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'''Two-dimensional''' (or '''2D''') '''platformers''' (also known as '''side-scrollers''') typically allow travel in only two directions, parallel to the player's view of the game. These infrequently feature some third-dimensional gameplay features (such as plane-hopping in ''[[Virtual Boy Wario Land]]''), and modern side-scrollers tend to be rendered with three-dimensional graphics, as in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' subseries]]. These are still considered side-scrollers, as their movement is still generally restricted to the lateral plane. Two-dimensional entries in the ''[[Super Mario (series)|Super Mario]]'' series tend to feature linear, left-to-right gameplay objectives. | '''Two-dimensional''' (or '''2D''') '''platformers''' (also known as '''side-scrollers''') typically allow travel in only two directions, parallel to the player's view of the game. These infrequently feature some third-dimensional gameplay features (such as plane-hopping in ''[[Virtual Boy Wario Land]]''), and modern side-scrollers tend to be rendered with three-dimensional graphics, as in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' subseries]]. These are still considered side-scrollers, as their movement is still generally restricted to the lateral plane. Two-dimensional entries in the ''[[Super Mario (series)|Super Mario]]'' series tend to feature linear, left-to-right gameplay objectives. | ||
'''Three-dimensional''' (or '''3D''') '''platformers''' allow travel across multiple horizontal axes, either with the use of three-dimensional graphics rendering (as in ''Super Mario 64'') or with parallel visual projection techniques applied to two-dimensional images (as in ''[[Super Mario RPG: Legend of the Seven Stars]]''). Three-dimensional entries in the ''Super Mario'' series tend to explore more non-linear gameplay progression, although some entries such as ''[[Super Mario 3D Land]]'' are structured much like their side-scrolling counterparts. | '''Three-dimensional''' (or '''3D''') '''platformers''' allow travel across multiple horizontal axes, either with the use of three-dimensional graphics rendering (as in ''Super Mario 64''), or with parallel visual projection techniques applied to two-dimensional images (as in ''[[Super Mario RPG: Legend of the Seven Stars]]''). Three-dimensional entries in the ''Super Mario'' series tend to explore more non-linear gameplay progression, although some entries such as ''[[Super Mario 3D Land]]'' are structured much like their side-scrolling counterparts. | ||
As the ''Super Mario'' franchise is rooted in platforming gameplay, most entries and genre spinoffs still include platforming elements, including those that do not typically feature platforming elements, such as puzzle games and RPGs. As a result, the series frequently blurs the lines between genre definitions. | As the ''Super Mario'' franchise is rooted in platforming gameplay, most entries and genre spinoffs still include platforming elements, including those that do not typically feature platforming elements, such as puzzle games and RPGs. As a result, the series frequently blurs the lines between genre definitions. | ||