Super Mario World 2: Yoshi's Island: Difference between revisions

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'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to as '''''Yoshi's Island''''') is a video game developed by the [[Nintendo Entertainment Analysis and Development]] division for the [[Super Nintendo Entertainment System]] in 1995. Although its English title suggests that it was intended to be a sequel to the 1990 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]]'s [[Magikoopa]] minion/caretaker, [[Kamek]].
'''''Super Mario World 2: Yoshi's Island''''' (titled '''''Super Mario: Yossy Island''''' スーパーマリオ ヨッシーアイランド ''Sūpā Mario: Yosshī Airando'' in Japan, and sometimes referred to as '''''Yoshi's Island''''') is a video game developed by the [[Nintendo Entertainment Analysis and Development]] division for the [[Super Nintendo Entertainment System]] in 1995. Although its English title suggests that it was intended to be a sequel to the 1990 video game ''[[Super Mario World]]'', it is a prequel and its Japanese title may indicate that it belongs to a separate lineage. It stars [[Yoshi]] and his [[Yoshi (species)|Yoshi clan]] who, while carrying [[Baby Mario]], travel across [[Yoshi's Island (place)|Yoshi's Island]] to reclaim the kidnapped [[Baby Luigi]] from [[Baby Bowser]]'s [[Magikoopa]] minion/caretaker, [[Kamek]].


''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]]. [[Yoshi's New Island|An upcoming sequel for Nintendo 3DS]] is planned for 2014. ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.
''Super Mario World 2: Yoshi's Island'' is the first [[Genre#Platform|platform game]] in the [[Yoshi (series)|''Yoshi'' series]], and the fourth entry overall. It was followed by a loose sequel, ''[[Yoshi's Story]]'', in 1998 for the [[Nintendo 64]]. In 2002, ''Super Mario World 2: Yoshi's Island'' was remade as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]] for the [[Game Boy Advance]] as ''[[Yoshi's Island: Super Mario Advance 3]]''. In 2006, a sequel, ''[[Yoshi's Island DS]]'', was released for the [[Nintendo DS]]. [[Yoshi's New Island|An upcoming sequel for Nintendo 3DS]] is planned for March 14, 2013. . ''[[Tetris Attack]]'', ''[[Yoshi Touch & Go]]'', and ''[[Super Smash Bros. Brawl]]'' borrowed the characters and settings from ''Super Mario World 2: Yoshi's Island''.


''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.
''Super Mario World 2: Yoshi's Island'' was one of three completed games to use the Super FX 2 chip, which handled sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.