Editing Command Block
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
[[File:MLPJ CommandBlocksGuideArt.png|frame|Command Blocks as seen in the Guide from ''[[Mario & Luigi: Paper Jam]]'']] | [[File:MLPJ CommandBlocksGuideArt.png|frame|Command Blocks as seen in the Guide from ''[[Mario & Luigi: Paper Jam]]''.]] | ||
{{quote|Note the blocks that appeared above [[Mario|you]]. Use those fellows to pick what you will do!|Toadsworth|Mario & Luigi: Dream Team}} | {{quote|Note the blocks that appeared above [[Mario|you]]. Use those fellows to pick what you will do!|Toadsworth|Mario & Luigi: Dream Team}} | ||
'''Command Blocks''' (sometimes spelled in lowercase as '''command blocks''') are [[block]]s in the ''[[Mario & Luigi]]'' series. They appear during battles over the head of a player character, whenever they have a chance to act. The playable characters can choose which block to hit with {{button|pad}}, then select it using their button. [[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] [[jump]] into Command Blocks, while [[Bowser]] [[punch]]es Command Blocks. The block they choose determines the [[List of moves|move]] they want to do. Each Command Block has an icon representative of the move they are for. | '''Command Blocks''' (sometimes spelled in lowercase as '''command blocks''') are [[block]]s in the ''[[Mario & Luigi]]'' series. They appear during battles over the head of a player character, whenever they have a chance to act. The playable characters can choose which block to hit with {{button|pad}}, then select it using their button. [[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] [[jump]] into Command Blocks, while [[Bowser]] [[punch]]es Command Blocks. The block they choose determines the [[List of moves|move]] they want to do. Each Command Block has an icon representative of the move they are for. | ||
| Line 7: | Line 7: | ||
In some games, Command Blocks can be disabled by certain enemies and bosses temporarily (like [[Popple]] and [[Boo]]s in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and [[Kamek]] and [[Paper Kamek]] in ''Mario & Luigi: Paper Jam''), or permanently for the rest of the battle, some examples being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''[[Mario & Luigi: Dream Team]]'' (except the [[list of items|items]] Command Block and the hint Command Block if the player gets a [[Game Over]]), and [[Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', when Mario, Luigi, and Paper Mario are locked away in [[Twinsy Tropics Dungeon]], a team of [[Hammer Bro]]s confiscate the trio's Command Blocks to hinder their fighting capabilities. The three must defeat the Hammer Bros using a combination of [[First Strike]]s and counter attacks in order to [[Stuff Retrieval|regain the Command Blocks]]. In ''Mario & Luigi: Dream Team'', if a Command Block is disabled for an entire battle, then it does not appear when the characters get to act. If a Command Block is temporarily disabled during a battle, it is greyed out and does not respond to being struck. | In some games, Command Blocks can be disabled by certain enemies and bosses temporarily (like [[Popple]] and [[Boo]]s in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and [[Kamek]] and [[Paper Kamek]] in ''Mario & Luigi: Paper Jam''), or permanently for the rest of the battle, some examples being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''[[Mario & Luigi: Dream Team]]'' (except the [[list of items|items]] Command Block and the hint Command Block if the player gets a [[Game Over]]), and [[Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', when Mario, Luigi, and Paper Mario are locked away in [[Twinsy Tropics Dungeon]], a team of [[Hammer Bro]]s confiscate the trio's Command Blocks to hinder their fighting capabilities. The three must defeat the Hammer Bros using a combination of [[First Strike]]s and counter attacks in order to [[Stuff Retrieval|regain the Command Blocks]]. In ''Mario & Luigi: Dream Team'', if a Command Block is disabled for an entire battle, then it does not appear when the characters get to act. If a Command Block is temporarily disabled during a battle, it is greyed out and does not respond to being struck. | ||
In volume 35 of ''[[Super Mario- | In volume 35 of the ''[[Super Mario-Kun]]'' adapted from ''[[Mario & Luigi: Partners in Time]]'', Luigi and Baby Luigi hit the [[flee]] Command Block to run away from a [[Snoozorb]], much to Mario's irritation, and therefore breaking the [[fourth wall]]. | ||
==Command Blocks== | ==Command Blocks== | ||
===''[[Mario & Luigi: Superstar Saga]]''=== | ===''[[Mario & Luigi: Superstar Saga]]''=== | ||