Editing Dr. Mario & Puzzle League
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'''''Dr. Mario & Puzzle League''''' (also parsed '''''Dr. Mario / Puzzle League''''',<ref>{{media link|Vitamintoss5.jpg|End screen}} of ''[[Dr. Mario Vitamin Toss]]''</ref> known as '''''Dr. Mario & Panel | '''''Dr. Mario & Puzzle League''''' (also parsed '''''Dr. Mario / Puzzle League''''',<ref>{{media link|Vitamintoss5.jpg|End screen}} of ''[[Dr. Mario Vitamin Toss]]''</ref> known as '''''Dr. Mario & Panel de Pon''''' in Japan) is a "2 in 1" game for the [[Game Boy Advance]]. ''Dr. Mario'' is an enhanced remake of the original ''[[Dr. Mario (game)|Dr. Mario]]'', with many of the graphics similar that of ''[[Dr. Mario 64]]''. | ||
''Puzzle League''{{'}}s name comes from [[bulbapedia:Pokémon Puzzle League|''Pokémon Puzzle League'']], a game based on ''[[Tetris Attack]]'', which is in turn based on ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. This version, however, is a very simple form of the game. | |||
==Gameplay== | ==Gameplay== | ||
===''Dr. Mario''=== | ===''Dr. Mario''=== | ||
[[File:DMPL DM 1P Classic.png|thumb|Gameplay in ''Dr. Mario'']] | [[File:DMPL DM 1P Classic.png|thumb|right|Gameplay in ''Dr. Mario'']] | ||
''Dr. Mario'' mostly resembles the [[Nintendo 64]] version, ''Dr. Mario 64''. Much like the earlier ''Dr. Mario'' games, a [[ | ''Dr. Mario'' mostly resembles the [[Nintendo 64]] version, ''Dr. Mario 64''. Much like the earlier ''Dr. Mario'' games, a [[Capsule|vitamin]] match of four or more of the same color in a line (either a row or a column) that include any [[virus]]es will be cleared. In the multiplayer modes, if a match of two or more lines are made in a move, up to four garbage (depending on amount of lines cleared) are sent to their opponent, and the colors of the garbage are determined by the lines cleared. Like ''[[Dr. Wario]]'', the unlockable minigame from ''[[WarioWare, Inc.: Mega Microgame$!]]'', its bottle is 13 cells tall instead of the standard 16. There are three modes in this mode: | ||
*'''Classic''': Clear all the viruses in the bottle. Clearing level 5, 10, 15, or 20 in either Med or High speed will result in a short intermission where the three viruses sit on a tree while something flies over them. The flying objects are the same as found in the original ''Dr. Mario''. | *'''Classic''': Clear all the viruses in the bottle. Clearing level 5, 10, 15, or 20 in either Med or High speed will result in a short intermission where the three viruses sit on a tree while something flies over them. The flying objects are the same as found in the original ''Dr. Mario''. | ||
*'''Vs. CPU''': Be the first to eliminate all viruses in the bottle. The player can also win if their opponent's bottle blocked at the top-middle. | *'''Vs. CPU''': Be the first to eliminate all viruses in the bottle. The player can also win if their opponent's bottle blocked at the top-middle. | ||
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Because of the smaller bottle size in this game, the amount of viruses for each level is different from the rest of the series. The amounts apply to both Classic and Vs. CPU: | Because of the smaller bottle size in this game, the amount of viruses for each level is different from the rest of the series. The amounts apply to both Classic and Vs. CPU: | ||
{|width=50% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white" | {|width=50% style= cellspacing=0 border=2 cellpadding=3 style="text-align:center;border-collapse:collapse;background:white" | ||
|- | |- bgcolor="#ADD8E6" | ||
!width=2%|Level | !width=2%|Level | ||
!width=3%|Viruses | !width=3%|Viruses | ||
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*'''Line''': Within a limited set of levels, clear blocks until there aren't any more above the line. | *'''Line''': Within a limited set of levels, clear blocks until there aren't any more above the line. | ||
*'''Garbage''': Clear as many blocks as possible, similar to Marathon, except garbage blocks occasionally drop from the top. | *'''Garbage''': Clear as many blocks as possible, similar to Marathon, except garbage blocks occasionally drop from the top. | ||
*'''Puzzle''': Within a limited set of levels, clear all blocks within a limited number of moves. Using a hint will, in addition to being shown the next move, add 5 minutes to the timer | *'''Puzzle''': Within a limited set of levels, clear all blocks within a limited number of moves. Using a hint will, in addition to being shown the next move, add 5 minutes to the timer. | ||
For all modes except Line and Puzzle, a setting can be set for the speed in which blocks move and disappear, where the slower settings increase the ease in which chains can be mode, whereas the faster settings allows the blocks to be moved and cleared faster. For Line and Puzzle, they instead have a Train mode, where any cleared levels can be played again. | For all modes except Line and Puzzle, a setting can be set for the speed in which blocks move and disappear, where the slower settings increase the ease in which chains can be mode, whereas the faster settings allows the blocks to be moved and cleared faster. For Line and Puzzle, they instead have a Train mode, where any cleared levels can be played again. | ||
===Vertical Mode=== | ===Vertical Mode=== | ||
[[File:DMPL DM Vertical Mode.png|thumb|x160px|Vertical Mode in ''Dr. Mario'']] | [[File:DMPL DM Vertical Mode.png|thumb|right|x160px|Vertical Mode in ''Dr. Mario'']] | ||
Both games have a Vertical Mode that can be unlocked, where one tilts the Game Boy Advance 90° counterclockwise to play, allowing for a higher resolution of the playing field. The controls using the D-pad is changed to account for the different view, while the controls for the other buttons remain the same. To unlock Vertical Mode for each game, the ending must be reached individually, meaning that unlocking for one game doesn't unlock it for the other. For ''Dr. Mario'', this involves beating level 20 in Classic, while for ''Puzzle League'', it involves either reaching a score of at least 10000 in Marathon, completing level 6-5 in Line mode, or completing 6-10 in Puzzle mode. Classic is the only mode available for ''Dr. Mario'', while for ''Puzzle League'', three of the six modes are only available: Marathon, Timed, and Garbage. For ''Dr. Mario'', the only thing in display is the field, meaning that the stage information like the score, the amount of viruses left, and the speed are not shown. However, the stage information is shown in all available modes in ''Puzzle League''. | Both games have a Vertical Mode that can be unlocked, where one tilts the Game Boy Advance 90° counterclockwise to play, allowing for a higher resolution of the playing field. The controls using the D-pad is changed to account for the different view, while the controls for the other buttons remain the same. To unlock Vertical Mode for each game, the ending must be reached individually, meaning that unlocking for one game doesn't unlock it for the other. For ''Dr. Mario'', this involves beating level 20 in Classic, while for ''Puzzle League'', it involves either reaching a score of at least 10000 in Marathon, completing level 6-5 in Line mode, or completing 6-10 in Puzzle mode. Classic is the only mode available for ''Dr. Mario'', while for ''Puzzle League'', three of the six modes are only available: Marathon, Timed, and Garbage. For ''Dr. Mario'', the only thing in display is the field, meaning that the stage information like the score, the amount of viruses left, and the speed are not shown. However, the stage information is shown in all available modes in ''Puzzle League''. | ||
{{br}} | {{br}} | ||
===Multiplayer=== | ===Multiplayer=== | ||
Both games have a Single-Pak and Multi-Pak multiplayer mode, and can also be used to upload a demo version to another Game Boy Advance using only one cart. The demo version of ''Dr. Mario'' features limited animation and an [[ | Both games have a Single-Pak and Multi-Pak multiplayer mode, and can also be used to upload a demo version to another Game Boy Advance using only one cart. The demo version of ''Dr. Mario'' features limited animation and an [[NES]] soundtrack. The demo version of ''Puzzle League'' features a small animal (Pupuri from ''Panel de Pon'' in ''Nintendo Puzzle Collection'') on the side that calls out when blocks are cleared. The demo of Puzzle League is also the same demo from ''Nintendo Puzzle Collection''. | ||
==Controls== | ==Controls== | ||
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==Reception== | ==Reception== | ||
{| class="wikitable | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|Craig Harris, [https://www.ign.com/articles/2005/11/28/dr-mariopuzzle-league IGN] | |Craig Harris, [https://www.ign.com/articles/2005/11/28/dr-mariopuzzle-league IGN] | ||
|7.8/10 | |7.8/10 | ||
| | |''"Both these games still work out great on the Game Boy Advance, but it's a missed opportunity for Nintendo to offer up the same impressive presentation it did for Panel de Pon as it did on the N64 and Game Boy Color. Instead, the company quickly threw two games on a cart and called it a day. The games certainly stand on their own, and for a good price. Just don't expect any huge production and you'll be satisfied."'' | ||
|- | |- | ||
|Game Boy Advance | |Game Boy Advance | ||
|Frank Provo, [https://www.gamespot.com/reviews/dr-mario-puzzle-league-review/1900-6141121/ GameSpot] | |Frank Provo, [https://www.gamespot.com/reviews/dr-mario-puzzle-league-review/1900-6141121/ GameSpot] | ||
|8/10 | |8/10 | ||
| | |''"If you're a puzzle game fanatic, you won't go wrong adding Dr. Mario/Puzzle League to your collection. Sure, the overall presentation is lacking energy, but the gameplay in both games, particularly Puzzle League, is compelling enough to keep you coming back time and time again."'' | ||
|- | |- | ||
|Game Boy Advance | |Game Boy Advance | ||
|Kristan Reed, [https://www.eurogamer.net/articles/r_drmariopuzzle_gba Eurogamer] | |Kristan Reed, [https://www.eurogamer.net/articles/r_drmariopuzzle_gba Eurogamer] | ||
|7/10 | |7/10 | ||
| | |''"As a package it's excellent to have two timeless games to dip back into whenever you feel like it, but there's still the niggling feeling that Nintendo's pricing strategy for such things is bordering on insane. When similar puzzle titles can be bought in enormous compendiums on other systems for next to nothing, you have to wonder how it's possible to charge full price for two ancient puzzle games. So that leaves us with a dilemma: we love both games dearly, but would we pay what Nintendo's asking? Not in a million years. One to snaffle up in the post-Christmas sale, for sure."'' | ||
|- | |- | ||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
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==Gallery== | ==Gallery== | ||
===Logos=== | ===Logos=== | ||
<gallery widths=200px> | <gallery widths=200px> | ||
Logo DMnPL.jpg|Vertical logo | Logo DMnPL.jpg|Vertical logo | ||
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===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
DMPL Title Screen Selection.png|Selection | DMPL Title Screen Selection.png|Selection | ||
DMPDP Title Screen Selection JP.png|Selection (Japanese) | DMPDP Title Screen Selection JP.png|Selection (Japanese) | ||
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DMPL DM Level 20 High Speed Cutscene.png|Finishing Level 20 at High speed | DMPL DM Level 20 High Speed Cutscene.png|Finishing Level 20 at High speed | ||
</gallery> | </gallery> | ||
<gallery caption="''Puzzle League''"> | <gallery caption="''Puzzle League''"> | ||
DMPL PL Title Screen.png|Title screen | DMPL PL Title Screen.png|Title screen | ||
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<gallery> | <gallery> | ||
DrM & PeP jp box art.jpg|Japanese box art | DrM & PeP jp box art.jpg|Japanese box art | ||
Dr Mario Puzzle League Germany box art.jpg| | Dr Mario Puzzle League Germany box art.jpg|German box art | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ドクターマリオ&パネルでポン | |Jap=ドクターマリオ&パネルでポン | ||
|JapR=Dokutā Mario Ando Paneru De Pon | |JapR=Dokutā Mario Ando Paneru De Pon | ||
|JapM=Dr. Mario & Panel | |JapM=Dr. Mario & Panel de Pon | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This game was released on the 20th anniversary of ''[[Super Mario Bros.]]'' in Japan. | * This game was released on the 20th anniversary of ''[[Super Mario Bros.]]'' in Japan. | ||
*This is the last game in the ''[[Dr. Mario (series)|Dr. Mario]]'' series to have a physical release. Every game released after it was only made available as a digital download. | * This is the last game in the ''[[Dr. Mario (series)|Dr. Mario]]'' series to have a physical release. Every game released after it was only made available as a digital download. | ||
==External links== | ==External links== | ||
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<references/> | <references/> | ||
{{ | {{Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[de:Dr. Mario & Puzzle League]] | [[de:Dr. Mario & Puzzle League]] |