World 3-Fortress 2: Difference between revisions

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==Layout==
==Layout==
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-disc]] and a two [[Cheep Cheep]]s. A power-up-holding [[? Block]] lies between the two Cheep Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep Cheep is another Roto-disc and another Warp Pipe. Between the Roto-disc and the Warp Pipe is another Cheep Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-disc and Cheep Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch (Boo)|Stretch]]es, marking the enemy's first appearance in the [[Mario (franchise)|''Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.  
This level spawns [[Mario]] on a platform next to water and a [[Warp Pipe]] at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a [[Roto-disc]] and a two [[Cheep Cheep|Cheep-Cheep]]s. A power-up-holding [[? Block]] lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-disc and another Warp Pipe. Between the Roto-disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two [[Stretch (Boo)|Stretch]]es, marking the enemy's first appearance in the [[Mario (franchise)|''Mario'' franchise]]. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to [[Boom Boom]]'s arena.  


==Enemies==
==Enemies==
*[[Roto-disc]]s
*[[Roto-disc]]s
*[[Cheep Cheep]]s
*[[Cheep Cheep|Cheep-Cheep]]s
*[[Stretch (Boo)|Stretch]]es
*[[Stretch (Boo)|Stretch]]es
*[[Boom Boom]] (boss)
*[[Boom Boom]] (boss)

Revision as of 09:33, April 25, 2019

Template:Levelbox World 3-Fortress 2 is the ninth overall and second fortress level of Water Land in Super Mario Bros. 3. This level can be played after completing World 3-7, and beating this level unlocks World 3-8.

Layout

This level spawns Mario on a platform next to water and a Warp Pipe at the bottom of the water. This Warp Pipe leads Mario to a submerged area. Mario must swim past a Roto-disc and a two Cheep-Cheeps. A power-up-holding ? Block lies between the two Cheep-Cheeps; it is the only one in the entire level. Past the ? Block and the second Cheep-Cheep is another Roto-disc and another Warp Pipe. Between the Roto-disc and the Warp Pipe is another Cheep-Cheep, which forces Mario to swim as high or as low to the ground as possible in order to successfully dodge the Roto-disc and Cheep-Cheep. The Warp Pipe leads Mario to the third area of the fortress, which is also submerged. Mario encounters two Stretches, marking the enemy's first appearance in the Mario franchise. He must swim above, below, or in between the two Stretches to another series of Stretches. This area contains three more Stretches. Past these enemies is the final Warp Pipe which takes Mario to Boom Boom's arena.

Enemies

Level statistics

Template:SMB3 Levels