Editing Konga Beat

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{{quote|As you might expect from Donkey Kong, his Final Smash is something...upbeat. That’s right, he’s breaking out the DK Bongos!|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/characters/donkeykong.html#3rd Smash Bros. DOJO!!]}}
{{quote2|As you might expect from Donkey Kong, his Final Smash is something...upbeat. That’s right, he’s breaking out the DK Bongos!|[[Masahiro Sakurai]]|[http://www.smashbros.com/en_us/characters/donkeykong.html#3rd Smash Bros. DOJO!!]}}
[[File:Konga Beat SSB4 Wii U.jpg|thumb|250px|Konga Beat in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Konga Beat SSB4 Wii U.jpg|thumb|250px|Konga Beat in ''[[Super Smash Bros. for Wii U]]'']]
'''Konga Beat''' is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. When using it, Donkey Kong will pull out two [[Bongo]]s and start playing a cover of "[[DK Island Swing]]," releasing shockwaves in time with the beat. The initial shockwaves are weak, but the attack can be made stronger by pressing the buttons in tune with each beat of the song. Donkey Kong is invincible during the move, though he is also unable to move during it. While there is no visual indication as to when to press the buttons to the beat in ''Super Smash Bros. Brawl'', there is one in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'': a meter will appear above Donkey Kong and red circles will slide across it. Once a red circle enters the larger circle at the end of the meter, the player needs to tap a button to make the shockwave longer. At the end of the Final Smash, Donkey Kong will strike a pose based on how well the player pressed the buttons to the beat.
'''Konga Beat''' is [[Donkey Kong]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. When using it, Donkey Kong will pull out two [[Bongo]]s and start playing a cover of "[[DK Island Swing]]," releasing shockwaves in time with the beat. The initial shockwaves are weak, but the attack can be made stronger by pressing the buttons in tune with each beat of the song. Donkey Kong is invincible during the move, though he is also unable to move during it. While there is no visual indication as to when to press the buttons to the beat in ''Super Smash Bros. Brawl'', there is one in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'': a meter will appear above Donkey Kong and red circles will slide across it. Once a red circle enters the larger circle at the end of the meter, the player needs to tap a button to make the shockwave longer. At the end of the Final Smash, Donkey Kong will strike a pose based on how well the player pressed the buttons to the beat.

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