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Display title | Category:Status effects |
Default sort key | Status effects |
Page length (in bytes) | 582 |
Namespace | Category |
Page ID | 7959 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Category information
Total number of members | 15 |
Number of pages | 1 |
Number of subcategories | 14 |
Number of files | 0 |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
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Page creator | Porplemontage (talk | contribs) |
Date of page creation | 12:35, October 7, 2006 |
Latest editor | PorpleBot (talk | contribs) |
Date of latest edit | 21:54, May 28, 2023 |
Total number of edits | 20 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This is a list of the various positive and negative status effects found in the Super Mario franchise and related series. A status effect is a condition that affects gameplay and can only befall either enemies and bosses, or the characters the player is controlling. Being part of video game jargon this... |
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