Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions
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'''Magnet Mania''' is the fourth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces {{conjectural|[[Magnet (Mario vs. Donkey Kong series)|magnetic surfaces]]}}, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]'' | '''Magnet Mania''' is the fourth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces {{conjectural|[[Magnet (Mario vs. Donkey Kong series)|magnetic surfaces]]}}, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]'' | ||
[[Swing Bar]]s are introduced on this floor in [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[ | [[Swing Bar]]s are introduced on this floor in [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Boss Game 4]]. They fall when a Mini walks over them, similarly to their appearance in other ''[[Mario (franchise)|Mario]]'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors. | ||
Upon completing | Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 4, Donkey Kong flees to [[Lava Dome]]. | ||
==Levels== | ==Levels== | ||
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|Thwomps, Cool Kongs, Spikes | |Thwomps, Cool Kongs, Spikes | ||
|- | |- | ||
|[[ | |[[Boss Game 4]] | ||
|[[File:MvDK2_Room_4-DK.png]] | |[[File:MvDK2_Room_4-DK.png]] | ||
|9 to 30 | |9 to 30 | ||
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MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]] | MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]] | ||
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]] | ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]] | ||
MvDK2 Room 4-DK Intro.png|Intro screen shown before | MvDK2 Room 4-DK Intro.png|Intro screen shown before Boss Game 4 | ||
MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before | MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before Boss Game 4 (no text) | ||
MvDK2 Room 4-DK Victory.png|Victory screen shown after completing | MvDK2 Room 4-DK Victory.png|Victory screen shown after completing Boss Game 4 | ||
MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing | MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing Boss Game 4 (no text) | ||
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone | MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone | ||
</gallery> | </gallery> |
Revision as of 16:21, July 17, 2022
Magnet Mania | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. This floor introduces magnetic surfaces, Magnetic Blocks, and Rotating Magnet Sticks, which allow Minis to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "Underground Theme" from Super Mario Bros.
Swing Bars are introduced on this floor in Room 4-2, and can be used to help Minis navigate certain areas and to fling them upwards into the air. Donut Blocks are also introduced on this floor, appearing only in Room 4-8 and Boss Game 4. They fall when a Mini walks over them, similarly to their appearance in other Mario games. Newly introduced enemies on this floor are Cool Kongs and Sparkies, while Piranha Plants, Shy Guys, and Thwomps return from previous floors.
Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 4, Donkey Kong flees to Lava Dome.
Levels
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
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Room 4-1 | 4 | Magnetic Blocks | This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. | Piranha Plants | |
Room 4-2 | 3 | Pink Blocks | This level introduces two Swing Bars, both with handles. This level also features conveyor belts with a conveyor belt switch. | Shy Guys, Spikes | |
Room 4-3 | 4 | Magnetic Blocks | This level introduces Rotating Magnet Sticks and features a Gold Mini Mario. | Spikes | |
Room 4-4 | 3 | Magnetic Blocks | This level features magnetic surfaces, girders, a Blue Spring, and three Swing Bars, all with handles. | Spikes | |
Room 4-5 | 2 | Magnetic Blocks | This floor introduces a Sparky and its generator block. | Sparky, Spikes | |
Room 4-6 | 4 | None | This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a raft in a body of water. | Cool Kongs, Spikes, water | |
Room 4-7 | 3 | Magnetic Blocks | This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Sparkies. | Sparkies | |
Room 4-8 | 3 | None | This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, Warp Pipes, and one pair of Hammers. | Shy Guys, Spikes | |
Room 4-9 | 4 | Magnetic Blocks | This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces. | Thwomps, Cool Kongs, Spikes | |
Boss Game 4 | 9 to 30 | None | The fourth battle against Donkey Kong. | Donkey Kong, spiked platform, Spiked Balls |
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | マグネットトンネル Magunetto Tonneru |
Magnet Tunnel |
Italian | Magnetofollia |
Magnetomadness |
Spanish | Magnetomanía |
Magnetomania |