Editing Ghost (Mario Kart series)
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{{italic title|Ghost (''Mario Kart'' series)}} | {{italic title|Ghost (''Mario Kart'' series)}} | ||
[[File:Ghost.png|thumb|A ghost in [[Mario Kart Stadium]] in ''[[Mario Kart 8 Deluxe]]'']] | [[File:Ghost.png|thumb|A ghost in [[Mario Kart Stadium]] in ''[[Mario Kart 8 Deluxe]]'']] | ||
A '''ghost''' is the recording of a player's driving performance in the ''[[Mario Kart (series)|Mario Kart]]'' series. The concept of ghosts has appeared in most games in the series. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. These drivers cannot be touched and pass through [[kart]]s | A '''ghost''' is the recording of a player's driving performance in the ''[[Mario Kart (series)|Mario Kart]]'' series. The concept of ghosts has appeared in most games in the series. Ghost drivers appear as semi-transparent characters and behave as players who used them did while achieving a high score. These drivers cannot be touched and pass through [[kart]]s and obstacles. Driving against one's own ghost enables a player to directly compete against their own record. Ghost data can be recorded only in [[Mario Kart (series)#Modes of play|Time Trial]] mode; recording this data may be impossible in races that are too long in some games due to memory limitations. | ||
In ''[[Mario Kart 64]]'', because none of the available controllers have a [[nwiki:Memory card#Controller Pak|Controller Pak]] slot, it is impossible to record ghost data on the [[Wii]] and [[Wii U]] [[Virtual Console]] versions of the game. | In ''[[Mario Kart 64]]'', because none of the available controllers have a [[nwiki:Memory card#Controller Pak|Controller Pak]] slot, it is impossible to record ghost data on the [[Wii]] and [[Wii U]] [[Virtual Console]] versions of the game. |