Mario Kart 64: Difference between revisions

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Image:Red Kart.gif|[[Mario]]
Image:Red Kart.gif|[[Mario]]
Image:Mk64luigi.gif|[[Luigi]]
Image:Mk64luigi.gif|[[Luigi]]
Image:Mk64peach.gif|[[Peach]]
Image:Mk64peach.gif|[[Princess Peach]]
Image:Mk64toad.gif|[[Toad]]
Image:Mk64toad.gif|[[Toad]]



Revision as of 16:36, April 12, 2007

Template:Infobox Mario Kart 64, originally titled, Super Mario Kart R, was the second game in the Mario Kart series. It took all the original elements of Super Mario Kart, with Mario-related items such as Mushrooms and Stars, and brought it into 3D. To get the items the character had to get an Item Box. A major change over the original was that, rather than five laps, each race had three laps.

The game was a huge hit, and arguably more popular than its predecessor. The game, as well as its item system and somewhat whimsical gameplay style, set the standard for many racing games to follow. It also set many trends in the Mario Kart series, and courses such as "Sherbet Land" and "Wario Stadium" were used again. The courses "Moo Moo Farm", "Frappe Snowland", "Choco Mountain" and "Banshee Boardwalk" were later featured in Mario Kart DS, and the first three were playable online.

Drivers

In a pre-release version of the game, a Magikoopa, rumored to be Kamek, took the place of Donkey Kong.


Courses

Mushroom Cup

Flower Cup

Star Cup

Special Cup

Beta Images

Template:Mario Kart Series