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For those who have somehow evaded my constant screaming about this, the [[MarioWiki:Anniversary|Mario Awards polls]] close on the 17th, which is just a few days from when this will be posted, so vote vote vote there and also vote in the [[The 'Shroom:Issue 123/Community Awards Dossier|Community Awards polls]] which cover community features such as The ‘Shroom!
For those who have somehow evaded my constant screaming about this, the [[MarioWiki:Anniversary|Mario Awards polls]] close on the 17th, which is just a few days from when this will be posted, so vote vote vote there and also vote in the [[The 'Shroom:Issue 123/Community Awards Dossier|Community Awards polls]] which cover community features such as The ‘Shroom!


Also, [[MarioWiki:Anniversary/2017/Presentation_Sign-ups|sign ups for presentations]] have been open, and soon after this issue goes up the Awards polls will close and results will be sent out to present!  There’s still, as of me typing this, a few more open spots so if you’re interested don’t miss your chance!
Also, [[MarioWiki:Anniversary/2017/Presentation sign-ups|sign ups for presentations]] have been open, and soon after this issue goes up the Awards polls will close and results will be sent out to present!  There’s still, as of me typing this, a few more open spots so if you’re interested don’t miss your chance!


And probably finally before I remember more things, [[The_'Shroom:Issue_124/Art_Contest|the Art Contest]] is up!  Be sure to vote, and check out everyone’s work before you vote!  Each person put good effort into these and I’m super excited about another successful year and also be sure to vote.
And probably finally before I remember more things, [[The_'Shroom:Issue_124/Art_Contest|the Art Contest]] is up!  Be sure to vote, and check out everyone’s work before you vote!  Each person put good effort into these and I’m super excited about another successful year and also be sure to vote.
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==Could Have Been==
==Could Have Been==
Written by: {{User|Alex95}}
Written by: {{User|Alex95}}
[[File:CHB124SMB3UnusedLevel8.png|thumb|The waterfall level.]]
[[File:SMB3 Unused Level 8.png|thumb|The waterfall level.]]
Hello everyone! My name is [[User:Alex95|Alex95]] and welcome to "Could Have Been". In this segment, I talk about features that didn't quite make it into a game's final release and see just how the cut content would've affected the game. One of the projects I've been working on is adding pages for the levels of ''[[Super Mario Bros. 3]]'' to the wiki, so I thought we'd take a look at what went into designing some of the levels and other oddities that didn't make it in. So let's jump right in and take a look at what could have been. Oh, also, this segment will be kept to the original [[Nintendo Entertainment System|NES]] game. I may cover the remakes at a later date. ''Now'' we can jump in.
Hello everyone! My name is [[User:Alex95|Alex95]] and welcome to "Could Have Been". In this segment, I talk about features that didn't quite make it into a game's final release and see just how the cut content would've affected the game. One of the projects I've been working on is adding pages for the levels of ''[[Super Mario Bros. 3]]'' to the wiki, so I thought we'd take a look at what went into designing some of the levels and other oddities that didn't make it in. So let's jump right in and take a look at what could have been. Oh, also, this segment will be kept to the original [[Nintendo Entertainment System|NES]] game. I may cover the remakes at a later date. ''Now'' we can jump in.
[[File:CHB124SMB3EuropeLetter.png|thumb|left|Bowser decided to let his minion do the hard work in Europe.]]
[[File:CHB124SMB3EuropeLetter.png|thumb|left|Bowser decided to let his minion do the hard work in Europe.]]
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Before I move onto the meatier stuff, a question: How many of you played with your sibling and battled each other a [[Mario Bros. (game)|''Mario Bros.'']]-esque level over their cards and their turns? I certainly have. In that 2-Player simultaneous mode, you have to be the first to defeat five enemies or be the last one standing, and if you take damage once, you're out. But it seems that wasn't always the case. There's a left over code that allows the defeated player to respawn… indefinitely. This causes some strange side effects, though, such as the game not sending out enough enemies to defeat, causing a softlock. You can check out a video of that [https://www.youtube.com/watch?v=JARIADmLn2Q here].
Before I move onto the meatier stuff, a question: How many of you played with your sibling and battled each other a [[Mario Bros. (game)|''Mario Bros.'']]-esque level over their cards and their turns? I certainly have. In that 2-Player simultaneous mode, you have to be the first to defeat five enemies or be the last one standing, and if you take damage once, you're out. But it seems that wasn't always the case. There's a left over code that allows the defeated player to respawn… indefinitely. This causes some strange side effects, though, such as the game not sending out enough enemies to defeat, causing a softlock. You can check out a video of that [https://www.youtube.com/watch?v=JARIADmLn2Q here].
[[File:CHB124SMB3UnusedLevel2.png|thumb|left|The ground and water level.]]
[[File:SMB3 Unused Level 2.png|thumb|left|The ground and water level.]]
[[File:CHB124SMB3UnusedLevel6.png|thumb|left|The bouncing ice level.]]
[[File:SMB3 Unused Level 6.png|thumb|left|The bouncing ice level.]]
Now then, to the aforementioned meatier stuff. So much content here, from unused levels to unused graphics to differences between versions (honestly, if I tried to cover everything in these games, I'd probably have my own 'Shroom page). Let's go in that order, why not. There are a total of '''17''' unused areas left in the game's code. Some of the levels are simply early renditions of finalized levels, but there are a few notable stages. One level is an above ground and underwater stage, though the exit is a little strange: If you enter the pipe at the end of the underwater segment, you'll be brought to another pipe that leads to [[Coin Heaven]], though if you fly up over the structure, you'll find the actual [[Goal (Super Mario Bros. 3)|goal]]. It's a rather short and simple level with an interesting gimmick. Another level is an icy level, likely meant for [[Ice Land|World 6]]. The stage moves up and down, similar to [[World 3-3 (Super Mario Bros. 3)|World 3-3]], has scattered ice platforms, jumping [[Cheep Cheep]]s, and flying [[Flame Chomp]]s which would've made this stage quite a challenge! Interestingly, this level can be accessed through [[Grass Land|World 1]] by using a cheat, so it's possible this was a testing stage of some sort. There's also a short level where you swim up waterfalls, which as far as I know, is a mechanic only used in [[World 4-1 (Super Mario Bros. 3)|World 4-1]], though it's design resembles stages from [[Pipe Land]]. It's so short that it looks like it was supposed to be a part of a larger level, or perhaps a bonus area. That's really the only notable examples, as the rest are simply reskins or are just not at all interesting.
Now then, to the aforementioned meatier stuff. So much content here, from unused levels to unused graphics to differences between versions (honestly, if I tried to cover everything in these games, I'd probably have my own 'Shroom page). Let's go in that order, why not. There are a total of '''17''' unused areas left in the game's code. Some of the levels are simply early renditions of finalized levels, but there are a few notable stages. One level is an above ground and underwater stage, though the exit is a little strange: If you enter the pipe at the end of the underwater segment, you'll be brought to another pipe that leads to [[Coin Heaven]], though if you fly up over the structure, you'll find the actual [[Goal (Super Mario Bros. 3)|goal]]. It's a rather short and simple level with an interesting gimmick. Another level is an icy level, likely meant for [[Ice Land|World 6]]. The stage moves up and down, similar to [[World 3-3 (Super Mario Bros. 3)|World 3-3]], has scattered ice platforms, jumping [[Cheep Cheep]]s, and flying [[Flame Chomp]]s which would've made this stage quite a challenge! Interestingly, this level can be accessed through [[Grass Land|World 1]] by using a cheat, so it's possible this was a testing stage of some sort. There's also a short level where you swim up waterfalls, which as far as I know, is a mechanic only used in [[World 4-1 (Super Mario Bros. 3)|World 4-1]], though it's design resembles stages from [[Pipe Land]]. It's so short that it looks like it was supposed to be a part of a larger level, or perhaps a bonus area. That's really the only notable examples, as the rest are simply reskins or are just not at all interesting.
[[File:CHB124SMB3BGTiles.gif|thumb|left|Parts of a tank.]]
[[File:SMB3Beta1.gif|thumb|left|Parts of a tank.]]
[[File:CHB124SMB3HammerSlide.png|thumb|Sliding Hammer Mario.]]
[[File:SMB3 Hammer Mario Sliding.png|thumb|Sliding Hammer Mario.]]
[[File:CHB124SMB3UnusedDesertEX.png|thumb|left|Unused ladder and block tileset.]]
[[File:CHB124SMB3UnusedDesertEX.png|thumb|left|Unused ladder and block tileset.]]
One of the new power-ups, Hammer Mario, usually cannot slide, though he still has a graphic for it in the game data. Despite this, you can still see the graphic in game! Just slide into the power-up in [[World 6-10 (Super Mario Bros. 3)|World 6-10]] as it lands on Mario and Hammer Mario will slide down the slope! You can't see that graphic anywhere else!<br>
One of the new power-ups, Hammer Mario, usually cannot slide, though he still has a graphic for it in the game data. Despite this, you can still see the graphic in game! Just slide into the power-up in [[World 6-10]] as it lands on Mario and Hammer Mario will slide down the slope! You can't see that graphic anywhere else!<br>
Among all the random unused and uninteresting blocks and platforms are a few notable tileset pieces. Grouped with [[Desert Land]]'s tileset are what appears to be a [[ladder]] and some bricks. Both look like they could have gone to the [[World 2-Pyramid|pyramid level]], which may suggest that it had a completely different design early on. Grouped with the [[World 8-Big Tank|tank]] [[World 8-Super Tank|levels]] in [[Dark Land]] are a different set of wheels, but more interestingly, drill spikes! Based on the orientation, they were possibly attached to the front of the tank, which is the end that drives toward the player character. That would've taught ya' to keep your distance!
Among all the random unused and uninteresting blocks and platforms are a few notable tileset pieces. Grouped with [[Desert Land]]'s tileset are what appears to be a [[ladder]] and some bricks. Both look like they could have gone to the [[World 2-Pyramid|pyramid level]], which may suggest that it had a completely different design early on. Grouped with the [[World 8-Big Tank|tank]] [[World 8-Super Tank|levels]] in [[Dark Land]] are a different set of wheels, but more interestingly, drill spikes! Based on the orientation, they were possibly attached to the front of the tank, which is the end that drives toward the player character. That would've taught ya' to keep your distance!
[[File:CHB124SMB3YourOut.png|thumb|left|"Miss twice and your out!"]]
[[File:CHB124SMB3YourOut.png|thumb|left|"Miss twice and your out!"]]
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In the US, the letter that tells the player that [[Princess Peach]] has been kidnapped is signed by [[Bowser|the King of the Koopas himself]], though European releases just have it signed under a generic [[Koopa Troopa]].
In the US, the letter that tells the player that [[Princess Peach]] has been kidnapped is signed by [[Bowser|the King of the Koopas himself]], though European releases just have it signed under a generic [[Koopa Troopa]].


There are also a number of leftover minigames with way too many images an information that I can fit into a 'Shroom section, so be sure to check out everything you can over at [[tcrf:Super Mario Bros. 3|The Cutting Room Floor]]. I've been mostly taking a look at mainstream ''Mario'' games these past couple of months, aside from ''[[Super Smash Bros. Melee]]'', but be sure to tune in next month as I go over what was left behind in a spin-off, not-marked-as-"Super" title! Until then, I'll see you around!
There are also a number of leftover minigames with way too many images and information that I can fit into a 'Shroom section, so be sure to check out everything you can over at [[tcrf:Super Mario Bros. 3|The Cutting Room Floor]]. I've been mostly taking a look at mainstream ''Mario'' games these past couple of months, aside from ''[[Super Smash Bros. Melee]]'', but be sure to tune in next month as I go over what was left behind in a spin-off, not-marked-as-"Super" title! Until then, I'll see you around!


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Seeing this item as a thing that existed is what inspired me to use carbonated bubbly things as a theme to begin with.  Firework Oreos are just regular Oreos but with popping candies in the cream, like Pop Rocks but without the copyright.  The entire first sleeve I didn’t even eat, and instead right after I bought them I drove to the deli I work at and made everyone working try one without me telling them what it was.  This gamble paid off as I got to see 6 people all run up to me, excited at the prospect of free Oreos as well as seeing me in my non-work attire which is exceptionally fashionable, only for them to suddenly furrow their brows as I witnessed their visible confusion as to what was happening inside of their mouths.  Spoiler alert: their exaggerated reactions set me up for disappointment.[[File:HalfBaked_124_1.png|right|500px]]
Seeing this item as a thing that existed is what inspired me to use carbonated bubbly things as a theme to begin with.  Firework Oreos are just regular Oreos but with popping candies in the cream, like Pop Rocks but without the copyright.  The entire first sleeve I didn’t even eat, and instead right after I bought them I drove to the deli I work at and made everyone working try one without me telling them what it was.  This gamble paid off as I got to see 6 people all run up to me, excited at the prospect of free Oreos as well as seeing me in my non-work attire which is exceptionally fashionable, only for them to suddenly furrow their brows as I witnessed their visible confusion as to what was happening inside of their mouths.  Spoiler alert: their exaggerated reactions set me up for disappointment.[[File:HalfBaked_124_1.png|right|500px]]
   
   
As usual with special limited edition Oreos, the package is like 2/3 the size of regular and costs a bit more.  The cream is noticeably thicker than regular Oreos but that’s standard fodder for special flavors.  Took my first bite and didn’t feel the popping.  Took another and kinda heard it, but the sensation was more alerting my instincts in the way that you feel when you eat a piece of candy and might not have gotten all of the plastic wrapper off and you feel something weird in your mouth and your life flashes before your eyes are you remember horror stories from your youth like how gum doesn’t digest and if you swallow enough you get plugged up and die.  It’s a little disappointing until you finish the cookie and all you’ve got left is a mouth of spit and gunk.  That gunk is apparently where all of the popping candies are and suddenly your mouth sounds like when you run your fingers across the screen of a dusty crt television.
As usual with special limited edition Oreos, the package is like 2/3 the size of regular and costs a bit more.  The cream is noticeably thicker than regular Oreos but that’s standard fodder for special flavors.  Took my first bite and didn’t feel the popping.  Took another and kinda heard it, but the sensation was more alerting my instincts in the way that you feel when you eat a piece of candy and might not have gotten all of the plastic wrapper off and you feel something weird in your mouth and your life flashes before your eyes and you remember horror stories from your youth like how gum doesn’t digest and if you swallow enough you get plugged up and die.  It’s a little disappointing until you finish the cookie and all you’ve got left is a mouth of spit and gunk.  That gunk is apparently where all of the popping candies are and suddenly your mouth sounds like when you run your fingers across the screen of a dusty crt television.
   
   
'''Rating:'''  8.75oz bag of Trail Mix Chex Mix that you get at a gas station for $2.19 when you want something more exciting than yet another cosmic brownie.
'''Rating:'''  8.75oz bag of Trail Mix Chex Mix that you get at a gas station for $2.19 when you want something more exciting than yet another cosmic brownie.
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Tune in next month where I review more fizzy things!  Also, tell me what to review next!  Here’s my [[:File:Steaminventory.png|Steam Inventory]] filled with games I haven’t played for some ideas, but things you can tell me to do can also be movies, shows, physical actions, trying new foods, music, literally anything and I’ll cover it eventually if it’s not too ridiculous.  Just send me a message here on my talk page or [[forumuser:1129|PM it to me on the forum]].  Don't like what I have to say?  That's fine, and probably bound to happen because I've been told about how much people like ''Super Mario 64'' and how they feel about any criticism of it!  We at Critic Corner will welcome your alternate review of it as a new section for the next issue!
Tune in next month where I review more fizzy things!  Also, tell me what to review next!  Here’s my [[:File:Steaminventory.png|Steam Inventory]] filled with games I haven’t played for some ideas, but things you can tell me to do can also be movies, shows, physical actions, trying new foods, music, literally anything and I’ll cover it eventually if it’s not too ridiculous.  Just send me a message here on my talk page or [[mb:members/1129|PM it to me on the forum]].  Don't like what I have to say?  That's fine, and probably bound to happen because I've been told about how much people like ''Super Mario 64'' and how they feel about any criticism of it!  We at Critic Corner will welcome your alternate review of it as a new section for the next issue!


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<div class=shroomsection>
==Countdowns==
==Countdowns==
Written by: {{User|Luigi 64DD}}
Written by: {{User|Luigi 64DD}}
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Next on our list is another party game (it may not be a coincidence that party games occupy they the lowest spaces). ''[[wikipedia:Wii Party U|Wii Party U]]'' is a nice game to play when you're having a party with lots of people, especially if some of those people may not have played videogames before. The TV Party mode features several variations on the board-game-with-minigames gameplay clearly stolen from ''[[Mario Party (series)|Mario Party]]''. These are nice to play with a group of three or four, but what really caught my interest were the House Parties, a set of games that feature more real life interaction. For example, one called Name That Face has one player take a photo of themselves making a face which a prompt on the gamepad screen tells them to make. The other players, not knowing what the prompt was, are presented the photo along with four options to guess what the face is supposed to be. This and other similar House Parties are what me and my family spent the most time playing. There are other modes, such as the tabletop-like Gamepad Parties and the obligatory Minigame modes stolen from ''Mario Party'', but I personally have barely played those, opting to spend my time with this game primarily on House Parties and secondarily on TV Parties. Overall, this is a fine party game that you'll have fun playing with your friends and/or family every once and a while, but will generally be put aside for the more replayable multiplayer games such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' and ''[[Mario Kart (series)|Mario Kart]]''.{{br}}
Next on our list is another party game (it may not be a coincidence that party games occupy they the lowest spaces). ''[[wikipedia:Wii Party U|Wii Party U]]'' is a nice game to play when you're having a party with lots of people, especially if some of those people may not have played videogames before. The TV Party mode features several variations on the board-game-with-minigames gameplay clearly stolen from ''[[Mario Party (series)|Mario Party]]''. These are nice to play with a group of three or four, but what really caught my interest were the House Parties, a set of games that feature more real life interaction. For example, one called Name That Face has one player take a photo of themselves making a face which a prompt on the gamepad screen tells them to make. The other players, not knowing what the prompt was, are presented the photo along with four options to guess what the face is supposed to be. This and other similar House Parties are what me and my family spent the most time playing. There are other modes, such as the tabletop-like Gamepad Parties and the obligatory Minigame modes stolen from ''Mario Party'', but I personally have barely played those, opting to spend my time with this game primarily on House Parties and secondarily on TV Parties. Overall, this is a fine party game that you'll have fun playing with your friends and/or family every once and a while, but will generally be put aside for the more replayable multiplayer games such as ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' and ''[[Mario Kart (series)|Mario Kart]]''.{{br}}
'''8. ''[[Nintendo Land]]'''''<br>
'''8. ''[[Nintendo Land]]'''''<br>
Among the titles that were available when the Wii U came out was ''[[Nintendo Land]]'', an amusement-park-themed game featuring twelve attractions meant to show off the Wii U's new features, each one being based off a different Nintendo franchise. These twelve attractions consist of competitive multiplayer games such as [[Mario Chase]] and [[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]], cooperative multiplayer games such as [[ZeldaWiki:The Legend of Zelda: Battle Quest|The Legend of Zelda: Battle Quest]] and [[Pikipedia:Pikmin Adventure|Pikmin Adventure]], and single player games such as [[Yoshi's Fruit Cart]] and [[F-ZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]. Every one of these minigames provides a solid and fun experience making good use of the gamepad's capabilities. With a group of people, you'll have fun hacking away at stuffed [[ZeldaWiki:Bokoblin|Bokoblin]]s, chasing [[Mario]] around as [[Toad (species)|Toad]]s, and hunting for the ghost in a haunted mansion as [[Luigi]]. By yourself, you'll enjoy guiding Yoshi towards fruit, balancing the gamepad carefully as you navigate your way through dangerous situations in a [[Donkey Kong (game)|Donkey Kong]]-themed course, and racing though a track at high speeds as a [[Captain Falcon]] impersonator. However, aside from the twelve attractions, there isn't much else to do other then play a little minigame with coins earned from the attractions to earn  used for decorating the plaza. So, this game serves as a great introduction to what the Wii U can do, but it's still pretty light on content and will take up less of your overall Wii U playtime than several other games.{{br}}
Among the titles that were available when the Wii U came out was ''[[Nintendo Land]]'', an amusement-park-themed game featuring twelve attractions meant to show off the Wii U's new features, each one being based off a different Nintendo franchise. These twelve attractions consist of competitive multiplayer games such as [[Mario Chase]] and [[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]], cooperative multiplayer games such as [[ZeldaWiki:The Legend of Zelda: Battle Quest|The Legend of Zelda: Battle Quest]] and [[Pikipedia:Pikmin Adventure|Pikmin Adventure]], and single player games such as [[Yoshi's Fruit Cart]] and [[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]. Every one of these minigames provides a solid and fun experience making good use of the gamepad's capabilities. With a group of people, you'll have fun hacking away at stuffed [[ZeldaWiki:Bokoblin|Bokoblin]]s, chasing [[Mario]] around as [[Toad (species)|Toad]]s, and hunting for the ghost in a haunted mansion as [[Luigi]]. By yourself, you'll enjoy guiding Yoshi towards fruit, balancing the gamepad carefully as you navigate your way through dangerous situations in a [[Donkey Kong (game)|Donkey Kong]]-themed course, and racing though a track at high speeds as a [[Captain Falcon]] impersonator. However, aside from the twelve attractions, there isn't much else to do other then play a little minigame with coins earned from the attractions to earn  used for decorating the plaza. So, this game serves as a great introduction to what the Wii U can do, but it's still pretty light on content and will take up less of your overall Wii U playtime than several other games.{{br}}
'''7. ''[[New Super Mario Bros. U + New Super Luigi U]]'''''<br>
'''7. ''[[New Super Mario Bros. U + New Super Luigi U]]'''''<br>
Technically, this game is a combination of two different games: ''[[New Super Mario Bros. U]]'', which joined ''Nintendo Land'' as a Wii U launch title, and ''[[New Super Luigi U]]'', a game that was initially released as downloadable content for the former game to celebrate the [[Year of Luigi]], but was later released individually and finally released together with said game in a retail package. That retail release of both games is what I'm discussing here. First, let's talk about the original game, ''New Super Mario Bros. U''. This is yet another platformer filled with the classic side-scrolling action that the [[Mario (franchise)|Mario]] franchise first became famous for. It also, to much criticism, is the fourth game to use the ''New Super Mario Bros.'' formula that most fans are now tired of. However, I'm not going to complain about that this time around, as I already did that in the bonus content of my list of the best Mario platformers. At the core, what we have here is a very enjoyable platformer with solid level design and that classic Mario charm. As always, the main story mode is the meat of the game, with a few extra modes to round it out such as a challenge mode. I didn't spend much time on those, opting to focus on the main mode. Now I'll talk about the second game, ''New Super Luigi U''. What sets this apart from the base game is its harder levels and short time limits in addition to [[Luigi]]'s signature physics differences. While it doesn't change anything aesthetically, it offers fun, frantic, and challenging levels compared to the original's slower-paced levels. With both games together, ''New Super Mario Bros. U + New Super Luigi U'' delivers lots of platforming fun that can be enjoyed in single-player or in multi-player.{{br}}       
Technically, this game is a combination of two different games: ''[[New Super Mario Bros. U]]'', which joined ''Nintendo Land'' as a Wii U launch title, and ''[[New Super Luigi U]]'', a game that was initially released as downloadable content for the former game to celebrate the [[Year of Luigi]], but was later released individually and finally released together with said game in a retail package. That retail release of both games is what I'm discussing here. First, let's talk about the original game, ''New Super Mario Bros. U''. This is yet another platformer filled with the classic side-scrolling action that the [[Super Mario (franchise)|Mario]] franchise first became famous for. It also, to much criticism, is the fourth game to use the ''New Super Mario Bros.'' formula that most fans are now tired of. However, I'm not going to complain about that this time around, as I already did that in the bonus content of my list of the best Mario platformers. At the core, what we have here is a very enjoyable platformer with solid level design and that classic Mario charm. As always, the main story mode is the meat of the game, with a few extra modes to round it out such as a challenge mode. I didn't spend much time on those, opting to focus on the main mode. Now I'll talk about the second game, ''New Super Luigi U''. What sets this apart from the base game is its harder levels and short time limits in addition to [[Luigi]]'s signature physics differences. While it doesn't change anything aesthetically, it offers fun, frantic, and challenging levels compared to the original's slower-paced levels. With both games together, ''New Super Mario Bros. U + New Super Luigi U'' delivers lots of platforming fun that can be enjoyed in single-player or in multi-player.{{br}}       
'''6. ''[[Super Mario 3D World]]'''''<br>
'''6. ''[[Super Mario 3D World]]'''''<br>
Coming in at number six, we have the second Mario platformer for the Wii U: ''[[Super Mario 3D World]]''. Unlike the previous entry, this is a 3D platformer rather than a 2D one. It follows the action-oriented gameplay of ''[[Super Mario 3D Land]]'' instead of the more exploration-based gameplay of the traditional 3D Mario platformers. Compared to that game, this one has much more creativity, having a variety of levels with many different aesthetic themes. Furthermore, it adds multiplayer to the mix, allowing you and your friends to run around the landscape together. This feature, however, is one that doesn't always work too well, thanks to multiple controls being mapped to one button (e.g. running, picking another player up, and using your power-up ability are all on the B button for the gamepad), shared lives, and the uncontrollable factor of teammates who are terrible at the game. It's still fun to play, but if you've got four people playing, some of whom are noobs, be prepared to be accidentally thrown off the cliff often and to get game over a lot. Aside from the multiplayer issues and some problems with depth perception, ''Super Mario 3D World'' is a great game that takes the concepts introduced in its predecessor and adds to them in many interesting ways. It's the best Mario platformer on the Wii U, or at least the best non-creation-based one...{{br}}
Coming in at number six, we have the second Mario platformer for the Wii U: ''[[Super Mario 3D World]]''. Unlike the previous entry, this is a 3D platformer rather than a 2D one. It follows the action-oriented gameplay of ''[[Super Mario 3D Land]]'' instead of the more exploration-based gameplay of the traditional 3D Mario platformers. Compared to that game, this one has much more creativity, having a variety of levels with many different aesthetic themes. Furthermore, it adds multiplayer to the mix, allowing you and your friends to run around the landscape together. This feature, however, is one that doesn't always work too well, thanks to multiple controls being mapped to one button (e.g. running, picking another player up, and using your power-up ability are all on the B button for the gamepad), shared lives, and the uncontrollable factor of teammates who are terrible at the game. It's still fun to play, but if you've got four people playing, some of whom are noobs, be prepared to be accidentally thrown off the cliff often and to get game over a lot. Aside from the multiplayer issues and some problems with depth perception, ''Super Mario 3D World'' is a great game that takes the concepts introduced in its predecessor and adds to them in many interesting ways. It's the best Mario platformer on the Wii U, or at least the best non-creation-based one...{{br}}
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