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| Display title | Category:Status effects |
| Default sort key | Status effects |
| Page length (in bytes) | 582 |
| Namespace | Category |
| Page ID | 7959 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 1 |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Category information
| Total number of members | 16 |
| Number of pages | 1 |
| Number of subcategories | 15 |
| Number of files | 0 |
| Edit | No extra protection (infinite) |
| Move | No extra protection (infinite) |
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| Page creator | Porplemontage (talk | contribs) |
| Date of page creation | 11:35, October 7, 2006 |
| Latest editor | PorpleBot (talk | contribs) |
| Date of latest edit | 20:54, May 28, 2023 |
| Total number of edits | 20 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | This is a list of the various positive and negative status effects found in the Super Mario franchise and related series. A status effect is a condition that affects gameplay and can only befall either enemies and bosses, or the characters the player is controlling. Being part of video game jargon this... |
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