Editing Construction Zone

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|align="center"|'''Get Public Levels'''
|align="center"|'''Get Public Levels'''
|Search for levels made by other creators. The player could download and rate levels with up to five stars. Levels with a high general rating would appear as popular. By following a level's creator, the player registered their profile in the "Friends & Favorites" section. Levels could be selected by {{hover|category|Top Rated, Top Weekly, Latest, or Random}}, {{hover|size|Small, Medium, Large, Wide, Tall, or Any}} and {{hover|game rule|Normal, Multi-Door, Key, Magnet or Any}}.
|Search for levels made by other creators. The player could download and rate levels with up to five stars. Levels with a high general rating would appear as popular. By following a level's creator, the player registered their profile in the "Friends & Favorites" section. Levels could be selected by <span class="explain" style="color:inherit;" title="Top Rated, Top Weekly, Latest, or Random">category</span>, <span class="explain" style="color:inherit;" title="Small, Medium, Large, Wide, Tall, or Any">size</span> and <span class="explain" style="color:inherit;" title="Normal, Multi-Door, Key, Magnet or Any">game rule</span>.
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|align="center"|'''Get Nintendo Levels'''
|align="center"|'''Get Nintendo Levels'''
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{|class="wikitable"
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|align="center"colspan=2|'''{{hover|Create & Edit Level|British English version: Create Challenge Level}}'''
|align="center"colspan=2|'''<span class="explain" style="color:inherit;" title="British English version: Create Challenge Level">Create & Edit Level</span>'''
|Design a level based on the contest's template. The feature functioned like the level editor in the "Create" feature, except the player was limited to using only a certain number of elements within the course. If the template had not been downloaded beforehand, the game would automatically connect to the network to fetch it. This would overwrite the template that was currently saved on the player's console.
|Design a level based on the contest's template. The feature functioned like the level editor in the "Create" feature, except the player was limited to using only a certain number of elements within the course. If the template had not been downloaded beforehand, the game would automatically connect to the network to fetch it. This would overwrite the template that was currently saved on the player's console.
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