Editing List of Mario Kart 7 pre-release and unused content

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==Early builds==
==Early builds==
===E3 2010 demo===
===E3 2010 demo===
*[[3DS Rock Rock Mountain|Rock Rock Mountain]] and [[3DS Mario Circuit|Mario Circuit]] did not have [[Glide Ramp]]s.<ref>[https://www.youtube.com/watch?v=G9Y4H9y-5iQ&ab_channel=NintendoWorldReport YouTube - Mario Kart 3DS Footage with Music (Real Audio and Music from the upcoming 3DS title)].</ref>
*[[3DS Rock Rock Mountain|Rock Rock Mountain]] and [[3DS Mario Circuit|Mario Circuit]] did not have a [[ramp]] where the glider could be activated. Also, there were no ramps because [[Nintendo]] did not confirm that [[trick]]s would appear in the game. As a result, both [[Wuhu Loop]] and Mario Circuit did not have ramps.
*Trick ramps were not implemented, as [[trick]]s were not yet confirmed to make a return from ''Mario Kart Wii''. As a result, both [[Wuhu Loop]] and Mario Circuit did not have ramps seen in the final release.
*The pipes at Mario Circuit had different colors.
*The pipes at Mario Circuit had different colors.
*The Dash Panels were rainbow-colored, similarly to ''Mario Kart Wii''{{'}}s Dash Panels.
*The Dash Panels were rainbow-colored, similarly to ''Mario Kart Wii''{{'}}s Dash Panels.
*The design layout of Rock Rock Mountain was different, having a few more trees than in the final release.
*The design layout of Rock Rock Mountain was different. There were a few trees that are no longer there.
*Races in the demo were two laps instead of three.


===E3 2011 demo===
===E3 2011 demo===
*In the item roulette, the [[Spiny Shell (blue)|Spiny Shell]] was shown with wings, despite lacking them when in use. In the final version, the wingless version is shown.<ref>[https://www.youtube.com/watch?v=JVFvu8AdTMc&ab_channel=NintendoWorldReport YouTube - Mario Kart 7 - 3DS Demo Track 1 with Audio (E3 2011)]</ref>
*The demo included the [[Spiny Shell (blue)|Spiny Shell]] with wings in the item roulette. In the final, it is replaced with the wingless version.
*Several ramps in Rock Rock Mountain were not present. Additionally, there were more coins in the first turn before the cave, and the coin placement near the boulder area was different.  
*Several ramps in Rock Rock Mountain are not present. Additionally, there are more coins in the first turn before the cave, and the coin placement near the boulder area is different.  
*The coin placement in the pier of [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]] was different, and there were no [[Sidestepper]]s in the cave.<ref>[https://www.youtube.com/watch?v=_D36QV-aNpI&ab_channel=NintendoWorldReport YouTube - Mario Kart 7 Demo Track 2 with Audio 3DS (E3 2011)]</ref>
*The coin placement in the pier of [[3DS Cheep Cheep Lagoon|Cheep Cheep Lagoon]] is different, and there are no [[Sidestepper]]s in the cave.
*[[3DS DK Jungle|DK Jungle]] had many slight differences. For instance, there was an additional [[DK Barrel]] in the second turn leading to the red bouncy flower, and the area with tree roots inhabited the first row of Item Boxes instead of coins. The bridge after the [[Tiki Goon]]s lacked guardrails. There were also no [[Frogoon]]s in the later jungle area, and the [[Screaming Pillar|Screaming Pillars]] seen towards the end of the track were motionless. As for the music, the organ heard in the right ear was noticeably louder.<ref>[https://www.youtube.com/watch?v=H82Srqie2kk&ab_channel=NintendoWorldReport YouTube - Mario Kart 7 Track 3 (Donkey Kong Country Track) (E3 2011) 3DS]</ref>
*The [[Screaming Pillar|Screaming Pillars]] in [[3DS DK Jungle|DK Jungle]] do not have the occasional scream. The coins just before the red flower are Item Boxes in the demo. There is an additional [[DK Barrel]] in the second turn leading to the red bouncy flower, and the bridge before the jungle area lacks guardrails. Also, there are no [[Frogoon]]s in the jungle area. In the music, the organ was louder.
*Many sound assets were taken from ''Mario Kart Wii'', including the music for the character-selection menu, the "final lap" stinger, race finish, and the results screen. The music for finishing a race was again reused for the final standings screen, though pitched up.
*The music for the character-selection menu, the results screen and final-lap sound effect were all taken from ''[[Mario Kart Wii]]''.
*The screen showing the final standings displayed a placement number on a circle, rather than a trophy.  
*There are no [[Wiggler]]s in [[Wii Maple Treeway]].
*There were no [[Wiggler]]s in [[Wii Maple Treeway]].<ref>[https://youtu.be/p1JJPkd4Q28?t=1413 YouTube - Nintendo Press Conference E3 2011]</ref>
*There were two laps instead of three.


===Gamescom 2011 Demo===
===Gamescom 2011 Demo===
*[[Donkey Kong]] was in [[Bowser]]'s place on the character selection screen.<ref>[https://www.youtube.com/watch?v=3_ecesGCI3U&ab_channel=TiLMENDOMiNATiON YouTube - Gamescom 2011 - Mario Kart 7 - Over 7 Minutes exclusive footage マリオカート]</ref>
*[[Donkey Kong]] was in [[Bowser]]'s place at the character selection screen.


===Nintendo Press Conference 2011 Footage===
===Nintendo Press Conference 2011 Footage===
*The [[Lucky Seven]] did not have a checkered border. Said border is present in the final version.<ref>[https://youtu.be/aoPFoydv2-4?t=130 YouTube - Mario Kart 7 Interviews [Nintendo 3DS Conference 2011 Japan<nowiki>]</nowiki>]</ref>
* The [[Lucky Seven]] does not have a checkered border. Said border is present in the final version.
*At the start of Lap 3, [[Lakitu (Mario Kart referee)|Lakitu]]'s sign said "Final Lap"; in the final version, it says "3/3".
*Whenever it is the Final Lap, [[Lakitu]]'s sign says ''Final Lap''; in the final version, it says ''3/3''.
*Kalimari Desert had more cacti in it.
*Kalimari Desert had more cacti in it.
*The playable [[Lakitu]]'s voice clips were originally taken from ''[[Mario Super Sluggers]]'' (where he was voiced by [[Dex Manley]]). In the final game, he has new voice clips provided by [[Tadd Morgan]].
*[[Lakitu]]'s sound effects were originally based off of his ''[[Mario Super Sluggers]]'' sound effects.
*Coins were generally much more plentiful. This can be seen during the credits of the final release, where there are more coins than usual on the first turn of Mario Circuit.
*In the credits of the game (in the final version), after Mario reaches the first turn, there are more coins than usual. Coins were much more plentiful in general, in the E3 2011 build.
*[[List of sponsors in Mario Kart Wii#Bullet Oil|Bullet Oil]] sponsors were seen in [[3DS Daisy Hills|Daisy Hills]], but were replaced by [[Princess Daisy]] ones in the final game.
*[[List of sponsors in Mario Kart Wii#Bullet Oil|Bullet Oil]] sponsors are seen in [[3DS Daisy Hills|Daisy Hills]] but were replaced by [[Princess Daisy]] ones in the final game.


==Unused data==
==Unused data==
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==Gallery==
==Gallery==
<gallery>
<gallery>
MarioKart3DS.png|Place holder logo at E3 2011.
File:MarioKart3DS.png|Place holder logo at E3 2011.
MK7logo.png|The first logo showing a seven with a different design.
File:MK7logo.png|The first logo showing a seven with a different design.
MK3DS-MountainousArea.jpg|An early Rock Rock Mountain
File:MK3DS2.png|An early Wuhu Loop.
MK3DS2.png|An early Wuhu Loop.
File:MK3DS4.png|An early Mario Circuit.
MK3DS4.png|An early Mario Circuit.
File:KalamariDesertKart7.png|An early N64 Kalimari Desert with more cacti.
KalamariDesertKart7.png|An early N64 Kalimari Desert with more cacti.
File:MK3DS6.png|Another early look at Wuhu Loop.
MK3DS6.png|Another early look at Wuhu Loop.
File:Peach in Daisy Hills MK7 E3 2011.png|"King of Speed" sponsors in an early Daisy Hills.
Peach in Daisy Hills MK7 E3 2011.png|"King of Speed" sponsors in an early Daisy Hills.
</gallery>
</gallery>


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