Wario Land: Super Mario Land 3: Difference between revisions

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{{italic title}}
{{italic title}}
{{media missing}}
{{game infobox| title = Wario Land: Super Mario Land 3
{{game infobox| title = Wario Land: Super Mario Land 3
|image=[[File:WarioLandBoxArt.jpg|250px]]
|image=[[File:WarioLandBoxArt.jpg|250px]]
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{release|Japan|January 21, 1994|USA|February 1994<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|May 13, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|December 14, 2011|Europe|February 16, 2012|Australia|February 16, 2012|USA|July 26, 2012|South Korea|May 18, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|January 21, 1994|USA|February 1994<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|May 13, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|December 14, 2011|Europe|February 16, 2012|Australia|February 16, 2012|USA|July 26, 2012|South Korea|May 18, 2016}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
|modes=Single-player
|modes=Single-player
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}}
}}
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
{{about|the game|the microgame|[[Wario Land (WarioWare: Smooth Moves)]]}}
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is set apart from the first two ''Super Mario Land'' games in that it does not star [[Mario]], but instead stars Mario's rival, [[Wario]]. This is the third and final installment in the ''Super Mario Land'' series and the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by stealing a statue of [[Princess Peach|Princess Toadstool]] from Wario.
'''''Wario Land: Super Mario Land 3''''' is a [[List of games|game]] released for the [[Game Boy]] in 1994 and rereleased for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is a direct sequel to ''[[Super Mario Land 2: 6 Golden Coins]]'', being set apart from that game and its predecessor, ''[[Super Mario Land]]'', in that it does not star [[Mario]], but instead his rival, [[Wario]]. Despite the gameplay being similar to the ''Super Mario'' series, this is the first installment in the ''[[Wario Land (series)|Wario Land]]'' series. Mario makes a cameo at the end of this game by retrieving the stolen statue of [[Princess Peach|Princess Toadstool]] from Captain Syrup.
==Plot==
==Plot==
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
Desiring to replace or restore the [[Mario's castle|castle]] he lost to [[Mario|his rival]] in ''[[Super Mario Land 2: 6 Golden Coins]]'', Wario sets out to steal a golden statue of [[Princess Peach|Princess Toadstool]] from the [[Black Sugar Gang|Brown Sugar Pirates]] and [[Captain Syrup]], which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other [[coin]]s and [[treasure (Wario franchise)|treasure]]s he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected as compensation for failing to steal the statue (due to Mario retrieving it by airlifting it).
===Endings===
===Endings===
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
''Wario Land: Super Mario Land 3'' introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and treasures he collects, the better his new home will be. If Wario does not complete the game with the best ending, the player will be urged to "Please retry!" after the credits, and any levels with missing treasures will be marked flashing on the map.
{|width=45% align="left"class="wikitable"
{|width=45% align="left"class="wikitable"
!Image
!Image
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It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
It has several mechanics that are similar to the [[Super Mario (series)|''Super Mario'' games]] such as the transformation system. Wario can also touch enemies as long as they do not have any hazards equipped, so he can stun or defeat them by performing a [[Dash Attack|Body Slam]], [[Ground Pound|ground pound]], touching soft-spots, or tossing at others.
{{br}}
{{br}}
===Transformations===
===Transformations===
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
One of the main features in ''Wario Land: Super Mario Land 3'' is the various transformations that Wario can go through by collecting a [[Power Up Pot]]. These special powers can at times help Wario overcome obstacles and defeat tough enemies; however, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
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==Worlds==
==Worlds==
[[File:WarioLandOverworld.png|thumb|right|An overview of the Island]]
[[File:WarioLandOverworld.png|thumb|An overview of the Island]]
*[[Rice Beach]]
*[[Rice Beach]]
*[[Mt. Teapot]]
*[[Mt. Teapot]]
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!Name
!Name
!Description
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[File:Batshuruken.png]]
|align="center"|[[File:Batshuruken.png]]
|align="center"|[[Batto Shuruken]]
|align="center"|[[Batto Shuruken]]
|A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
|A hawk-like statue resembling a [[Mask Gate]], which shoots Kōmori Missiles.
|align=center|[[Course No.37]]
|align=center|[[Course No.40]]
|-
|-
|align="center"|[[File:Shyfly.png]]
|align="center"|[[File:Shyfly.png]]
|align="center"|[[]]
|align="center"|[[Bee Fly]]
|A bashful insect that flees from Wario whenever he gets too close.
|A bashful insect that flees from Wario whenever he gets too close.
|align=center|[[Course No.26]]
|align=center|[[Course No.27]]
|-
|-
|align="center"|[[File:Boulder.png]]
|align="center"|[[File:Boulder.png]]
|align="center"|[[Big]]
|align="center"|[[Big]]
|A large round fruit that falls from above and rolls towards the player.
|A large round fruit that falls from above and rolls towards the player.
|colspan="2"align=center|[[Course No.26]]
|-
|-
|align="center"|[[File:Fireballwl.png]]
|align="center"|[[File:Fireballwl.png]]
|align="center"|[[Bō]]
|align="center"|[[Bō]]
|Fiery objects that emerge from lava like [[Lava Bubble]]s do.
|Fiery objects that emerge from lava like [[Lava Bubble|Podoboo]]s do.
|align=center|[[Course No.21]]
|align=center|[[Course No.25]]
|-
|-
|align="center"|[[File:Bucket head wl.png]]
|align="center"|[[File:Bucket head wl.png]]
|align="center"|[[Bucket Head]]
|align="center"|[[Bucket Head]]
|An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|An ill-tempered snowman that spits out icy flakes at Wario, in an attempt to hurt him.
|align=center|[[Course No.14]]
|align=center|[[Course No.19]]
|-
|-
|align="center"|[[File:Dolan dak.png]]
|align="center"|[[File:Dolan dak.png]]
|align="center"|[[Chicken Duck]]
|align="center"|[[Chicken Duck]]
|A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|A non-aggressive creature that, when an enemy is thrown at it, will fly away while dropping large coins.
|align=center|[[Course No.12]]
|align=center|[[Course No.38]]
|-
|-
|align="center"|[[File:Deedee.png]]
|align="center"|[[File:Deedee.png]]
|align="center"|[[D.D.]]
|align="center"|[[D.D.]]
|A sailor-costumed duck that hurls boomerangs at Wario.
|A sailor-costumed duck that hurls boomerangs at Wario.
|align=center|[[Course No.02]]
|align=center|[[Course No.39]]
|-
|-
|align="center"|[[File:Debidebi.png]]
|align="center"|[[File:Debidebi.png]]
|align="center"|[[Demon Bat]]
|align="center"|[[Demon Bat]]
|A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|A bat enemy which swoops towards Wario in an attempt to damage him with its pointy tail.
|align=center|[[Course No.04]]
|align=center|[[Course No.23]]
|-
|-
|align="center"|[[File:Dropper.png]]
|align="center"|[[File:Dropper.png]]
|align="center"|[[Dropper]]
|align="center"|[[Dropper]]
|A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|A spiky enemy that clings to the ceiling and falls when Wario gets below. It is only dangerous when falling.
|align=center|[[Course No.02]]
|align=center|[[Course No.38]]
|-
|-
|align="center"|[[File:Floater.png]]
|align="center"|[[File:Floater.png]]
|align="center"|[[Floater]]
|align="center"|[[Floater]]
|Although not considered an enemy, it can carry Wario across large chasms.
|Although not considered an enemy, it can carry Wario across large chasms.
|align=center|[[Course No.11]]
|align=center|[[Course No.17]]
|-
|-
|align="center"|[[File:Gaugau.png]]
|align="center"|[[File:Gaugau.png]]
|align="center"|[[Gaugau]]
|align="center"|[[Gaugau]]
|A thug animal that hurls knives at the player.
|A thug animal that hurls knives at the player.
|align=center|[[Course No.03]]
|align=center|[[Course No.29]]
|-
|-
|align="center"|[[File:Goboten.png]]
|align="center"|[[File:Goboten.png]]
|align="center"|[[Goboten]]
|align="center"|[[Goboten]]
|A seal enemy that carries a harpoon while swimming underwater.
|A seal enemy that carries a harpoon while swimming underwater.
|align=center|[[Course No.17]]
|align=center|[[Course No.28]]
|-
|-
|align="center"|[[File:Guragura.png]]
|align="center"|[[File:Guragura.png]]
|align="center"|[[Guragura]]
|align="center"|[[Guragura]]
|A mole that spins a flail.
|A mole that spins a flail.
|align=center|[[Course No.01]]
|align=center|[[Course No.40]]
|-
|-
|align="center"|[[File:Harisu.png]]
|align="center"|[[File:Harisu.png]]
|align="center"|[[Harisu]]
|align="center"|[[Harisu]]
|A hedgehog enemy with retracting quills.
|A hedgehog enemy with retracting quills.
|align=center|[[Course No.15]]
|align=center|[[Course No.19]]
|-
|-
|align="center"|[[File:Helmut.png]]
|align="center"|[[File:Helmut.png]]
|align="center"|[[Helmut]]
|align="center"|[[Helmut]]
|An underwater jellyfish that wears a spiny helmet. It is vulnerable from the bottom.
|An underwater jellyfish with a spiny head. It is vulnerable from the bottom.
|align=center|[[Course No.02]]
|align=center|[[Course No.27]]
|-
|-
|align="center"|[[File:Konotako.png]]
|align="center"|[[File:Konotako.png]]
|align="center"|[[Konotako]]
|align="center"|[[Konotako]]
|A flying bomb that sticks to Wario and detonates after a few moments.
|A flying bomb that sticks to Wario and detonates after a few moments.
|colspan="2"align=center|[[Course No.09]]
|-
|-
|align="center"|[[File:Botsufire.png]]
|align="center"|[[File:Botsufire.png]]
|align="center"|[[Kōmori Missile]]
|align="center"|[[Kōmori Missile]]
|An incandescent projectile, in an appearance similar to those of [[Lava Bubble]]s, shot by a Batto Shuruken.
|An incandescent projectile, in an appearance similar to those of [[Lava Bubble|Podoboo]]s, shot by a Batto Shuruken.
|align=center|[[Course No.37]]
|align=center|[[Course No.40]]
|-
|-
|align="center"|[[File:Maizo.png]]
|align="center"|[[File:Maizo.png]]
|align="center"|[[Maizō]]
|align="center"|[[Maizō]]
|A money loving crustacean who will flee if forced from under the sand.
|A money loving crustacean who will flee if forced from under the sand.
|colspan="2"align=center|[[Course No.06]]
|-
|-
|align="center"|[[File:MuncherWL.png]]
|align="center"|[[File:MuncherWL.png]]
|align="center"|[[Muncher]]
|align="center"|[[Muncher]]
|Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|Invulnerable carnivorous plants that stick to the ground and wait for some prey.
|colspan="2"align=center|[[Course No.01]]
|-
|-
|align="center"|[[File:Paidan.png]]
|align="center"|[[File:Paidan.png]]
|align="center"|[[Paidan]]
|align="center"|[[Paidan]]
|A [[Hoopster]]-mannered arachnid that clambers ropes and ladders.
|A [[Hoopster]]-mannered arachnid that clambers ropes and ladders.
|colspan="2"align=center|[[Course No.30]]
|-
|-
|align="center"|[[File:Pecan.png]]
|align="center"|[[File:Pecan.png]]
|align="center"|[[Pecan]]
|align="center"|[[Pecan]]
|A swimming pirate pelican that spits [[Floating Mine|mine]]s which explode after a short time.
|A swimming pirate pelican that spits [[mine]]s which explode after a short time.
|align=center|[[Course No.08]]
|align=center|[[Course No.19]]
|-
|-
|align="center"|[[File:Penkoon.png]]
|align="center"|[[File:Penkoon.png]]
|align="center"|[[Penkoon]]
|align="center"|[[Penkoon]]
|A robust penguin-raccoonlike pirate that rolls small dangerous boulders at the player.
|A robust penguin-raccoon like pirate that rolls small dangerous boulders at the player.
|align=center|[[Course No.05]]
|align=center|[[Course No.39]]
|-
|-
|align="center"|[[File:Pikkarikun.png]]
|align="center"|[[File:Pikkarikun.png]]
|align="center"|[[Pikkarikun]]
|align="center"|[[Pikkarikun]]
|A thundercloud entity whose only attack method is dropping electric bolts.
|A thundercloud entity whose only attack method is dropping electric bolts.
|align=center|[[Course No.17]]
|align=center|[[Course No.36]]
|-
|-
|align="center"|[[File:Pinwheel.png]]
|align="center"|[[File:Pinwheel.png]]
|align="center"|[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|align="center"|[[Pinwheel (Wario Land: Super Mario Land 3)|Pinwheel]]
|A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|A seahorse that curls and spins whenever Wario touches it. It possesses an array of sharp blades, found on its back.
|align=center|[[Course No.07]]
|align=center|[[Course No.34]]
|-
|-
|align="center"|[[File:RagingMuncherWL.png]]
|align="center"|[[File:RagingMuncherWL.png]]
|align="center"|[[Piranha Plant]]
|align="center"|[[Piranha Plant]]
|Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|Much like Munchers, they are rooted in the ground and continuously crunch thin air. They can instantly defeat Wario upon contact.
|align=center|[[Course No.26]]
|align=center|[[Course No.37]]
|-
|-
|align="center"|[[File:WLPirategoom.png]]
|align="center"|[[File:WLPirategoom.png]]
|align="center"|[[Pirate Goom]]
|align="center"|[[Pirate Goom]]
|A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|A spear-holding enemy. Unlike the Wanderin' Goom, it might harm the player using his weapon.
|align=center|[[Course No.01]]
|align=center|[[Course No.40]]
|-
|-
|align="center"|[[File:Pouncer.png]]
|align="center"|[[File:Pouncer.png]]
|align="center"|[[Pouncer]]
|align="center"|[[Pouncer]]
|A stone creature whose behavior and appearance resembles that of a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|A stone creature whose behavior and appearance resembles that of a [[Thwomp]], as it usually plummets from up above and attempts to squish the protagonist, as well as other wandering beings, although they also travel along preset paths.
|colspan="2"align=center|[[Course No.02]]
|-
|-
|align="center"|[[File:Pillars.png]]
|align="center"|[[File:Pillars.png]]
|align="center"|[[Skewer]]
|align="center"|[[Skewer]]
|Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|Perilous underwater threats for Wario; some are vertical and spiky, some are horizontal and not prickly.
|colspan="2"align=center|[[Course No.19]]
|-
|-
|align="center"|[[File:Chikuri.png]]
|align="center"|[[File:Chikuri.png]]
|align="center"|[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|align="center"|[[Sparky (Wario Land: Super Mario Land 3)|Sparky]]
|A spiked ball that travels along walls.
|A spiked ball that travels along walls.
|colspan="2"align=center|[[Course No.05]]
|-
|-
|align="center"|[[File:Spiked ball.png]]
|align="center"|[[File:Spiked ball.png]]
|align="center"|[[Spiked Ball]]
|align="center"|[[Spike Ball|Spiked ball]]
|Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|Large prickly balls that plummet from the thickets of [[Parsley Woods]].
|align=center|[[Course No.31]]
|align=center|[[Course No.37]]
|-
|-
|align="center"|[[File:Togemaru.png]]
|align="center"|[[File:Togemaru.png]]
|align="center"|[[Togemaru]]
|align="center"|[[Togemaru]]
|A bouncing spiked creature with a soft underbelly.
|A bouncing spiked creature with a soft underbelly.
|colspan="2"align=center|[[Course No.02]]
|-
|-
|align="center"|[[File:Ukiwani.png]]
|align="center"|[[File:Ukiwani.png]]
|align="center"|[[Ukiwani]]
|align="center"|[[Ukiwani]]
|A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|A disinterested-looking crocodilian that floats at the surface of water. It leaps and munches Wario whenever he gets above it.
|colspan="2"align=center|[[Course No.29]]
|-
|-
|align="center"|[[File:WLGoom.png]]
|align="center"|[[File:WLGoom.png]]
|align="center"|[[Wanderin' Goom]]
|align="center"|[[Wanderin' Goom]]
|A tiny and meek enemy that wanders around and cannot harm Wario.
|A tiny and meek enemy that wanders around and cannot harm Wario.
|align=center|[[Course No.01]]
|align=center|[[Course No.38]]
|-
|-
|align="center"|[[File:Watch.png]]
|align="center"|[[File:Watch.png]]
|align="center"|[[Watch]]
|align="center"|[[Watch]]
|A rash bird that swoops down to Wario.
|A rash bird that swoops down to Wario.
|align=center|[[Course No.07]]
|align=center|[[Course No.39]]
|-
|-
|align="center"|[[File:White puff.png]]
|align="center"|[[File:White puff.png]]
|align="center"|[[White puff]]
|align="center"|[[White puff]]
|A puffy creature that inflates itself whenever Wario makes contact with it.
|A puffy creature that inflates itself whenever Wario makes contact with it.
|colspan="2"align=center|[[Course No.02]]
|-
|-
|align="center"|[[File:WL sentry knight.png]]
|align="center"|[[File:WL sentry knight.png]]
|align="center"|[[Knight]]
|align="center"|[[Knight]]
|A knight duck who guards the door to the final room.
|A knight duck who guards the door to the final room.
|colspan="2"align=center|[[Course No.40]]
|-
|-
|align="center"|[[File:Yadora.png]]
|align="center"|[[File:Yadora.png]]
|align="center"|[[Yadorā]]
|align="center"|[[Yadorā]]
|A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|A hermit crab that possesses a prickly shell. It points one of its claws in the direction it walks.
|align=center|[[Course No.03]]
|align=center|[[Course No.19]]
|-
|-
|align="center"|[[File:Ghostgoom.png]]
|align="center"|[[File:Ghostgoom.png]]
|align="center"|[[Yarikuri Obake]]
|align="center"|[[Yarikuri Obake]]
|The ghost of a Pirate Goom.
|The ghost of a Pirate Goom.
|align=center|[[Course No.12]]
|align=center|[[Course No.36]]
|}
|}


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==Reception==
==Reception==
Although it did not sell as well as its ''Super Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
Although it did not sell as well as its ''Super Mario Land'' predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 308: Line 375:
|align="left"|"''The fact is, Wario Land never works completely. It is a very easy game that hasn't quite found its direction, and yet it packs the tiny Game Boy screen with as much personality as anything else Nintendo had put out. Wario was simply born to be a star, and he doesn't have to bring any wanna-be in blue overalls with him anymore. Wario Land marked the end of original handheld Mario games until 2006's [[New Super Mario Bros.]] and as long as Wario was there, I could hardly miss him.''"
|align="left"|"''The fact is, Wario Land never works completely. It is a very easy game that hasn't quite found its direction, and yet it packs the tiny Game Boy screen with as much personality as anything else Nintendo had put out. Wario was simply born to be a star, and he doesn't have to bring any wanna-be in blue overalls with him anymore. Wario Land marked the end of original handheld Mario games until 2006's [[New Super Mario Bros.]] and as long as Wario was there, I could hardly miss him.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 322: Line 389:


==References to earlier games==
==References to earlier games==
*[[Mario (franchise)|''Mario'' franchise]] - [[Spiked Koopa|The game's first boss]] is considered a variety of [[Hammer Bro]]ther. A statue of Princess Toadstool serves as the game's {{wp|MacGuffin}}, and Mario himself makes an appearance during the ending. The way blocks and forms work, which would be dropped in the ''Wario Land'' games after ''[[Virtual Boy Wario Land]]'', is taken from the ''Mario'' franchise as well.
*[[Super Mario (franchise)|''Super Mario'' franchise]] - [[Spiked Koopa|The game's first boss]] is considered a variety of [[Hammer Bro]]ther. A statue of Princess Toadstool serves as the game's {{wp|MacGuffin}}, and Mario himself makes an appearance during the ending. The way blocks and forms work, which would be dropped in the ''Wario Land'' games after ''[[Virtual Boy Wario Land]]'', is taken from the ''Super Mario'' franchise as well.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - [[]] from this game's [[Tree Zone]] make an appearance on the [[SS Tea Cup]], one of the few aspects from the original ''Super Mario Land'' duology to carry over into ''Wario Land''.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - The game is a direct sequel to this title. [[Bee Fly|Bee Flies]] from this game's [[Tree Zone]] make an appearance on the [[SS Tea Cup]], one of the few aspects from the original ''Super Mario Land'' duology to carry over into ''Wario Land''.
*''[[metroidwiki:Metroid II: The Return of Samus|Metroid II: The Return of Samus]]'': The sound effects used during the final battle when landing blows on the Genie (and other bosses) were reused from the stunned and pained roar sound effects from all forms of Metroids during battles against them in that game. The pausing sound effect also comes from this game.
*''[[metroidwiki:Metroid II: The Return of Samus|Metroid II: The Return of Samus]]'': The sound effects used during the final battle when landing blows on the Genie (and other bosses) were reused from the stunned and pained roar sound effects from all forms of Metroids during battles against them in that game. The pausing sound effect also comes from this game.


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*''[[WarioWare: Smooth Moves]]'': A [[microgame]] called [[Wario Land (WarioWare: Smooth Moves)|Wario Land]] is one of [[9-Volt]] and [[18-Volt]]'s microgames.
*''[[WarioWare: Smooth Moves]]'': A [[microgame]] called [[Wario Land (WarioWare: Smooth Moves)|Wario Land]] is one of [[9-Volt]] and [[18-Volt]]'s microgames.
*''[[Super Smash Bros. Brawl]]'': [[Masahiro Sakurai]] stated on the website that the ''WarioWare'' section of All-Star mode was put to match the time Wario was the main character in ''Wario Land: Super Mario Land 3''. Also, one of Wario's alternate costumes is based on his in-game sprite.
*''[[Super Smash Bros. Brawl]]'': [[Masahiro Sakurai]] stated on the website that the ''WarioWare'' section of All-Star mode was put to match the time Wario was the main character in ''Wario Land: Super Mario Land 3''. Also, one of Wario's alternate costumes is based on his in-game sprite.
*''[[Super Mario 3D Land]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to Wario's Small form, though they wear a hat if the player collects the maximum number of lives (1,110 lives), and Super Mario/Luigi lose the cap instead.
*''[[Mario Kart 7]]'': Part of the music that plays on [[3DS Wario Shipyard|Wario Shipyard]] is an arrangement of the music of the first stage of [[Rice Beach]], and a painting of [[Bull Wario]] can be seen on a billboard.
*''[[Mario Kart 7]]'': Part of the music that plays on [[3DS Wario Shipyard|Wario Shipyard]] is an arrangement of the music of the first stage of [[Rice Beach]], and a painting of [[Bull Wario]] can be seen on a billboard.
*''[[Mario Party 10]]'': Wario's hard hat is seen in the background of his own personalized [[amiibo]]-exclusive [[Wario Board|board]].
*''[[Mario Party 10]]'': Wario's hard hat is seen in the background of his own personalized [[amiibo]]-exclusive [[Wario Board|board]].
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==Glitches==
==Glitches==
===Disappearing spike ball===
{{main|List of Wario Land: Super Mario Land 3 glitches}}
If a [[Guragura]] is on the screen, and the player makes the camera scroll enough so that the Guragura disappears, the player can then make the camera scroll back, and the Guragura will usually no longer be swinging his spiked ball. However, his animation acts as if he is still throwing it. Scrolling him off the screen and making him reappear, or stunning him, will make the spike ball reappear as well.
'''NOTE''': This glitch is only possible in the Game Boy version of the game. It was fixed in the 3DS Virtual Console version.
 
===Double jump===
When the player is collecting a power-up, and the player is holding the {{button|gb|A}} button, Wario will jump in midair, effectively giving him a second jump.
 
===Floating in air after a large ! Block===
If Wario activates a large [[! Block]] and quickly jumps afterwards before the level is finished, he will be standing in mid-air and even do his end-of-level pose.
 
===Ground Pound in a ladder===
If [[Bull Wario]] performs a [[Ground Pound]] above a ladder and quickly descends it while the ground is shaking, he will eventually stand inside the ladder. From here, he can jump down to descend it more quickly than ordinarily climbing down it.
 
===Ground Pound through a narrow passage===
If Bull Wario is standing adjacent to a narrow passage (one block tall) and performs a [[Ground Pound]], he can enter the passage while the ground is shaking without having to crouch. He can then continue to walk through the passage even after shaking.
 
===Level skip===
'''Note''': This glitch is only possible in the Game Boy version of the game. It was fixed in the 3DS Virtual Console version.


It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing {{button|Padright}} and a different direction simultaneously on the D-Pad.
It is possible to skip certain levels or even worlds if there is a possible path to the right and an open path in a different direction. This can be done by pressing {{button|Padright}} and a different direction simultaneously on the D-Pad.


For example, [[Course No.01]] starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to [[Course No.02]]). If the player presses {{button|Paddown}} and {{button|Padright}} simultaneously, Wario can walk to Course No.02 even if he hasn't completed Course No.01.
For example, [[Course No.01]] starts with a path downward at all times (which takes Wario to the overworld) and a possible path to the right (which takes Wario to [[Course No.02]]). If the player presses {{button|Paddown}} and {{button|Padright}} simultaneously, Wario can walk to Course No.02 even if he has not completed Course No.01.


The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, and {{button|Padright}}. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}} <ref name="levelskip">[http://tasvideos.org/4507S.html McHazard's GB ''Wario Land: Super Mario Land 3'' "game end glitch" in 01:31.15]</ref> This discrepancy makes the glitch possible.
The reason why this occurs is that when the game first checks if Wario can possibly move in a certain direction (even if the direction is not unlocked yet), it checks button presses in the order {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}, and {{button|Padright}}. After this, to determine which direction Wario should move, the game checks which button is pressed a second time, this time in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}} <ref name="levelskip">[https://tasvideos.org/4507S.html McHazard's GB ''Wario Land: Super Mario Land 3'' "game end glitch" in 01:31.15]</ref> This discrepancy makes the glitch possible.


In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}. This consistency fixes the glitch and makes it impossible to perform on the 3DS.
In the 3DS's Virtual Console version, the button checking is consistent, by always checking in this order: {{button|Padright}}, {{button|Padleft}}, {{button|Padup}}, {{button|Paddown}}. This consistency fixes the glitch and makes it impossible to perform on the 3DS.
===Out of bounds===
====Course No.01====
As [[Jet Wario]], the player should go past the first Muncher pit. One section has a vertical column of 5 coins; this has a hidden ladder above. (This is easiest to reach in high tide, but is still possible in low tide.) This ladder leads to a hidden platform above with coins.
It is possible for Jet Wario to continuously fly either to the left or right (by starting a new flight after stopping one). If Jet Wario flies to the left (to the beginning of the level), odd gray rectangles appear in the sky. Eventually, the left wall can be seen, but it is one block wide and contains an invisible block next to it. If he descends to the beginning of the level, there are other graphical glitches that occur, where random blocks replace the background (including the water). Scrolling to the right and back to the left fixes the graphical glitches.
If Jet Wario instead flies to the right, more strange gray rectangles can be seen, and he can end up above the cliff. Going to the right of this cliff reveals more garbage blocks, and is virtually unplayable. If Jet Wario flies past the left boundary here, he will end up on the right side, and bringing out a 10 Gold Coin will make it disappear. Wario will be trapped here, and the only way out is to wait for time to run out or reset the game.
====Course No.35====
It is also possible for Jet Wario to fly out of bounds in Course No.35. Jet Wario can fly past the top-left corner of the first section, and he will eventually end up below the screen, where more graphical glitches occur. It is possible to break blocks, which affects another portion of the level. Eventually, a door can be found, which will take the player in a different part of the level.
===Respawning Guragura===
In Course No.01, at the end of the level in low tide, a Guragura takes a [[10 Gold Coin]] and tosses it at the goal door. If Wario leaves this room and revisits it, the Guragura will respawn again, and will throw another 10 Gold Coin. This time, since the goal door is already unlocked, the 10 Gold Coin will bounce off the wall and land on the ground, and Wario can collect it. This can be repeated a limited amount of times: the Guragura will move right every time this is done, so it cannot be done forever (unless the level is revisited again in low tide).
The glitch is not possible in high tide since the Guragura no longer unlocks the goal door.
===Spiked Koopa pause bug===
Normally when facing the [[Spiked Koopa]] boss, Wario cannot move until the Spiked Koopa finishes floating upwards and then landing on the ground. However, by pausing and waiting for a few seconds, Wario can then move even while the Spiked Koopa is floating upwards, and can even get an early hit on him by attacking him from underneath.
===Trapped Guragura===
In [[Course No.38]], it is possible to get a [[Guragura]] trapped within the giant [[! Block]] at the end by throwing it at it.
===Unfreeze enemies after life loss===
Normally when Wario loses a life, any enemies are frozen and do not move. However, by pausing and unpausing, enemies are unfrozen and can move again. This glitch is graphical and does not have any added effects.


==Staff==
==Staff==
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WL-Gaugau.png|[[Gaugau]]
WL-Gaugau.png|[[Gaugau]]
</gallery>
</gallery>
==Media==
{{more media|section=yes}}


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>[http://blogs.yahoo.co.jp/gamesmasa/60117836.html Promotional flyer for ''Super Mario Land 3: Kairiki Wario'', from a collection of Japanese video game promotional flyers on Yahoo Japan Blog.]</ref>
*The game was tentatively titled ''Super Mario Land 3: Kairiki Wario'' (スーパーマリオランド3 怪力ワリオ), ''kairiki'' meaning "super-strong". The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the ''Wario Land'' logos.<ref>[https://web.archive.org/web/20140925223654/http://blogs.yahoo.co.jp/gamesmasa/60117836.html Promotional flyer for ''Super Mario Land 3: Kairiki Wario'', from a collection of Japanese video game promotional flyers on Yahoo Japan Blog.]</ref>
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*Despite being released in 1994, the game instead carries a 1993 copyright in the ROM itself and on the back of the American box, implying that the game was originally planned for release late that year and then pushed back.
*This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering mines, which is the same as Samus going into Morph Ball.
*This game borrows some sound effects used in ''[[metroidwiki:Metroid II: Return of Samus|Metroid II: Return of Samus]]'', another Game Boy game developed by [[Nintendo Research & Development 1|Nintendo R&D1]]. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering [[mine]]s, which is the same as Samus going into Morph Ball.
*The manual states that the Select button is "Not used." However, the player can use a Debug Cheat<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 95.</ref> by pressing that button sixteen times on the pause screen. Holding down the {{button|gb|A}} and {{button|gb|B}} button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
*The manual states that the Select button is "Not used." However, the player can use a Debug Cheat<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 95.</ref> by pressing that button sixteen times on the pause screen. Holding down the {{button|gb|A}} and {{button|gb|B}} button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario.
*The Japanese title refers to the game as being the third installment in the ''Super Mario Land'' series; however, the name was reversed in the Western versions, as this is rather the first game in the ''Wario Land'' series.
*The Japanese title refers to the game as being the third installment in the ''Super Mario Land'' series; however, the name was reversed in the Western versions, as this is rather the first game in the ''Wario Land'' series.
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{{WL}}
{{WL}}
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{{Wario games}}
{{Super Mario games}}
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{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
[[Category:Wario Land: Super Mario Land 3|*]]
[[Category:Wario Land: Super Mario Land 3|*]]
[[Category:Games]]
[[Category:Games]]
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