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{{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}}
{{italic title|List of ''Super Mario 64 DS'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario 64 DS]]''.
==Early iteration==
==Early iteration==
The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref>http://archive.videogamesdaily.com/news/200405/045.asp</ref>
The game's working title was ''Super Mario 64x4''. Screenshots of this build show elements such as an unused background, all four characters fighting [[Bowser]] at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.<ref>(May 13, 2004). [http://archive.videogamesdaily.com/news/200405/045.asp E3 2004: Super Mario 64x4: DS Hands-On]. ''Kikizo''. Retrieved September 26, 2020.</ref>


A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship).{{ref needed}} The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen,<ref>[http://www.gamespot.com/super-mario-64-ds/previews/super-mario-64x4-e3-2004-hands-on-6097845/ Gamestop: Super Mario 64x4 E3 2004 Hands-On]</ref><ref>https://youtu.be/NgDLP-unxsA</ref> in contrast to the more limited transformation system of the final game.
A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world ([[Peach's Castle|Mushroom Castle]] and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g [[Jolly Roger Bay]] appeared as a sunken ship).{{ref needed}} The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters{{ref needed}}. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second{{ref needed}}. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen,<ref>Gerstmann, Jeff (May 14, 2004). [https://www.gamespot.com/articles/super-mario-64x4-e3-2004-hands-on/1100-6097845/ Super Mario 64x4 E3 2004 Hands-On]. ''GameSpot''. Retrieved August 22, 2012.</ref><ref name=IGN>IGN (June 23, 2011). [https://www.youtube.com/watch?v=NgDLP-unxsA Super Mario 64 DS Nintendo DS Gameplay_2004_05_13]. ''YouTube''. Retrieved September 26, 2020.</ref> in contrast to the more limited transformation system of the final game.


At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''.
At E3 2004, there was also a demo called ''[[Mario's Face (tech demo)|Mario's Face]]'' where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of [[Mario's Face]] in ''Super Mario 64 DS''.
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Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. The textures are different, such as the brighter grass, and dark-green rocks seen on the map that look the same as the original's.
Ss sm64x4 pre03.jpg|The four heroes fighting the [[Chain Chomp]] in [[Bob-omb Battlefield]]. The textures are different, such as the brighter grass, and dark-green rocks seen on the map that look the same as the original's.
Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' seen at {{wp|E3|E3 2004}}.
Super Mario 64 x 4 Title Screen - E3 2004.png|A playable demo of ''Super Mario 64x4'' seen at {{wp|E3|E3 2004}}.
Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] seen at the E3 2004 demo of ''Super Mario 64x4''<ref>https://youtu.be/NgDLP-unxsA</ref>
Beta Red Coin - Super Mario 64x4.png|An early appearance of a [[Red Coin]] in [[Bob-omb Battlefield]] seen at the E3 2004 demo of ''Super Mario 64x4''<ref name=IGN/>
</gallery>
</gallery>


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==Unused data==
==Unused data==
Fully functional red [[Koopa Troopa]]s can be found in the game's code<ref>[https://www.youtube.com/watch?v=4GY4r4dQH5g YouTube - Super Mario 64 DS Unused Red Koopa Troopa]</ref>. Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the Power Meter. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.


If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"
If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"


The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>[[tcrf:Super_Mario_64_DS|The Cutting Room Floor]]</ref><ref>[http://www.youtube.com/watch?v=jFTnuBk29-0 YouTube - Super Mario 64 DS Action Replay Fun!]</ref>
The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref> Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref>
{{br}}
{{br}}
''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game has the file name 'hatana_red_switch', implying switches of other colors may have planned earlier in development.<ref>[https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] - YouTube. Retrieved 15 May 2018.</ref>
''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game (<tt>hatena_switch</tt>) has an unused duplicate named <tt>hatena_red_switch</tt>, implying switches of other colors may have planned earlier in development.<ref>SKELUX (May 13, 2018). [https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] ''YouTube''. Retrieved May 15, 2018.</ref>
<gallery>
<gallery>
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
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==Unused room==
==Unused room==
Via hacking, players have found the room containing [[The Princess's Secret Slide]] from the original game, which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it's a near exact replica. The warp to the secret slide is still intact as well.
Via hacking, players have found the original version of the [[Princess Peach's room|Princess's room]] containing [[The Princess's Secret Slide]], which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to the secret slide is still intact as well.


===Debug Screen===
===Debug Screen===
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This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  


The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>[http://forums.glitchcity.info/index.php?topic=5369.msg146850 The DS' equivalent of crooked cartridge.] - Glitch City Laboratories Forums </ref>
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref>


Unlike the older debug menu in the original ''[[Super Mario 64]]'', however, the player cannot alter any in-game processes this way.
Unlike the older debug menu in the original ''[[Super Mario 64]]'', however, the player cannot alter any in-game processes this way.
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==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Mario 64 DS]]
[[Category:Pre-release and unused content|Super Mario 64 DS]]
[[Category:Super Mario 64 DS|*]]
[[Category:Super Mario 64 DS|*]]

Revision as of 13:21, March 23, 2022

This is a list of pre-release and unused content for the game Super Mario 64 DS.

Early iteration

The game's working title was Super Mario 64x4. Screenshots of this build show elements such as an unused background, all four characters fighting Bowser at the same time (implying cooperative multiplayer), and all four characters flying. The camera in this early version could be positioned anywhere on the map, allowing players to preview an area before they got there.[1]

A demo of the build was playable at E3 2004. One notable difference from the final game is that the courses were not accessible through the hub world (Mushroom Castle and the castle grounds). Instead, the player would have to choose a course from an additional menu on the touch screen (which never made it into the final game), which would show the painting of that course (e.g Jolly Roger Bay appeared as a sunken ship).[citation needed] The multiplayer menu appeared when the Nintendo DS was turned on; this screen also showed the four playable characters[citation needed]. Additionally, the frame rate of the demo was higher than the final version at 60 frames per second[citation needed]. Previews of this build also mention that in single player, the player could switch between all 4 characters using the touch screen,[2][3] in contrast to the more limited transformation system of the final game.

At E3 2004, there was also a demo called Mario's Face where the user could use the stylus to manipulate Mario or Wario's face, and make it 3D or outlined like a cartoon. This could have been an early version of Mario's Face in Super Mario 64 DS.

Also, early screenshots depicted Wario with his original long shirt sleeves before adopting the current shorter ones for the final product.

An image of an older version of the Bob-omb Battlefield shows lower-quality versions of textures from the original Super Mario 64, instead of the redone textures in the final game; of note, the rocks appear green on the map, using a texture from the final Bowser battle, as in the original.

Gallery

E3 2004

Pre-release

Box art

Unused data

Fully functional red Koopa Troopas can be found in the game's code.[4] Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what Bullies do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the Power Meter. When Yoshi eats a red Koopa Troopa, he can spew fire like in Super Mario World.

If one uses cheat codes or a glitch to get through the mirror to play as Yoshi In the Chief Chilly boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"

The caps the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.[5][6]

Super Mario 64 DS only has one ? Switch instead of the separate ! Switches to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game (hatena_switch) has an unused duplicate named hatena_red_switch, implying switches of other colors may have planned earlier in development.[7]

Unused room

Via hacking, players have found the original version of the Princess's room containing The Princess's Secret Slide, which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to the secret slide is still intact as well.

Debug Screen

Showing stage's early name
The debug screen.

A Debug Screen exists within Super Mario 64 DS and New Super Mario Bros.. It is also similar to the debug screen in Paper Mario for when the game attempts to manage an invalid function (e.g. from the Herringway glitch).

This screen can only be accessed through hacking, or when the player enters the combination of buttons - L Button+R Button++Control Pad left+A Button, let go, +Control Pad down+B Button, let go, Start Button+Select Button after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the multiple hat glitch, the game will display a blue screen which documents current in-game processes such as the player's location.

The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. [8]

Unlike the older debug menu in the original Super Mario 64, however, the player cannot alter any in-game processes this way.

References

  1. ^ (May 13, 2004). E3 2004: Super Mario 64x4: DS Hands-On. Kikizo. Retrieved September 26, 2020.
  2. ^ Gerstmann, Jeff (May 14, 2004). Super Mario 64x4 E3 2004 Hands-On. GameSpot. Retrieved August 22, 2012.
  3. ^ a b IGN (June 23, 2011). Super Mario 64 DS Nintendo DS Gameplay_2004_05_13. YouTube. Retrieved September 26, 2020.
  4. ^ mariomadproductions (December 14, 2013). SM64DS: Unused parameter of Koopa Troopa. YouTube. Retrieved January 21, 2014.
  5. ^ TCRF. Super Mario 64 DS. The Cutting Room Floor. Retrieved March 30, 2014.
  6. ^ Matthew Waters (August 28, 2006). Super Mario 64 DS Action Replay Fun! YouTube. Retrieved April 7, 2010.
  7. ^ SKELUX (May 13, 2018). What Happened to THESE in Super Mario 64 DS? YouTube. Retrieved May 15, 2018.
  8. ^ Torchickens (August 17, 2009). The DS's equivalent of 'Crooked Cartridge'. Glitch City Laboratories Forums. Retrieved April 7, 2010.