear in the Mario games will appear in Super Mario RPG 2.''" - ''Nintendo Power Previews '99''. Page 3.</ref>


The game was originally in development for the failed [[Nintendo 64DD]], but was ultimately released as a cartridge.
The game was originally in development for the failed [[Nintendo 64DD]], but was ultimately released as a cartridge.
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SMRPG2 Logo.png|Original logo.
SMRPG2 Logo.png|Original logo.
PM Prerelease Early Dry Dry Desert.jpg|An early Dry Dry Desert.
PM Prerelease Early Dry Dry Desert.jpg|An early Dry Dry Desert.
PM Concept Art SMRPG64.jpg|An early concept image for ''Mario RPG 64'' dated March 5, 1997.<ref name=IA/> It acted as the basis for the style of the game, having 2D sprites from ''[[Super Mario World]]'' in a 3D environment.
PM Concept Art SMRPG64.jpg|An early concept image for ''Mario RPG 64'' dated March 5, 1997.<ref>http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Paper-Mario-Sticker-Star/Paper-Mario-Sticker-Star/2-Going-All-Out-With-Stickers-/2-Going-All-Out-With-Stickers--690537.html</ref> It acted as the basis for the style of the game, having 2D sprites from ''[[Super Mario World]]'' in a 3D environment.
Logo (early) EN - Paper Mario.jpg|Early logo
Logo (early) EN - Paper Mario.jpg|Early logo
</gallery>
</gallery>


==Early builds==
==Early builds==
Early screenshots of this game showed that [[Poochy]] was going to play some sort of role in the game, and another screenshot showed that [[Nep-Enut]]s were going to be in this game also (indicating that [[Lavalava Island]] was going to be more like [[Yoshi's Island (location)|Yoshi's Island]]). Also, the early version of [[Forever Forest]] showed that it would be much smaller, with all the forest's trees having sinister faces. A screenshot had also shown a strange early [[Whale (character)|Whale]].{{ref needed}} Mario has a different look in the early version, having sclera in his eyes as he does in artwork for other ''Super Mario'' games such as ''[[Super Mario Bros. 3]]'', instead of simple black dots in the final version. According to an old article from Nintendo's website, the game was being developed by [[HAL Laboratory]] and also suggests that Mario's followers would fight on their own, without any input from the player.<ref>(February 3, 1999). [https://web.archive.org/web/19990203162009/http://www.nintendo.com:80/n64/mariorpg2/index.html Super Mario RPG 2]. ''Nintendo'' (Wayback Archive). Retrieved February 20, 2018.</ref>
Early screenshots of this game showed that [[Poochy]] was going to play some sort of role in the game, and another screenshot showed that [[Nep-Enut]]s were going to be in this game also (indicating that [[Lavalava Island]] was going to be more like [[Yoshi's Island (location)|Yoshi's Island]]). Also, the early version of [[Forever Forest]] showed that it would be much smaller, with all the forest's trees having sinister faces. A screenshot had also shown a strange early [[Whale (character)|Whale]].{{ref needed}} Mario has a different look in the early version, having sclera in his eyes as he does in artwork for other ''Mario'' games such as ''[[Super Mario Bros. 3]]'', instead of simple black dots in the final version. According to an old article from Nintendo's website, the game was being developed by [[HAL Laboratory]] and also suggests that Mario's followers would fight on their own, without any input from the player.<ref>(February 3, 1999). [https://web.archive.org/web/19990203162009/http://www.nintendo.com:80/n64/mariorpg2/index.html Super Mario RPG 2]. ''Nintendo'' (Wayback Archive). Retrieved February 20, 2018.</ref>
<gallery>
<gallery>
PM Prerelease Poochy.png|An early screenshot of an area with [[Poochy]] in it
PM Prerelease Poochy.jpg|An early screenshot of an area with [[Poochy]] in it
PM Prerelease Nep-Enut.png|A [[Nep-Enut]]
PM Prerelease Net-Enut.jpg|A [[Nep-Enut]]
PM Prerelease Forever Forest 2.png|An early screenshot of [[Forever Forest]] with different trees
PM Prerelease Forever Forest 2.jpg|An early screenshot of the [[Forever Forest]] with different trees
PM Prerelease Forever Forest.png|A different perspective of Forever Forest
PM Prerelease Forever Forest.jpg|A different perspective of Forever Forest
PM Prerelease Early House.png|An early screenshot of a house. Mario's sprite is also different.
PM Prerelease Early House.jpg|An early screenshot of a house. Mario's sprite is also different.
PM Prerelease Entering Koopa Village.jpg|Entering [[Koopa Village]]
PM Prerelease Entering Koopa Village.jpg|Entering [[Koopa Village]]
PM Prerelease Goomba Village.jpg|An early [[Goomba Village (location)|Goomba Village]], with unfinished textures
PM Prerelease Goomba Village.jpg|An early [[Goomba Village (location)|Goomba Village]], with unfinished textures
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PM Prerelease Toad Town.png|An early [[Toad Town]]
PM Prerelease Toad Town.png|An early [[Toad Town]]
PM Goomba King Battle E3 2000.jpg|An early battle with the [[Goomboss|Goomba King]], who has a white bandage visible under his crown
PM Goomba King Battle E3 2000.jpg|An early battle with the [[Goomboss|Goomba King]], who has a white bandage visible under his crown
PM Prerelease Battle.jpg|An early battle
PM Prerelease Battle.jpg|An early Battle
PM Prerelease Yoshi's Island.png|An early Yoshi's Island
PM Prerelease Yoshi's Island.jpg|An early Yoshi's Island
PM Prerelease Blue Goomba Battle.jpg|An early battle
PM Prerelease Battle 2.jpg|Early icons
PM Prerelease Battle 2.jpg|Early icons
Paper Mario Prerelease Battle.jpg|More early icons
Paper Mario Prerelease Battle.jpg|More early icons
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==Unused data==
==Unused data==
[[File:PM Partner Coding.png|thumb|Unused partners remain in the game's code.]]
[[File:PM Partner Coding.png|thumb|right|Unused partners remain in the game's code.]]
{{main|Dark Paratroopa#Paper Mario unused data}}
{{main|Dark Paratroopa#Paper Mario unused data}}
Fully functional [[Dark Paratroopa]], [[Albino Dino]], and [[Whacka]] enemies exist in the ROM. Also, [[Goombaria]]'s, [[Goompa]]'s, and [[Twink]]'s names and icons are present in the game's list of partners for Mario.
Fully functional [[Dark Paratroopa]], [[Albino Dino]], and [[Whacka]] enemies exist in the ROM. Also, [[Goombaria]]'s, [[Goompa]]'s, and [[Twink]]'s names and icons are present in the game's list of partners for Mario.


In the [[Crystal Palace]], an unused graphic identical to [[Spiny Tromp]]'s face labeled "Ice Dossun" appears in the texture data, indicating icy versions of [[Thwomp]]s were intended to appear there; note that the graphic in [[Mt. Lavalava]] is labeled as "Goron," Spiny Tromp's Japanese name, and includes the spikeless body.<ref>[https://noclip.website/ noclip]</ref>
In the [[Crystal Palace]], an unused graphic identical to [[Spiny Tromp]]'s face labeled "Ice Dossun" appears in the texture data, indicating icy versions of [[Thwomp]]s were intended to appear there; note that the graphic in [[Mount Lava Lava]] is labeled as "Goron," Spiny Tromp's Japanese name, and includes the spikeless body.<ref>[https://noclip.website/ noclip]</ref>


===Unused items===
===Unused items===
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|[[File:Anger's Power PM unused.png]]<br>[[File:PM Unused Badge Effect.gif]]
|[[File:Anger's Power PM unused.png]]<br>[[File:PM Unused Badge Effect.gif]]
|8
|8
|Causes Mario to assume a dark red tinge and angry pose during battles. Increases Mario's attack by 2, but also causes him to attack at random on his turn, instead of being controlled by the player. Mario may or may not succeed with action commands, and may choose actions that are unwise (such as jumping on spiked enemies). Mario's partner is unaffected and is controlled normally; Mario attacks before the player can choose to make the partner go first. Effects are much like the "berserk" status from other RPGs.
|Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
|-
|-
|0102
|0102
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<gallery>
<gallery>
PaperMarioAquaFuzzy.gif|An aqua colored [[Fuzzy]]
PaperMarioAquaFuzzy.gif|An aqua colored [[Fuzzy]]
Blue Bandit.png|A blue-colored Bandit. This palette would later on be used in [[Paper Mario: The Thousand-Year Door|the sequel]]
Blue Bandit.png|A blue-colored Bandit. This palette was actually used in [[Paper Mario: The Thousand-Year Door|the sequel]]
Bright Ember.png|A brighter version of an Ember
Bright Ember.png|A brighter version of an Ember
Bright Lava Bubble.png|A brighter version of a Lava Bubble
Bright Lava Bubble.png|A brighter version of a Lava Bubble
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===Unused character sprites===
===Unused character sprites===
[[Princess Peach]] has an unused sprite of her kissing someone. The dark palette suggests it happens sometime during the ending epilogue when [[Peach's Castle|her castle]] returns to the ground. The [[Village Leader]]'s friend, who usually sits next to him, has unused sprites standing up. [[Jr. Troopa]] has an entire unused set of sprites depicting him with a spike on his head but no wings, presumably intended for a cut battle or phase.
[[Princess Peach]] has an unused sprite of her kissing someone. The dark palette suggests it happens sometime during the ending epilogue when [[Peach's Castle|her castle]] returns to the ground. Goombas have a sprite of them being electrocuted, showing its skeleton.
<gallery>
<gallery>
PM Unused Peach Kissing Sprite.png|Peach kissing someone
PM Unused Peach Kissing Sprite.png|Peach kissing someone
BrownYoshiPM.png|The Village Leader's friend standing up
PM Unused Shock Goomba Sprite.png|A Goomba being electrocuted
 
</gallery>
</gallery>
{{br}}
{{br}}
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*[https://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/mariorpg/ Super Mario RPG 2 on Nintendo's Spaceworld '99 site]
*[https://www.nintendo.co.jp/event/spacew99/sokuho/28/soft/mariorpg/ Super Mario RPG 2 on Nintendo's Spaceworld '99 site]
*[http://vgmaps.com/Atlas/N64/PaperMario-DebugRooms.png Maps of the debug rooms]
*[http://vgmaps.com/Atlas/N64/PaperMario-DebugRooms.png Maps of the debug rooms]
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{PM}}
{{PM}}

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