That's How I Roll: Difference between revisions
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*'''1st level difficulty:''' There is one ball and the toy is green with a sun design. If the microgame is won, a snowman pops out of the hole. | *'''1st level difficulty:''' There is one ball and the toy is green with a sun design. If the microgame is won, a snowman pops out of the hole. | ||
*'''2nd level difficulty:''' There are two balls and two holes and the toy is blue with a flower pattern. If the microgame is won, a rainbow connected between the two holes appears. | *'''2nd level difficulty:''' There are two balls and two holes and the toy is blue with a flower pattern. If the microgame is won, a rainbow connected between the two holes appears. | ||
*'''3rd level difficulty:''' There are three balls and three holes and the toy is red with a circle pattern. If the microgame is won, dolphins jump out of the holes. | *'''3rd level difficulty:''' There are three balls and three holes and the toy is red with a circle pattern. If the microgame is won, two dolphins jump out of the holes. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 21:42, September 24, 2021
Template:Minigame-infobox That's How I Roll is one of Young Cricket's microgames in WarioWare: Smooth Moves.
Gameplay
The objective is to roll the ball into the hole by tilting the Wii Remote to sink it in.
- 1st level difficulty: There is one ball and the toy is green with a sun design. If the microgame is won, a snowman pops out of the hole.
- 2nd level difficulty: There are two balls and two holes and the toy is blue with a flower pattern. If the microgame is won, a rainbow connected between the two holes appears.
- 3rd level difficulty: There are three balls and three holes and the toy is red with a circle pattern. If the microgame is won, two dolphins jump out of the holes.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たまとあな Tama to Ana |
Ball and Hole |
Template:Young Cricket and Master Mantis's Microgames Template:WWSM Microgames