User:Shokora/Work: Difference between revisions

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==Early iterations==
==Early iterations==
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A [[Nintendo Power]] issue in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power issue #67, December 1994, pg. 87</ref>  
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A [[Nintendo Power]] issue in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power issue #67, December 1994, pg 87</ref>  


Early the following year at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game which three-dimensional aspects such as moving from the background to the foreground. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game which three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.


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''VB Mario Land'' was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event[ref] and uses similar concepts to the ''VB Mario Land'' demo, such as moving between the background and foreground of a level.
''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the tile ''Wario Cruise''<ref>Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level.


==Early builds==
==Early builds==

Revision as of 09:16, January 8, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

Wario Bucks.svg Artwork of a Blue Crystal from Wario Land 4

All known heads-up display designs of Virtual Boy Wario Land throughout development.

Early iterations

While the Virtual Boy was still known by its development name VR-32, it was already being hinted that Wario was to have a major game appearance on the system. A Nintendo Power issue in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking "How would you like to meet Wario in person, face-to-face, eye-to-eye?"[1]

In early 1995 at the Winter Consumer Electronics Show in Las Vegas, a single level demo of VB Mario Land was shown, demonstrating a side-scrolling game which three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.[2] Additionally, artwork of Mario and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.

VB Mario Land was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event under the tile Wario Cruise[3], and uses similar concepts to the VB Mario Land demo such as moving between the background and foreground of a level.

Early builds

Unused data

References

  1. ^ Nintendo Power issue #67, December 1994, pg 87
  2. ^ Tech demo of VB Mario Land from Winter CES 1995
  3. ^ Nintendo products catalogue, May 1995, pg 34