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A '''Dice Block''' is a [[block]] that determines how many [[space (Mario Party series)|space]]s a character must move in the [[Mario Party (series)|''Mario Party'' series]]. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers one to ten (one to six from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or one to five when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolls the highest number goes first, while the player who rolls the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', a Dice Block tiebreaker determines the final results for that minigame. | A '''Dice Block''' is a [[block]] that determines how many [[space (Mario Party series)|space]]s a character must move in the [[Mario Party (series)|''Mario Party'' series]]. The player must "hit" a Dice Block and advance the number of spaces it shows. A Dice Block rolls from the numbers one to ten (one to six from ''[[Mario Party 9]]'' up until ''[[Super Mario Party]]''), or one to five when a [[Poison Mushroom]] or [[Slowgo Candy]] is active. In addition to moving the players, the blocks are also used to determine the turn order of the game before it starts: Each player hits a Dice Block, and whoever rolls the highest number goes first, while the player who rolls the lowest number goes last. Dice Blocks also appear in various [[minigame]]s with various functions. At the end of the game, if there is a tie at any position, a Dice Block roll is used to break the tie. Since ''[[Mario Party 4]]'', though, the tiebreaker is done only for the first-place players. If the score is tied at the end of the minigame in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]'', a Dice Block tiebreaker determines the final results for that minigame. | ||
There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands | There is also a volleyball version of the block in the ''[[Mario Party 5]]'' minigame [[Beach Volleyball (Mario Party 5)|Beach Volleyball]], where teams can get up to six [[point]]s if the ball lands on the sand. | ||
Since ''Mario Party 9'' and up until ''Super Mario Party'', the normal Dice Block no longer goes up to ten and instead goes up to only six. In ''Mario Party 9'', however, there is a Special Dice Block, which is the [[1-10 Dice Block]] resembling a pentagonal bipyramid that allows for 1–10 movement, and in ''Mario Party: Island Tour'', there are Bonus Dice Blocks that can be won by placing first, second, or third in a minigame for Bonus Dice Blocks. | Since ''Mario Party 9'' and up until ''Super Mario Party'', the normal Dice Block no longer goes up to ten and instead goes up to only six. In ''Mario Party 9'', however, there is a Special Dice Block, which is the [[1-10 Dice Block]] resembling a pentagonal bipyramid that allows for 1–10 movement, and in ''Mario Party: Island Tour'', there are Bonus Dice Blocks that can be won by placing first, second, or third in a minigame for Bonus Dice Blocks. |