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[[Image:Dream_Figure_Skating.PNG|thumb|200px|'''Dream Figure Skating''']]
{{M&S event infobox
'''Dream Figure Skating''' is an event that appears in the [[Wii]] version of the game ''[[Mario & Sonic at the Olympic Winter Games]]''. This is one of very few Dream Events that does not contain items. Unlike the normal [[Figure Skating]], in '''Dream Figure Skating''', four characters skate at once. In Festival Mode, players need to reach day 16 after defeating [[Eggman Nega]] or day 12 after defeating [[Jet the Hawk]] to try this event.
|image=[[File:Dream Figure Skating.png|250px]]
|appears_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]
}}
'''Dream Figure Skating''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by [[Amy]] with a score of 412.6pt(s).
==Gameplay==
In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event.


==Wii Version==
Depending on the number of players or teams competing in the event, the way that the winner of the event is decided changes. When the event is played in single player mode, the event is always played as a team, however in multiplayer modes additional options to play the event individually, in separate teams or as part of the larger team become available. The party games use a variety of the team set-ups depending on the situation.
In the Wii version of the game, instead of just skating, sometimes the characters will do other actions, such as jumping over a [[Fire Bar]] or attack an enemy. However, the player does that the same way the regular skating is done. There are two music medleys to choose from; Mario World or Sonic World. While the general gameplay in each is identical, the music, backgrounds and story being told in each are different being based on each respective series of games.


===Mario World===
===Mario World Routine===
The Mario World medley tells the story of four characters trying to recover a [[Power Star]] from Bowser's Castle.
The Mario World routine is based around the four characters chasing a [[Super Star]]. The first segment of the routine features a background based on [[World 1 (New Super Mario Bros.)|World 1]] from ''[[New Super Mario Bros.]]'', with [[Warp Pipe]]s, [[? Block]]s, [[Brick Block]]s and [[Goomba]]s. The music for the segment is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'' The second segment features a backdrop based on [[Bowser's Castle]], with an arrangement of the [[Castle]] theme from ''Super Mario Bros.'' as the music. The segment features [[Fire Bar]]s that the characters jump over and [[Thwomp]]s which are also jumped over, as well as being dodged. The final segment has a background based on the ''New Super Mario Bros.'' version of [[Peach's Castle]], with four [[Toad (species)|Toads]] standing in front of the castle, and the ending theme from ''[[Super Mario World]]'' as the music.  


====Backgrounds====
{|border=1 cellspacing=0 cellpadding=3 align=left width=
#''[[New Super Mario Bros.]]'' [[World 1 (New Super Mario Bros.)|World 1]]
|-
#[[Bowser's Castle]]
!bgcolor=#dedede|Key
#[[Princess Peach's Castle|Peach's Castle]]
|bgcolor=yellow|Step
|bgcolor=green|<span style="color:white">Spin
|bgcolor=pink|Spiral
|bgcolor=red|<span style="color:white">Jump
|bgcolor=blue|<span style="color:white">Multiple jumps
|bgcolor=purple|<span style="color:white">Pose
|}
{{br}}


====Music====
{|border=1 cellspacing=0 cellpadding=12 width=
#Main Theme from ''[[Super Mario Bros.]]''
|-
#Castle Theme from ''Super Mario Bros.''
!bgcolor=#dedede|Background
#Ending Theme from ''[[Super Mario World]]''
!bgcolor=#dedede|Music
!bgcolor=#dedede colspan=21|Routine
|-
|rowspan=4|[[World 1 (New Super Mario Bros.)|World 1 (''New Super Mario Bros.'')]]
|rowspan=4|[[Ground Theme (Super Mario Bros.)|Ground Theme (''Super Mario Bros.'')]]
|1
|bgcolor=yellow|
|
|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|
|
|
|bgcolor=red|
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|bgcolor=yellow|
|bgcolor=green|
|bgcolor=pink|
|bgcolor=yellow|
|
|bgcolor=yellow|
|-
|2
|
|bgcolor=yellow|
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|
|bgcolor=yellow|
|bgcolor=yellow|
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|bgcolor=yellow|
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|bgcolor=red|
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|bgcolor=yellow|
|bgcolor=green|
|bgcolor=pink|
|bgcolor=yellow|
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|bgcolor=yellow|
|-
|3
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|bgcolor=yellow|
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|bgcolor=yellow|
|bgcolor=yellow|
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|bgcolor=yellow|
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|bgcolor=red|
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|bgcolor=yellow|
|bgcolor=green|
|bgcolor=pink|
|bgcolor=yellow|
|bgcolor=yellow|
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|-
|4
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|bgcolor=yellow|
|bgcolor=yellow|
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|bgcolor=red|
|bgcolor=yellow|
|bgcolor=green|
|bgcolor=pink|
|bgcolor=yellow|
|bgcolor=yellow|
|
|-
|rowspan=4|[[Bowser's Castle]]
|rowspan=4|Castle Theme (''[[Super Mario Bros.]]'')
|1
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
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|bgcolor=yellow|
|bgcolor=yellow|
|
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|bgcolor=yellow|
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|bgcolor=yellow|
|bgcolor=red|
|bgcolor=red|
| -
|-
|2
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
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|
|bgcolor=yellow|
|bgcolor=yellow|
|
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|bgcolor=yellow|
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|bgcolor=yellow|
|
|bgcolor=red|
|bgcolor=red|
| -
|-
|3
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=yellow|
|
|
|bgcolor=yellow|
|
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|bgcolor=yellow|
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|bgcolor=yellow|
|
|
|bgcolor=red|
|bgcolor=red|
| -
|-
|4
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
|bgcolor=yellow|
|bgcolor=yellow|
|
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|
|bgcolor=yellow|
|
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|
|bgcolor=yellow|
|
|
|
|bgcolor=red|
|bgcolor=red|
| -
|-
|rowspan=4|[[Peach's Castle]]
|rowspan=4|Ending Theme (''[[Super Mario World]]'')
|1
|bgcolor=yellow|
|bgcolor=yellow|
|
|
|bgcolor=pink|
|
|bgcolor=blue|
|bgcolor=green|
|bgcolor=purple|
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|-
|2
|bgcolor=yellow|
|bgcolor=yellow|
|
|
|bgcolor=pink|
|
|bgcolor=blue|
|bgcolor=green|
|bgcolor=purple|
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|-
|3
|
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|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=pink|
|bgcolor=blue|
|bgcolor=green|
|bgcolor=purple|
|| -
| -
| -
| -
| -
| -
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| -
| -
| -
| -
|-
|4
|
|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=pink|
|bgcolor=blue|
|bgcolor=green|
|bgcolor=purple|
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
| -
|}
{{br}}


===Sonic World===
===Sonic World Routine===
The Sonic World medley tells the story of four characters collecting the 7 [[Chaos Emeralds]] and using them to fight a frozen Perfect Chaos who is fought by jumping into him.
The first segment of the Sonic World routine takes place with a [[Green Hill Zone]] background and an instrumental version of [[sonicretro:Sonic Heroes (song)|Sonic Heroes]] as the music. During the segment, the characters collect three [[Chaos Emerald]]s, jump using [[Spring (Sonic the Hedgehog)|Spring]]s and pass through [[Rainbow Ring]]s. The characters then follow a [[Egg Flapper|Flapper]] carrying a Chaos Emerald to the next segment, which takes place against a background based on the [[sonicretro:Death Egg Zone|Death Egg Zone]], with [[Dr. Eggman]]'s theme from ''[[sonicretro:Sonic Adventure|Sonic Adventure]]'' as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also features [[Egg Pawn]]s, an additional Flapper and more Springs. Before the third segment, an animation of [[Chaos|Perfect Chaos]] emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a flooded [[sonicretro:Station Square|Station Square]] background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version of [[sonicretro:Open Your Heart|Open Your Heart]], and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos.
{|border=1 cellspacing=0 cellpadding=3 align=left width=
|-
!bgcolor=#dedede|Key
|bgcolor=yellow|Step
|bgcolor=green|<span style="color:white">Spin
|bgcolor=pink|Spiral
|bgcolor=red|<span style="color:white">Jump
|bgcolor=blue|<span style="color:white">Multiple jumps
|bgcolor=purple|<span style="color:white">Pose
|}
{{br}}


====Backgrounds====
{|border=1 cellspacing=0 cellpadding=12 width=
#[[Green Hill Zone]] from ''[[sonicretro:Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''
|-
#Death Egg Zone from ''[[sonicretro:Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''
!bgcolor=#dedede|Background
#Station Square from ''[[sonicretro:Sonic Adventure|Sonic Adventure]]''
!bgcolor=#dedede|Music
!bgcolor=#dedede colspan=17|Routine
|-
|rowspan=4|[[Green Hill Zone]]
|rowspan=4|[[sonicretro:Sonic Heroes (song)|Sonic Heroes]]
|1
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=pink colspan=2|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|-
|2
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=yellow|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=pink|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=yellow|
|bgcolor=red|
|
|bgcolor=yellow|
|-
|3
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=yellow|
|
|bgcolor=pink|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
|bgcolor=yellow|
|-
|4
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=yellow|
|
|bgcolor=yellow|
|bgcolor=yellow|
|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=pink colspan=2|
|bgcolor=yellow|
|-
|rowspan=4|[[sonicretro:Death Egg Zone|Death Egg Zone]]
|rowspan=4|Dr. Eggman's theme
|1
|bgcolor=blue|
|bgcolor=red|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=green|
|bgcolor=red|
|
| -
| -
| -
| -
| -
| -
| -
| -
|-
|2
|bgcolor=blue|
|bgcolor=red|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=green|
|
|bgcolor=red|
| -
| -
| -
| -
| -
| -
| -
| -
|-
|3
|bgcolor=blue|
|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=green|
|bgcolor=red|
|
| -
| -
| -
| -
| -
| -
| -
| -
|-
|4
|bgcolor=blue|
|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=green|
|
|bgcolor=red|
| -
| -
| -
| -
| -
| -
| -
| -
|-
|rowspan=4|Flooded [[sonicretro:Station Square|Station Square]]
|rowspan=4|[[sonicretro:Open Your Heart|Open Your Heart]]
|1
|bgcolor=green|
|bgcolor=red|
|
|bgcolor=yellow|
|bgcolor=yellow|
|
|
|bgcolor=yellow|
|
|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=green|
|bgcolor=purple|
| -
|-
|2
|bgcolor=green|
|
|bgcolor=red|
|bgcolor=yellow|
|bgcolor=yellow|
|
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|bgcolor=yellow|
|
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|bgcolor=red|
|bgcolor=yellow|
|bgcolor=red|
|bgcolor=green|
|bgcolor=purple|
| -
|-
|3
|bgcolor=green|
|
|bgcolor=red|
|
|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
|
|bgcolor=red|
|bgcolor=green|
|bgcolor=purple|
| -
|-
|4
|bgcolor=green|
|bgcolor=red|
|
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|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=yellow|
|bgcolor=red|
|
|
|bgcolor=red|
|bgcolor=green|
|bgcolor=purple|
| -
|}
{{br}}


====Music====
==Instructions==
#[[sonicretro:Sonic Heroes (song)|Sonic Heroes]] from ''[[sonicretro:Sonic Heroes|Sonic Heroes]]''
===Rules===
#[[Dr. Eggman|Theme of "DR.EGGMAN"]] from ''Sonic Adventure''
*In '''Dream Figure Skating''', players put on a stage performance to music from Mario and Sonic games.
#[[sonicretro:Perfect Chaos|Perfect Chaos]] Phase 2 from ''Sonic Adventure''
*The '''Mario stage''' tells the tale of a star. Grab onto the elusive star and bring peace to the world!
#[[sonicretro:Open Your Heart|Open Your Heart]] (Instrumental) from ''Sonic Adventure''
*The '''Sonic stage''' is an adventure involving Chaos Emeralds. Harness their amazing power to thwart the threat that stands before you!
*The rink is dotted with '''Element Points''', where players swing the Wii Remote as indicated to perform a variety of actions!
*Try for a perfect performance as you navigate these exciting stages and shoot for a record high score!


==DS Version==
===Controls===
[[Image:Ultimate_Figure_Skating.PNG|thumb|'''Ultimate Figure Skating''']]
*The yellow Element Point is a '''step'''. Follow the instructions with well-timed upward or downward swings of the Wii Remote.
Dream Figure Skating also appears in the [[Nintendo DS|DS]] Version referred as '''Ultimate Figure Skating'''.  
*The green Element Point is a '''spin'''. Twirl the Wii Remote to perform a spin.
Here, players compete to get the highest score. Points are earned by perfoming moves correctly and collecting rings. During the event, the player traces the track with the {{button|ds|Stylus}} to control his or her character, collect the rings, and on the way, overcome several obstacles.
*The red star Element Point is a '''jump'''. Swing the Wii Remote upward at the right time to jump!
*Some red star Element Points have lines leading up to them.
*Skate along the red line to build jump power. When you approach a red line, commands will be displayed.
*Follow those commands with the Wii Remote to add to the number of jumps you'll perform.
*In Dream Figure Skating, jumps will launch you onto springs or send you into amazing acrobatic maneuvers.
*Skate along the purple line to perform a '''spiral'''. Hold the Wii Remote vertically and tilt it left or right to maintain balance.
*Finally, follow the instructions to perform a '''finishing pose'''!


===Obstacles===
===Tips===
====Spring Jumps====
*The point in Figure Skating is to perform in time with the music. Be sure to listen closely!
The character jumps off a springboard and the player has to connect the numbers that come up on the screen in numerical order. After that, he or she needs to slide up on the screen to jump higher until all the rings in the air are grabbed.
*Element Points aren't everything--wave the Wii Remote like a conductor's baton in time with the music between tricks to max out your score!


====Spin====
==Gallery==
At some point, the player sees a Chaos Emerald circle mark. When the character touches it, he or she needs to quickly trace the yellow line to draw a circle. After that, enemies appear and the player needs to touch the direction he or she wants his or her character to go and deflect the foes before time runs out.
<gallery>
M&SATOWG Wii Dream Figure Skating Mario World Routine.png|Mario World routine
ChaosEmeraldM&SATOWG.png|Chaos Emeralds in the third segment of the Sonic World routine
M&S Frozen Perfect Chaos.png|Perfect Chaos from the third segment of the Sonic World routine
</gallery>


====Boss Battles====
==Trivia==
The last obstacle to come up is fighting the boss. Here, notes come up and the player needs to touch the yellow circle when the notes enter it. The notes will come up at the beat of the music. The player mainly wants to hit the notes to do a step attack and damage the enemy. Once the boss is defeated, the event will end.
*In the Death Egg's final section in the Sonic World, after the final jump, if the player shakes the Wii Remote after their character attacks the first Flapper, they will Homing Attack the second Flapper and gain extra points as a result.
 
{{M&SATOWG}}
===Rule Info===
[[Category:Mario & Sonic at the Olympic Winter Games events]]
''Collect rings on the ice and do tricks at jump and spin areas. You'll earn points for rings grabbed, enemies beaten, and artistic merit.''
 
===Music===
Different music can be played during the event. Each song is at a different level.
*Mario Medley (Easy) {''[[Super Mario World]]'' - Overworld 1, ''[[Super Mario Bros.]]'' - Underwater Level & ''[[New Super Mario Bros.]]'' - Sky Level} Boss: [[Big Goomba|Giant Goomba]], Rings: 109
*Sonic Medley (Normal) {Sonic Unleashed Theme, Sonic & The Black Knight Theme & Sonic Heroes Theme} Boss: Flapper, Rings: 133
*Mario & Sonic Medley (Hard) {''[[Super Mario Bros. 3]]'' - Athletic Theme & Sonic Rush Adventure - Main Theme} Boss: Giant Goomba, Rings: 138
*Mario & Sonic Download Medley (Playable only in multiplayer) {Sonic the Hedgehog 3 - Angel Island Zone & ''[[Super Mario 64]]'' - Cool, Cool Mountain}
 
==''Mario & Sonic at the Sochi 2014 Olympic Winter Games''==
The event reappears in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' under the name '''Figure Skating Spectacular'''. The event is essentially the same from the original game but with different music and backgrounds and with updated controls using the Wii Remote Plus.
 
===Mario World===
The Mario World medley tells the story of four characters trying to save five [[Toads]] from the clutches of [[Kamek]] in Bowser's Castle, fighting a [[Bowser Impostor]] along the way. It is heavily inspired by [[Super Mario 3D Land]], taking the same Bowser Imposter and level themes from the game.
 
====Backgrounds====
#''[[Super Mario 3D Land]]'' [[World 1 (Super Mario 3D Land)|World 1]]
#[[Bowser's Castle]] from ''Super Mario 3D Land''
#[[Princess Peach's Castle|Peach's Castle]]
 
====Music====
#Main Theme from ''Super Mario Bros.''
#Main Theme from ''[[Super Mario 3D Land]]''
#Boss Theme from ''[[Super Mario Bros. 3]]''
#Castle Theme from ''Super Mario 3D Land''
#Bowser's Theme from ''Super Mario 3D Land''
#Staff Roll from ''Super Mario 3D Land''
 
===Sonic World===
The Sonic World medley tells the story of four characters saving Wisps from capsules and using them to fight [[sonicretro:Rotatatron|Rotatatron]]. The whole event is set in [[sonicretro:Amazing Interstellar Amusement Park|Dr. Eggman's Amazing Interstellar Amusement Park]] from ''[[sonicretro:Sonic Colours (Wii)|Sonic Colors]]''.
 
====Backgrounds====
#[[sonicretro:Planet Wisp (Wii)|Planet Wisp]]
#[[sonicretro:Starlight Carnival (Wii)|Starlight Carnival]]
#[[sonicretro:Tropical Resort (Wii)|Tropical Resort]]
 
====Music====
#[[sonicretro:Planet Wisp (Wii)|Planet Wisp Act 1]]
#[[sonicretro:Starlight Carnival (Wii)|Starlight Carnival Act 2]]
#Rotatatron's Theme
#Final Boss Phase 2
#[[sonicretro:Tropical Resort (Wii)|Tropical Resort Act 1]]
 
==Classical Music==
Aside from Mario Music and Sonic Music, classical music was also used in the game.
 
Tracks include:
# Sleeping Beauty Waltz
# On The Hunt
# Ride of the Valkyries
 
{{BoxTop}}
{{MASATOWG}}
[[Category:Olympic Events]]
[[Category:Dream Events]]

Latest revision as of 22:12, March 26, 2024

Dream Figure Skating
Dream Figure Skating.png
Appears in Mario & Sonic at the Olympic Winter Games (Wii)

Dream Figure Skating is a Dream Event that appears in the Wii version of Mario & Sonic at the Olympic Winter Games. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by Amy with a score of 412.6pt(s).

Gameplay[edit]

In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event.

Depending on the number of players or teams competing in the event, the way that the winner of the event is decided changes. When the event is played in single player mode, the event is always played as a team, however in multiplayer modes additional options to play the event individually, in separate teams or as part of the larger team become available. The party games use a variety of the team set-ups depending on the situation.

Mario World Routine[edit]

The Mario World routine is based around the four characters chasing a Super Star. The first segment of the routine features a background based on World 1 from New Super Mario Bros., with Warp Pipes, ? Blocks, Brick Blocks and Goombas. The music for the segment is an arrangement of the Ground Theme from Super Mario Bros. The second segment features a backdrop based on Bowser's Castle, with an arrangement of the Castle theme from Super Mario Bros. as the music. The segment features Fire Bars that the characters jump over and Thwomps which are also jumped over, as well as being dodged. The final segment has a background based on the New Super Mario Bros. version of Peach's Castle, with four Toads standing in front of the castle, and the ending theme from Super Mario World as the music.

Key Step Spin Spiral Jump Multiple jumps Pose
Background Music Routine
World 1 (New Super Mario Bros.) Ground Theme (Super Mario Bros.) 1
2
3
4
Bowser's Castle Castle Theme (Super Mario Bros.) 1 -
2 -
3 -
4 -
Peach's Castle Ending Theme (Super Mario World) 1 - - - - - - - - - - -
2 - - - - - - - - - - -
3 - - - - - - - - - - -
4 - - - - - - - - - - -

Sonic World Routine[edit]

The first segment of the Sonic World routine takes place with a Green Hill Zone background and an instrumental version of Sonic Heroes as the music. During the segment, the characters collect three Chaos Emeralds, jump using Springs and pass through Rainbow Rings. The characters then follow a Flapper carrying a Chaos Emerald to the next segment, which takes place against a background based on the Death Egg Zone, with Dr. Eggman's theme from Sonic Adventure as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also features Egg Pawns, an additional Flapper and more Springs. Before the third segment, an animation of Perfect Chaos emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a flooded Station Square background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version of Open Your Heart, and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos.

Key Step Spin Spiral Jump Multiple jumps Pose
Background Music Routine
Green Hill Zone Sonic Heroes 1
2
3
4
Death Egg Zone Dr. Eggman's theme 1 - - - - - - - -
2 - - - - - - - -
3 - - - - - - - -
4 - - - - - - - -
Flooded Station Square Open Your Heart 1 -
2 -
3 -
4 -

Instructions[edit]

Rules[edit]

  • In Dream Figure Skating, players put on a stage performance to music from Mario and Sonic games.
  • The Mario stage tells the tale of a star. Grab onto the elusive star and bring peace to the world!
  • The Sonic stage is an adventure involving Chaos Emeralds. Harness their amazing power to thwart the threat that stands before you!
  • The rink is dotted with Element Points, where players swing the Wii Remote as indicated to perform a variety of actions!
  • Try for a perfect performance as you navigate these exciting stages and shoot for a record high score!

Controls[edit]

  • The yellow Element Point is a step. Follow the instructions with well-timed upward or downward swings of the Wii Remote.
  • The green Element Point is a spin. Twirl the Wii Remote to perform a spin.
  • The red star Element Point is a jump. Swing the Wii Remote upward at the right time to jump!
  • Some red star Element Points have lines leading up to them.
  • Skate along the red line to build jump power. When you approach a red line, commands will be displayed.
  • Follow those commands with the Wii Remote to add to the number of jumps you'll perform.
  • In Dream Figure Skating, jumps will launch you onto springs or send you into amazing acrobatic maneuvers.
  • Skate along the purple line to perform a spiral. Hold the Wii Remote vertically and tilt it left or right to maintain balance.
  • Finally, follow the instructions to perform a finishing pose!

Tips[edit]

  • The point in Figure Skating is to perform in time with the music. Be sure to listen closely!
  • Element Points aren't everything--wave the Wii Remote like a conductor's baton in time with the music between tricks to max out your score!

Gallery[edit]

Trivia[edit]

  • In the Death Egg's final section in the Sonic World, after the final jump, if the player shakes the Wii Remote after their character attacks the first Flapper, they will Homing Attack the second Flapper and gain extra points as a result.