The 'Shroom:Issue 111/'Shroom Mafia III: An Overview: Difference between revisions

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== Introduction ==
== Introduction ==


''[[forum:35564|'Shroom Mafia III]]'', as everyone who has participated in and read about knows, has been an enormous undertaking. I started production on it in late 2014, and I announced it {{color-link-piped|The 'Shroom:Issue 100/The 'Shroom Mafia III|blue|nearly a year ago}}. The game started in October, and ran through late March, coming to a halt in activity after the news of Walkazo's passing. The time for games was understandably gone.
''[[mb:threads/35564|'Shroom Mafia III]]'', as everyone who has participated in and read about knows, has been an enormous undertaking. I started production on it in late 2014, and I announced it {{color-link-piped|The 'Shroom:Issue 100/The 'Shroom Mafia III|blue|nearly a year ago}}. The game started in October, and ran through late March, coming to a halt in activity after the news of Walkazo's passing. The time for games was understandably gone.


Since then, I have been trying to think of the proper way to end it. I was given suggestions that I should go forth with writing the text stories as I had been, but this did not feel proper — I did not want to write another story of friends casually dying in a joke setting, so recently after what happened. I also received the suggestion of simply ending the game with ''no'' story whatsoever, just posting the final results and rolecards; however, this did not feel like an adequate closing to something that had been such a big part of our members' lives for half a year. I continued to cycle through various ideas, trying to figure out what would be an appropriate ending, not just to a game that had gone on for so long (and, now, waited so long for its closing), but as something to avoid tarnishing Walkazo's memory or upsetting those deeply affected by her death.
Since then, I have been trying to think of the proper way to end it. I was given suggestions that I should go forth with writing the text stories as I had been, but this did not feel proper — I did not want to write another story of friends casually dying in a joke setting, so recently after what happened. I also received the suggestion of simply ending the game with ''no'' story whatsoever, just posting the final results and rolecards; however, this did not feel like an adequate closing to something that had been such a big part of our members' lives for half a year. I continued to cycle through various ideas, trying to figure out what would be an appropriate ending, not just to a game that had gone on for so long (and, now, waited so long for its closing), but as something to avoid tarnishing Walkazo's memory or upsetting those deeply affected by her death.