Goal Ring: Difference between revisions

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[[Image:SMW2_GoalRoulette.png|frame|A [[Red Yoshi]] near a '''goal roulette'''.]]
[[Image:SMW2_GoalRoulette.png|frame|A [[Red Yoshi]] near a '''goal roulette'''.]]
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual{{pageneeded}}</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', and ''[[Yoshi's Wooly World]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual, p. 9</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', and ''[[Yoshi's Wooly World]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.


When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'') when it goes to the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.
When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'') when it goes to the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.

Revision as of 06:14, December 24, 2015

Red Yoshi near a goal roulette
A Red Yoshi near a goal roulette.

The goal roulette,[1][2] also called the Goal Ring[3] or GOAL! Ring,[4] is a ring found in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, Yoshi's New Island, and Yoshi's Wooly World. It is found at the end of every level (except for Castles and Fortresses), acting as the goal point. The goal roulette is a circle consisting of all the flowers the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.

When a Yoshi jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a Bonus Challenge (or gets five Medals, as in Yoshi's New Island) when it goes to the scoreboard. In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 and Yoshi's Island DS, after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.

Names in other languages

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Trivia

  • The goal roulette also appears in the Yoshi's Island Zone in Sonic Lost World, where it acts the same way it did in the main Yoshi series, minus the Bonus Challenges.
  • Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay. Also if the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.Template:Refneeded

References

  1. ^ Yoshi's Island: Super Mario Advance 3 instruction booklet, page 28.
  2. ^ Yoshi's Island DS instruction booklet, page 22.
  3. ^ Yoshi's New Island digital manual, p. 9
  4. ^ Super Mario World 2: Yoshi's Island instruction booklet, page 11.

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