Editing Desert Rescue Party
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==Layout== | ==Layout== | ||
The mission occurs in Doop Doop Dunes's village area, and Mario | The mission occurs in Doop Doop Dunes's village area, and Mario and co. must rescue all [[Paper Toad]]s within twenty minutes. For the first Toad, Mario and co. must head north, then east, and use [[Trio Hammer]] to break [[Rock Block]]s and create a passageway to reach and battle a [[Fly Guy]]. (An [[! Block]] can be hit to reset all of the Rock Blocks should it be necessary.) Heading further east, Mario and co. must use Trio Hammer again to break two more Rock Blocks, then use a bounce pad to the south to reach another Fly Guy and rescue another Paper Toad. Moving into the next area, Mario and co. must travel further east and jump across some paper terrain to reach a bush. They must then keep hammering the bush each time it reappears until they hit the Fly Guy carrying another Paper Toad, causing another battle to engage. Once the battle is over with, Mario and co. must head northwest and, without breaking any Rock Blocks, use two different bounce pads to reach two different Fly Guys circling over some [[Sandmaargh]]s with two more Paper Toads, respectively. After heading north into the next area, Mario and co. must then dash into a sideways spring and promptly fall down the sand flow to battle two more Fly Guys and rescue the last two Paper Toads. | ||
In the [[Hard Mode]] variant, the time limit is shortened to ten minutes, and three more Paper Toads must be rescued. As such, more Fly Guys appear: one is near the bounce pads to the east of the village, another is circling paper terrain south of the area with Sandmaarghs, and another is near the beginning of the sand flow. | In the [[Hard Mode]] variant, the time limit is shortened to ten minutes, and three more Paper Toads must be rescued. As such, more Fly Guys appear: one is near the bounce pads to the east of the village, another is circling paper terrain south of the area with Sandmaarghs, and another is near the beginning of the sand flow. |