Yoshi's Island DS: Difference between revisions

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*The boxart shows Baby Wario and Baby Bowser riding Yoshis they never ride in the game.
*The boxart shows Baby Wario and Baby Bowser riding Yoshis they never ride in the game.
*It was originally that you could only destroy enemies by jumping on them with Baby Mario, as seen in the E3 demo version.
*It was originally that you could only destroy enemies by jumping on them with Baby Mario, as seen in the E3 demo version.
*When it was released in Japan, the game was the best selling game for a whole week.
*When it was released in Japan, the game was number one on the charts for a full two weeks.


{{Yoshi series}}
{{Yoshi series}}

Revision as of 18:52, March 21, 2007

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Template:Infobox This article is about the DS game Yoshi's Island DS. For other uses, click here.

Yoshi's Island DS is the direct sequel of Super Mario World 2: Yoshi's Island, and the indirect sequel to Yoshi's Story. This game has fewer levels, but has updated graphics, new babies, and a whole new adventure. The graphics still retain the trademark "pen and pencil" style of the original.

It also has an Island Museum of enemies in the game accessible at any time. In this museum all the enemies the Yoshis have beaten with Yoshi Eggs will appear here.

Story

Template:Spoiler Kamek and his evil Toadies have stolen all the babies from the Mushroom Kingdom and other ares and taken them to a myserious floating castle! However the Stork comes in and hits two Toadies...the Toadies drop Baby Mario and Baby Peach.

The babies and the stork land in Yoshi's Island where the Yoshis decide to help the two babies get all the other babies back and Baby Luigi!

In their adventure Baby Donkey Kong, Baby Wario and Baby Bowser join as well. However later Baby Wario leaves with the Bandits and Baby Bowser leaves with Kamek, who drops him. Baby DK, however, stays.

After beating Big Guy the Stilted it is revealed that the future Bowser is looking for 7 Star Children...kids that have magical stars in them that can make anyone who have them take over the world!

Bowser and Kamek have come from the future looking for the Star Children however of all the babies he caught no one is a Star Children (except for Baby Luigi who hid from expection).

Later Yoshi and the babies all get to Bowser's Castle where Baby Bowser thinks Yoshi is here to steal the treasure! Baby Bowser fights Yoshi but Yoshi defeats him.

Bowser is angry at what Yoshi did to his younger self and fights Yoshi but gets defeated, however Kamek helps Bowser become giant. Bowser is again defeated, and Bowser and Kamek go to their own time and Yoshi's Island is peace again. Template:Endspoiler

Modes

For each of the three player files available, there are four modes to choose from: Adventure, Mini-games, Time Trial (unlockable) and Options.

File:Yidstitle.jpg
Looks familiar? The title screen is similar to that of the original game.

Adventure

The real gameplay comes in adventure mode, similarly played out like the original. Throughout five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is lodged loose from him, and the star power – the source of the protective bubble that keeps the Magikoopas from taking the baby – goes down by one star per second. If that number goes down to 0, Magikoopas take the baby and a life is lost. The star power starts at 10 in each level, and if a baby is recovered with less than 10 stars, the star power automatically goes back to 10 again, slowly. It maxes out at 30. Groups of 5 stars often come in Winged Clouds and crates.

Minigames

Play various Mini-games the player has unlocked in Adventure Mode. All the mini-games are Tulip-Shooter, Flutter Challenge, Bouncie Maze, Speed-Eater and Egg Toss. All have to be unlocked. Also if you get a high score in Adventure while playing a mini-game Yoshi will get a 1-Up. You can unlock one of this Mini-games in hardmode, to collect 8 Baby Coins in a world.

Time Trial

Unlockable once you beat the game, in Time Trial it's just like Adventure, however with time. Here you see how fast you can go through the level. Strangely the time never stops running, not even if you press start.

Options

Because Yoshi's Island DS uses the Y and X buttons, not A and B, it can confuse some players who have played the original. Here you can make the A and B buttons work, as well as how do you want Yoshi to throw the eggs.

Yoshi's Moves

Yoshi and his friends have many different moves on their adventure. Here's a list of them:

Jumping and Fluttering

You press B (or A according to your options) to jump and press B again and hold it, to Flutter. This helps you get to higher places. This move was also in the original game, and has been in all Yoshi games.

Swallowing

To make eggs, Yoshi has to swallow and enemy and turn it onto an egg. Or while the enemy is in a Yoshi's mouth, the Yoshi can spit it out at other objects.

Ground Pound

To make this move a Yoshi must jump and quickly press down on the control pad. The Yoshi will pound the ground andf is useful defeated enemies and bosses and it will also let Yoshis make pillars go down and soft stone disappear.

Throwing Eggs

When you eat an enemy it will turn into an egg. By pressing R Yoshi can aim the egg he made at various things, and throw it. If the player pressed R by accident, he can cancel Yoshi from throwing an egg by pressing down on the pad (or pressing B).

Babies

New to the sequel is at certain spots, Stork Stops lets Yoshi change babies, providing different unique abilities:

  • Baby Mario – M Blocks become tangible, providing stepping stones. A Yoshi can dash, giving the speed required to escape from certain enemies. Yoshi can flutter far and normally.
  • Baby Peach – With her parasol, lets Yoshi flutter longer and a bit higher, but also a bit shorter than Mario. Her parasol can fly wind currents up or down. Her eggs don't bounce off walls.
  • Baby DK – Can climb vines and chains, carrying Yoshi with him. Can do a shoulder charge, killing most enemies. His eggs don't bounce, but they go faster and create a mini-explosion that can grab more coins and even kill enemies or activate winged clouds just blocked off by solid wall.
  • Baby Wario – He is accompanied by a magnet that attracts coins facing it (even through solid wall) and can move Magnet Blocks and Magnet Platforms.
  • Baby Bowser – Can breathe fire, but Yoshi cannot swallow any enemies. Often, though, a fire blast is the equivalent of an egg, able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts don't bounce off walls.

Forms

A Yoshi can morph into a vehicle with a Morph Bubbles. Morph Bubbles appear many times in the game. There are three forms:

Helicopter: The helicopter is able to make a Yoshi fly for a short time.
Submarine: The submarine can make a Yoshi swim underwater (Yoshis in the game, can't swim underwater). The submarine can also shoot missiles at underwater enemies.
Mole Tank: This tank makes a Yoshi able to dig thourgh small openings and dirt.

Strangely some forms form the original game like the train and the car forms aren't in this game.

Items and Objects

As the Yoshi's go in their adventure, there will be many items and objects they will need to collect.

Eggs

Eggs are probably the most important items-Yoshis can carry up to six eggs at a time. The most common egg is green, but there are also yellow eggs, which produce two coins if one hits an enemy or a cloud, and red eggs, which produce two stars. Flashing eggs make a cameo in Secret 5 as a tracker for which Easter Egg the player is on, but are not usable in the game (in the original Yoshi's Island, they provided a red coin. Each level receives a score out of 100.

Stork Stops

You can switch babies in a Stork Stop. Stork Stops are very easy to find, and are usually in a place where you need to switch a baby.

Coins

Coins are scattered thoughout levels-every 100 coins the Yoshis collet they will get a 1-Up. There are also Red Coins, coins that look just like regular coins until touched.

Winged Clouds

When you hit a Winged Cloud with an egg something will fall out...a key, stars or other kinds of useful items. They are common, and their use is like ? Blocks.

Keys

Keys are used to unlock doors. They are usually in Winged Clouds or in Item Balloons.

Hint Blocks

These blocks when hit will tell hints to the Yoshis. They usually appear when they need to tell a new element in the game or review something.

Baby Coins

A Baby Coin is a coin with a baby on it. They only appear once in a level, and collecting them all will make harder versions of mini-games appear in Mini-game mode.

Super Star

These stars are very rare and only appear three times in the game-grabbing one will make Baby Mario have a cape and be invinsible.

Bonus Challenges

Any Flowers you collect in a level will appear in the Spinning Goal Ring at the end of a level. After a Yoshi passes through the ring, the spinning will get slower. If it stops on a flower, the player will be able to play a mini-game and probably earn 1-Ups.

Worlds and Levels

World 1

World 2

World 3

World 4

World 5

Bosses

A Yoshi takes aim at a boss in the game.

Like in the original game, each world has two castles, with a boss battle taking place in each. Kamek once again uses his magic to enlarge common enemies.

World 1

World 2

World 3

World 4

World 5

Screenshots

Trivia

  • Yoshi's Island DS was going to have Wi-Fi, later cut-off. It was also going to be called Yoshi's Island 2.
  • The boxart shows Baby Wario and Baby Bowser riding Yoshis they never ride in the game.
  • It was originally that you could only destroy enemies by jumping on them with Baby Mario, as seen in the E3 demo version.
  • When it was released in Japan, the game was number one on the charts for a full two weeks.

Template:Yoshi series