World 3-3 (New Super Mario Bros.): Difference between revisions

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{{italic title|World 3-3 (''New Super Mario Bros.'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 3-3
|image=[[File:3-3 NSMB.png|250px]]
|image=[[Image:3-3 NSMB.png|250px]]
|code=
|code=
|world=[[World 3 (New Super Mario Bros.)|World 3]]
|world=[[World 3 (New Super Mario Bros.)|World 3]]
|game=''[[New Super Mario Bros.]]''
|game=''[[New Super Mario Bros.]]''
|limit=500 seconds
|limit=500 seconds
|notes=An underwater level
|before_alt=
|beforealt=
|before=[[World 3-Tower (New Super Mario Bros.)|<<]]
|before=[[World 3-2 (New Super Mario Bros.)|<<]]
|after=[[World 3-Ghost House (New Super Mario Bros.)|>>]]
|after=[[World 3-Ghost House (New Super Mario Bros.)|>>]]
|secret=
|secret=
}}
}}
[[File:NewSuperMarioBros-World3-3.png|200px|thumb|right|Map of World 3-3.]]
[[File:NewSuperMarioBros-World3-3.png|200px|thumb|Map of World 3-3.]]
'''World 3-3''' is the third level of [[World 3 (New Super Mario Bros.)|World 3]] in ''[[New Super Mario Bros.]]''.
'''World 3-3''' is the third level of [[World 3 (New Super Mario Bros.)|World 3]] in ''[[New Super Mario Bros.]]''
 
==Layout==
==Layout==
This level is difficult without a [[Fire Flower]] because of all the [[Cheep-Cheep]]s and [[Blooper]]s. Mario must go into the [[Warp Pipe]], which takes him underwater. Mario needs to keep swimming, while avoiding all of the Cheep-Cheeps and Bloopers. Almost halfway into the level, go down to find the first [[Star Coin]]. The player will also find a [[? Switch]]. Pressing it will temporarily stop the strong bubble currents. Go right, then down (past the Yellow Pipe), then continue right. The player will see a set of ascending pipes. The player should go to the third pipe they see to enter a room filled with Bloopers. This room contains the second Star Coin. Continue through the main part of the stage to find the Exit Pipe. Instead of going through it, go down to find the third Star Coin. As soon as the player grabs it, swim up to the Exit Pipe rapidly to avoid the Bloopers that appear out of nowhere.
This level is an underwater level that contains many [[Cheep Cheep|Cheep-Cheep]]s and [[Blooper]]s, as well as [[Warp Pipe]]s blowing out air. The player starts off in a small area with the green Warp Pipe leading to the underwater section of the level. The first [[? Block]] contains a power-up. Just before the first yellow pipe is an [[Hidden Block|Invisible Block]] containing a [[1-Up Mushroom]] in an alcove above the pipe. After the next pipe is a large chasm containing a [[Star Coin]] and a [[? Switch]]. Hitting the switch will stop all the pipes in the level from blowing out air for a short time, which the player needs to do in order to access the next area. Going up and over the wall, the player will activate the [[Checkpoint Flag|midway point]] of the level. The ? Block above in the middle of all the pipes contains a power-up. Entering the chasm below, the player will find a [[Red Ring]] and going through it will make [[Red Coin]]s appear in the alcove. Continuing right, the player will find several pipes, with some shooting out air that will propel the player through the small tunnel. The pipe on the ceiling will lead the player to the [[Goal Pole|pole]].
Past the Exit Pipe is the [[Flagpole]].


==Star Coins==
==Star Coins==
*'''Star Coin 1''' - Before hitting the orange switch to stop the bubbles, look to the left to see the first Star Coin guarded by a roaming Blooper.
*'''Star Coin 1''' - Before hitting the orange switch to stop the bubbles, the player can see the first Star Coin guarded by a roaming Blooper.
*'''Star Coin 2''' - After passing the [[Red Ring]], head into the third pipe from the left. Avoid the Bloopers and [[Blooper Nanny|Blooper Nannies]] and go to the lower right corner. Grab the Star Coin and head to the upper right corner to leave.
*'''Star Coin 2''' - After passing the [[Red Ring]], Mario should head into the third Warp Pipe from the left, where he will enter a different area filled with Bloopers and [[Blooper Nanny|Blooper Nannies]]. Mario should go to the lower right corner, and grab the Star Coin located there, and head to the upper right corner to leave.
*'''Star Coin 3''' - Before leaving through the Warp Pipe to the flagpole, head to the bottom of the level. Get the Star Coin and quickly head back to the surface as four Bloopers will appear.
*'''Star Coin 3''' - Before leaving through the Warp Pipe to the pole, Mario should head to the bottom of the level. He should get the Star Coin, and quickly head back to the surface, as four Bloopers will appear.
 
==Enemies==
==Enemies==
*[[Cheep-Cheep]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Blooper]]
!Sprite
*[[Blooper Baby]]
!Name
*[[Blooper Nanny]]
!Count
{{BoxTop}}
|-
{{NSMB Levels}}
|[[File:NSMBDS Cheep Cheep Sprite.png]]
{{NSMB}}
|[[Cheep Cheep|Cheep-Cheep]]
[[Category:New Super Mario Bros. Levels]]
|8
[[Category:Bodies of Water]]
|-
|[[File:NSMB Blooper Sprite.png]]
|[[Blooper]]
|16
|-
|[[File:NSMB Blooper Nanny.png]]
|[[Blooper Nanny]]
|2
|-
|[[File:NSMB Blooper Baby.png]]
|[[Blooper Baby]]
|(infinitely spawned 4 at a time from [[Blooper Nanny|Blooper Nannies]])
|}
 
{{NSMB levels}}
[[Category:Aquatic areas]]
[[Category:New Super Mario Bros. levels]]
[[it:Mondo 3-3 (New Super Mario Bros.)]]

Latest revision as of 22:11, March 26, 2024

Level
World 3-3
World 3-3
World World 3
Game New Super Mario Bros.
Time limit 500 seconds
<< Directory of levels >>
Map of World 3-3.

World 3-3 is the third level of World 3 in New Super Mario Bros.

Layout[edit]

This level is an underwater level that contains many Cheep-Cheeps and Bloopers, as well as Warp Pipes blowing out air. The player starts off in a small area with the green Warp Pipe leading to the underwater section of the level. The first ? Block contains a power-up. Just before the first yellow pipe is an Invisible Block containing a 1-Up Mushroom in an alcove above the pipe. After the next pipe is a large chasm containing a Star Coin and a ? Switch. Hitting the switch will stop all the pipes in the level from blowing out air for a short time, which the player needs to do in order to access the next area. Going up and over the wall, the player will activate the midway point of the level. The ? Block above in the middle of all the pipes contains a power-up. Entering the chasm below, the player will find a Red Ring and going through it will make Red Coins appear in the alcove. Continuing right, the player will find several pipes, with some shooting out air that will propel the player through the small tunnel. The pipe on the ceiling will lead the player to the pole.

Star Coins[edit]

  • Star Coin 1 - Before hitting the orange switch to stop the bubbles, the player can see the first Star Coin guarded by a roaming Blooper.
  • Star Coin 2 - After passing the Red Ring, Mario should head into the third Warp Pipe from the left, where he will enter a different area filled with Bloopers and Blooper Nannies. Mario should go to the lower right corner, and grab the Star Coin located there, and head to the upper right corner to leave.
  • Star Coin 3 - Before leaving through the Warp Pipe to the pole, Mario should head to the bottom of the level. He should get the Star Coin, and quickly head back to the surface, as four Bloopers will appear.

Enemies[edit]

Sprite Name Count
Cheep-Cheep Cheep-Cheep 8
Blooper as it appeared in New Super Mario Bros. Blooper 16
Blooper Nanny with Baby Blooper Blooper Nanny 2
Blooper Baby sprite from New Super Mario Bros. Blooper Baby (infinitely spawned 4 at a time from Blooper Nannies)