Editing Diddy Kong Racing Adventure
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Race vehicles would have included [[plane]]s, jet skis, quad bikes, buggies, and hover scooters.<ref name="Borman"/> The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using {{button|gcn|C}}.<ref name="Borman"/> The pitch document promised several new features such as the ability to change vehicles mid-race,<ref name="Borman"></ref> the ability to collect items to customize the vehicles and reach new areas,<ref name="Borman"></ref> and special attacks exclusive to each character.<ref name="Borman"></ref> By collecting fruit across the course, the player would have been able to use a different type of attack. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. Players would have also had a "melee rumble" attack that costs bananas to use.<ref name="Borman"/> | Race vehicles would have included [[plane]]s, jet skis, quad bikes, buggies, and hover scooters.<ref name="Borman"/> The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using {{button|gcn|C}}.<ref name="Borman"/> The pitch document promised several new features such as the ability to change vehicles mid-race,<ref name="Borman"></ref> the ability to collect items to customize the vehicles and reach new areas,<ref name="Borman"></ref> and special attacks exclusive to each character.<ref name="Borman"></ref> By collecting fruit across the course, the player would have been able to use a different type of attack. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. Players would have also had a "melee rumble" attack that costs bananas to use.<ref name="Borman"/> | ||
''Diddy Kong Racing Adventure'' was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode.<ref name="Borman"/> Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings.<ref name="Borman"/> Other modes also would have been included, playable in either free-for-all or 2-vs-2. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race; Elimination, a demolition derby mode; Show-off, a " | ''Diddy Kong Racing Adventure'' was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode.<ref name="Borman"/> Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings.<ref name="Borman"/> Other modes also would have been included, playable in either free-for-all or 2-vs-2. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race; Elimination, a demolition derby mode; Show-off, a "[[wikipedia:Simon Says|Simon Says]]" mode in which players must perform various skills; and Fruit Bowl, in which players must collect a certain type of fruit.<ref name="Borman"/> | ||
==Locations== | ==Locations== |