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{{about|the Lost World guardian from ''Donkey Kong Country 2''|the enemy species that's encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series|[[Clubba]]}}
{{distinguish|[[Clubba]]}}
{{character-infobox
{{character infobox
|image=[[File:Klubba.png{{!}}200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|image=[[File:Klubba DKC2 artwork.png{{!}}200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|species=[[Kremling]]
|species=[[Kremling]]
|latest_appearance=''[[Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]] port) ([[List of games by date#2004|2004]])
}}
}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].


Klubba bears resemblance [[Kudgel]], whose only aesthetic difference is his gray skin. It is unknown if they have any relation to each other. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".  
Klubba bears a great resemblance to [[Kudgel]], though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref> Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
 
==History==
== History ==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubbas Kiosk DKC2.png|thumb|left|Klubba grants the Kongs access to the Lost World.]]
[[File:Klubbas Kiosk DKC2.png|thumb|left|Klubba grants the Kongs access to the Lost World.]]
In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].
In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].


Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. His latter two options have an identical outcome, where Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map.
Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.


An optional mini-game was added as the fourth option in the [[Game Boy Advance]] remake, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.
Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.


Klubba typically displays rough and protective behavior, but after his payment, Klubba claims to offer assistance to the Kongs if they struggle with a level. However, he never provides any assistance of such.
Klubba makes a final appearance in ending's Cast of Characters, being part of the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.


Klubba makes a final appearance in the "Cast of Characters" segment of the end credits, which even takes place outside his kiosk. Klubba appears in the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.
The [[Game Boy Advance]] [[Donkey Kong Country 2 (Game Boy Advance)|version]] added an optional minigame, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


=== ''Donkey Kong Land 2'' ===
===''Donkey Kong Land 2''===
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, as opposed to the right side from ''Donkey Kong Country 2''. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, not the right side like in ''Donkey Kong Country 2''. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.


==Instruction booklet descriptions==
==Profiles==
{{quote2|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
{{quote2|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}


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Klubba DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba DKL2 sprite.png|''Donkey Kong Land 2''
Klubba DKL2 sprite.png|''Donkey Kong Land 2''
Klubba DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance)
Klubba DKC2 GBA.png|''Donkey Kong Country 2'' (GBA)
DKC2GBA Klubba Bag a Bug.png|''Donkey Kong Country 2'' (GBA, Bag a Bug)
</gallery>
</gallery>


===Screenshots===
===Screenshots===
<gallery>
<gallery>
Klubba End Credits DKC2.png|In the end credits for ''Donkey Kong Country 2'' (SNES)
Klubba End Credits DKC2.png|In the end credits for ''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba End Credits DKL2.png|In the end credits for ''Donkey Kong Land 2''
Klubba End Credits DKL2.png|In the end credits for ''Donkey Kong Land 2''
</gallery>
</gallery>
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|Jap=クラッバ
|Jap=クラッバ
|JapR=Kurabba
|JapR=Kurabba
|JapM=Klubba}}
|JapM=Klubba; same as a [[Kosha|Kremling with a spiked club]] from ''[[Donkey Kong 64]]''
|Ita=Klubba<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG Italian manual</ref><ref>''[[Donkey Kong Land 2]]'' Italian manual, pagg. 25 and 28</ref><br>Kubba{{sic}}<ref>''[[Donkey Kong Land 2]]'' Italian manual, pag. 14</ref><br>Pikkio
|ItaM=-<br>-<br>From "picchiare" (''to hit''), with Ks instead of Cs
|Spa=Klubba}}
 
==Trivia==
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref><ref>[[Media:Krocodile Kore concept.jpg|Concept artwork]]</ref>


== Trivia ==
==References==
*[[Krash]]es and [[Kosha]]s from ''[[Donkey Kong 64]]'' are similar to Klubba in that they wield a large club. Kosha and Klubba even share an identical Japanese name.
<references/>
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.{{ref needed}}


{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Kremling Kuthroats]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Pirates]]
[[Category:Pirates]]
[[Category:Siblings]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong Allies]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest characters]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2 characters]]
[[Category:Donkey Kong Land 2]]
[[de:Klubba]]
[[de:Klubba]]

Latest revision as of 08:31, November 29, 2023

Not to be confused with Clubba.
Klubba
Artwork of Klubba
Artwork of Klubba in Donkey Kong Country 2: Diddy's Kong Quest
Species Kremling
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a large, muscular Kremling who resides on Crocodile Isle. He appears in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, in which he operates Klubba's Kiosk, a toll bridge to the Lost World.

Klubba bears a great resemblance to Kudgel, though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.[1] Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba grants the Kongs access to the Lost World.

In Donkey Kong Country 2, Kaptain K. Rool hired Klubba to prevent other characters from accessing the Lost World, specifically Diddy Kong and Dixie Kong. He runs a Klubba's Kiosk establishment in each world, starting with Crocodile Cauldron and ending with K. Rool's Keep.

Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the Kongs to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 Kremkoins", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen Kremkoins per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.

Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.

Klubba makes a final appearance in ending's Cast of Characters, being part of the Kremling Kuthroats class along with the other Kremlings.

The Game Boy Advance version added an optional minigame, Bag a Bug. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.

Donkey Kong Land 2[edit]

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba at his kiosk in Donkey Kong Land 2

Klubba reappears in Donkey Kong Land 2. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main Crocodile Isle map, left of Gloomy Gulch. He appears on the left side of the screen, not the right side like in Donkey Kong Country 2. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.

Profiles[edit]

“His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!”
Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 29

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クラッバ
Kurabba
Klubba; same as a Kremling with a spiked club from Donkey Kong 64

Italian Klubba[2][3]
Kubba[sic][4]
Pikkio
-
-
From "picchiare" (to hit), with Ks instead of Cs
Spanish Klubba
-

Trivia[edit]

  • During development of Donkey Kong Country 2, Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.[5][6]

References[edit]

  1. ^ Nintendo Magazine System (AU) Issue #36, page 24.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG Italian manual
  3. ^ Donkey Kong Land 2 Italian manual, pagg. 25 and 28
  4. ^ Donkey Kong Land 2 Italian manual, pag. 14
  5. ^ Tweet by Ghoulyboy (Gregg Mayles)
  6. ^ Concept artwork