Editing First Strike

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[[File:You struck first !.png|thumb|left|The First Strike screen in ''Paper Mario: The Thousand-Year Door'']]
[[File:You struck first !.png|thumb|left|The First Strike screen in ''Paper Mario: The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the [[Goomba]], [[Paragoomba]], and [[Spiked Goomba|Spiky Goomba]] trio in [[Rogueport Underground]]. Mario can now perform Action Commands when he makes the First Strike, potentially dealing additional damage. He can also use his Spin Jump, [[Super Hammer (move)|Super Hammer]], or [[Ultra Hammer (move)|Ultra Hammer]] moves to make the First Strike using the respective move without consuming any FP. First Strikes can also be made using [[Koops]]' Shell Toss or [[Bobbery]]'s Bomb, in which case the Action Command is automatically performed, but Stylish Moves cannot be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of [[The Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the [[Goomba]], [[Paragoomba]], and [[Spiky Goomba]] trio in [[Rogueport Underground]]. Mario can now perform Action Commands when he makes the First Strike, potentially dealing additional damage. He can also use his Spin Jump, [[Super Hammer (move)|Super Hammer]], or [[Ultra Hammer (move)|Ultra Hammer]] moves to make the First Strike using the respective move without consuming any FP. First Strikes can also be made using [[Koops]]' Shell Toss or [[Bobbery]]'s Bomb, in which case the Action Command is automatically performed, but Stylish Moves cannot be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of [[The Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight.


Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''.
Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''.

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