Wii: Difference between revisions

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The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, and it is the first Nintendo home console to be backwards compatible with its predecessor. It has four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and be played on the Wii.
Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in) in diameter rather than 8 cm (approx. 3.15 in), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but retains {{wp|progressive scan}} support over component cables with compatible games (including all ''[[Super Mario (franchise)|Super Mario]]''-related games other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike the GameCube, which required the player to hold {{button|GCN|B}} during bootup).


The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
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In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.


Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>
Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Models==
==Revisions==
===Wii Family Edition===
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
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{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}


The Wii Message Board, powered by {{wp|WiiConnect24}}, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.
The Wii Message Board, powered by [[nwiki:WiiConnect24|WiiConnect24]], was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.


In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
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==Wii Channels related to ''Super Mario''==
==Wii Channels related to ''Super Mario''==
{{main-external|NWiki|Wii Channel}}
{{main-external|NWiki|Wii Channel|NintendoWiki}}
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.


===Disc Channel===
===Disc Channel===
{{main-external|NWiki|Disc Channel}}
{{main-external|NWiki|Disc Channel|NintendoWiki}}
[[File:Wii Discchannel.png|thumb|left|The Disc Channel, when no disc is inserted]]
[[File:Wii Discchannel.png|thumb|left|The Disc Channel in the original Wii model, when no disc is inserted]]
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
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===Photo Channel===
===Photo Channel===
{{main-external|NWiki|Photo Channel}}
{{main-external|NWiki|Photo Channel|NintendoWiki}}
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
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===Wii Shop Channel===
===Wii Shop Channel===
{{main-external|NWiki|Wii Shop Channel}}
{{main-external|NWiki|Wii Shop Channel|NintendoWiki}}
The Wii Shop Channel was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.
The Wii Shop Channel was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.


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===Forecast Channel===
===Forecast Channel===
{{main-external|NWiki|Forecast Channel}}
{{main-external|NWiki|Forecast Channel|NintendoWiki}}
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
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{{foreign names
{{foreign names
|Spa=Canal Tiempo
|Spa=Canal Tiempo
|SpaM=Time Channel
|SpaM=Weather Channel
}}
}}


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==Peripherals==
==Peripherals==
===Wii Remote===
===Wii Remote===
{{main-external|NWiki|Wii Remote}}
{{main-external|NWiki|Wii Remote|NintendoWiki}}
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly.
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the {{button|wii|1}}, {{button|wii|2}}, {{button|wii|+}} and {{button|wii|-}} buttons taking the functions of {{button|NES|B}}, {{button|NES|A}}, {{button|NES|start}} and {{button|NES|select}}, respectively; an example of this is ''[[New Super Mario Bros. Wii]]'', mimicking the control scheme of the NES ''Super Mario'' platformers with the Wii Remote held sideways. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.


====Buttons====
====Buttons====
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===Nunchuk===
===Nunchuk===
{{main-external|NWiki|Nunchuk}}
{{main-external|NWiki|Nunchuk|NintendoWiki}}
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
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===Classic Controller===
===Classic Controller===
{{main-external|NWiki|Classic Controller}}
{{main-external|NWiki|Classic Controller|NintendoWiki}}
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play some Virtual Console games such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.


Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
{{br}}
{{br}}
====Classic Controller Pro====
====Classic Controller Pro====
{{main-external|NWiki|Classic Controller Pro}}
{{main-external|NWiki|Classic Controller Pro|NintendoWiki}}
{{multiframe
{{multiframe
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
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===Wii Balance Board===
===Wii Balance Board===
{{main-external|NWiki|Wii Balance Board}}
{{main-external|NWiki|Wii Balance Board|NintendoWiki}}
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''[[miiwiki:Wii Fit|Wii Fit]]''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
{{br}}
{{br}}


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===Nintendo GameCube Controller===
===Nintendo GameCube Controller===
{{main-external|NWiki|Nintendo GameCube Controller}}
{{main|Nintendo GameCube#Nintendo GameCube Controller{{!}}Nintendo GameCube § Nintendo GameCube Controller}}
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).


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Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
</gallery>''
</gallery>''
===Miscellaneous===
<gallery>
NintendoAUNZ 2017-11-04b.jpg|Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several ''Super Mario'' titles for this system
</gallery>


==Media==
==Media==
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==Trivia==
==Trivia==
*Because [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.


==References==
==References==